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Adrian Grey
CG Supervisor / CG Manager
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CG Demo Reel
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My work as a CG Supervisor, Generalist and Lighting/LookDev Artist
0:09-0:19
LookDev
I did all the texturing and shading and shading of the Carbon Knight's armor. I examined raw carbon fibers, carbon weaves, used tire and hard ceramics to get the feel of him. I used a single shader for the entire hex under-armor, procedural for the carbon fiber knit and a whole lotta displacement. One of my favorite big shader networks.
Tools:
Maya, Photoshop, mentalray
0:20-0:26
Nike Fuel Ad
Creative Lead and CG Supervisor, me an an intern tackled this whole thing in two weeks, including editing. All lighting & animation we done by me, plus a few Arnold shaders.
0:26-0:34
Everything
Another near-solo job at Digital Domain. The pre-vis artist handed it off and the rest of the work was done by me, including composite. Gotta give a shout out to Les Ekker as VFX Sup on this one.
Tools:
Lightwave 3D
0:34-0:41
Lighting for the Mill, plus LookDev on the level apparatus.
0:41-0:46
Lighter, LookDev
More lighting at The Mill, plus LookDev on the "Push Me" apparatus.
Tools:
Maya, mentalray
0:46-0:51
Lead Artist / Senior Technical Director
This spot for IMG was a fun challenge, getting the right level of 'wetness' on concrete and asphalt. I did all of the LookDev and most of the lighting.
0:51-0:58
Adidas
CG Supervisor / LookDev
We scanned the colored mesh for this shoe, as the client didn't have the budget for real fibers. My suede looks good though ;) It was a challege to render all the aliasing on the sole.
Tools:
Maya, mentalRay
0:58-1:08
CG Supervisor: Cut-Scenes
I led a team of lighters on this 90-shot series of cut-scenes for Spyro Skylanders. In addition I did all of the key lighting and lookdev.
1:10-1:20
Gears of War 2
Lighter
We did these two GOW spots entirely in the Unreal game engine. I did lighting on these shots, plus some lookdev and set building.
Tools:
Maya, Unreal Engine & Lightwav
1:22-1:32
CG Supervisor / LookDev
Some favorite work from back in the NTSC days...
1:44-1:51
Army of Two
3D Artist
I did lighting on these shots, plus LookDev (upres-ing the characters, giving all game assets proper shaders). Also helped with set building and explosions.
1:51-1:57
Kingdoms of Amalur: Reckoning
I had armor duty on this one. Skeletons and our hero--I had a lot of fun dirtying up that chrome shader.
1:57-2:02
Medal of Honor
CG Supervisor
Another up-rez of game assets, plus a round of LookDev and paint touch-ups. I did lighting on these shots, too.
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