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    Bryan Johnson
    Texture Artist / Generalist
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    Bryan's CG Portfolio

    i  •  1 like
    • 0:10-0:28
      NBC Constantine Promo
      Texture Artist
      Created photo realistic textures for interior and exterior sets to be used in a
      camera fly through, dome presentation at Comic-Con.
      Used Photoshop and Maya.
    • 0:28-0:45
      Death Race
      Modeler / Texture Artist
      Modeled and textured photo real interior parts of a car engine for the title open sequence. Used Headus UV Layout, Maya and Photoshop.
    • 0:49-1:04
      Sky Captain and the World of Tomorrow
      Texture Artist
      Used Maya 3D Paint and Photoshop to create textures for the chained dog skeleton.
    • 1:05-1:19
      Sculpted by Gio Nakpil. I textured model using Mari and Surface Mimic. Rendered in Arnold.
    • 1:22-1:33
      Paycheck
      Modeler / Texture Artist
      Modeled and created photo real textures of a computer and its internal components for an “exploded view” animation used in the trailer.
    • 1:36-1:39
      Behind Enemy Lines
      CG Generalist
      Texture painted out film elements. Also tracked, rotoscoped and composited.
    • 1:41-1:42
      Modeled and textured several buildings and bridge in the city of Shanghai model for this film/tv/web ad.

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