Bryan Johnson

Bryan Johnson

Mid-level Texture Artist / Mid-level Generalist / 26 yrs

Los Angeles, CA

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Work History
  • Digital Arts Lab Tech

    NOCCCD /Fullerton College

    January 2025 - January 2030
    Fullerton, CA
  • Surfacing Artist

    Ngenious

    April 2017 - August 2017
  • Surfacing Artist / Look Dev

    Undisclosed

    October 2015 - December 2015

    For this independent film short I textured three assets and matched the shaders to the film plate environment

  • Texture Artist

    Vortex Immersion Media

    July 2014 - July 2014
    Los Angeles, CA

    Less than a week of creating photo realistic textures for interior and exterior sets to be used in a
    camera fly through, dome presentation at Comic-Con. Promoting NBC's new show, Constantine.
    Used Photoshop and Maya 2014.

  • Texture Artist

    Traceback Studios

    September 2013 - September 2013

    (couple of weeks) For an independent production of One Per Person. An animated short.
    I textured props using Mari, Headus UV Layout, Photoshop and Maya.

  • 3D Generalist

    Ayers Advertising

    September 2013 - September 2013

    (one week) Worked on creating an animated 30 sec tv spot for a car dealership.
    I did a thumbnail storyboard, an animatic cut to the audio then animated and lip sync the logo character animation.
    Used Mari, Headus, Photoshop, Screen Flow, AE and Maya.

  • Texture Artist

    Nickelodeon Animation Studio

    February 2012 - August 2012
    Burbank, CA

    Texture painting props, sets and characters for season 1 of Monsters vs Aliens.
    Used Maya, Mental Ray, Photoshop, nDo, Mudbox and Bodypaint

  • Modeler / Texture Artist

    Daniel Brewster and the End of the World / Film Short

    September 2011 - January 2012
    Anaheim, CA

    Modeled and photo real texture painted a variety of fish from the California Coast. Models to be multiplied and comped in a live action effect shot. Used Maya, Headus UV Layout, BodyPaint, Mudbox and Photoshop. This was for a film short.

  • Texture Artist

    Nickelodeon Animation Studio

    July 2008 - August 2011

    Texture painting characters, props & sets for Fanboy Season 2 after working on Kung Fu Panda 1, Penguins of Madagascar 1 & Fanboy 1.
    Using Maya, Photoshop and Body Paint. Used Mudbox on KFP.

  • Texture Painter

    Fanboy & Chum-Chum

    July 2008 - September 2009
    Burbank, CA

    For the first season of Nickelodeon's Fanboy & Chum-Chum. Used Maya, Photoshop and Body Paint to paint color, spec, and bump for characters, props and sets. Made shader adjustments per node in attribute editor for Maya’s software render.

  • Modeler / Texture Artist

    Picture Mill

    May 2008 - July 2008

    Model & Texture car engine parts for the title sequence of Death Race.
    Used Maya, Photoshop.

  • 3D Generalist

    Buddah Jones Trailers

    March 2008 - March 2008

    (less than a week) On a feature animation trailer for Igor, help model and texture a stylized fantasy environment based on client's scene samples for a fly through shot.

  • Modeler / Texture Artist

    Ring of Fire Studios

    January 2008 - February 2008

    Using photos of buildings, rearranged and edited the original building front to map a cube in Maya and model building to help extend a cityscape for a Chesapeake commercial

  • Texture Artist

    The Jim Henson Company

    November 2007 - January 2008

    For a new Henson PBS children's television show, Sid the Science Kid, texture painting environments and props per Look Dev/Lighting TD & Art Director's design & direction. Using Maya, Photoshop, Headus uvLayout, Wacom Cintiq.

  • 3D Generalist

    Ayers Advertising

    October 2007 - October 2007

    Just over two weeks, Helped create a 3d version of Ayers' client icon logo to animate in a car dealership spot. Made an animatic from the script, revised modeling, texture and animation min Maya. Comp in AE to hand over to their FCP editor.

  • 3D Generalist

    Aha!Visual

    August 2007 - September 2007

    (Worked on & off project )
    Textured sections of highway, truck and animated a dual tanker trailer rolling over on the highway for an Emmy nominated documentary, Amazing Maze: The Rebuilding of the McArthur Highway.

  • 3D Generalist

    Winston Davis Assoc

    August 2007 - August 2007

    Created an animatic for the camera & animation blocking and timing.
    Texture, light and animate the Blackberry Pearl for 30 sec spot using Maya & Mental Ray.

  • Texture Artist

    National TV

    July 2007 - July 2007

    ( 1 week ) Creating stylized fruit texture maps to be mapped and animated in Maya for a Minute Maid UK spot.

  • Texture Artist

    Microsoft / FASA / Games

    August 2006 - December 2006

    (4 months) Created textures, overlays, decals, normals, occlusion and paralax maps in the Environmental Dept., for the Xbox 360/PC game, Shadowrun. Used Maya, Photoshop and Fasa's proprietary software.

  • Texture Artist

    Ring of Fire

    May 2006 - May 2006

    Client: Duracell (2006 / 2 weeks)
    Textures: For the battery model, used Maya's procedural shaders and Turtle render.

  • Modeler / Texture Artist

    Picture Mill

    November 2005 - January 2006

    Clients: Final Destination 3 / Bauer Martinez Studios
    Modeling / Texturing: Utilizing Photoshop and Maya's procedural shaders, modeled and photo real textured for the opening title sequence of Final Destination 3, Bauer-Martinez Studios logo and other projects.

  • 3D Generalist

    Ignite Creative

    August 2005 - November 2005

    Client: Fox Televison / Bones (2005)
    For 6 shows, Tracked HD plates in Boujou, rendered out particles, procedural textures on a variety of skeleton parts developed in Maya. Comped some shots in AE.

  • 3D Generalist / Compositor

    Reality Check Studios

    January 2005 - August 2005

    Client: NBC / The Poseidon Adventure (2005)
    Tracking, roto, textures, compositing using After Effecta, Maya and Photoshop

  • Texture Artist

    Ring of Fire

    April 2004 - May 2004

    Client: WOT/Sky Captain and the World of Tomorrow (2004)
    Painting Textures: Maya 3D Paint and Photoshop were used to build and paint textures for the chained dog bone skeleton.

  • 3D Generalist / Compositor

    Walt Disney Animation Studios

    October 2003 - November 2003

    Project: Lorenzo ( Academy Award nominated animated short)
    Used Maya to roto, Sable to paint and Shake to comp.

  • Compositor

    Reality Check Studios

    September 2003 - September 2003

    Client: Sony Imageworks / Spiderman 2 (2003)
    Roto, paint and comp in AE

  • Modeler / Texture Artist

    Picture Mill

    June 2003 - June 2003

    Client: Paramount / Dreamworks' Paycheck movie trailer
    Modeling and Texturing: Creating photo real textures and models for the
    interior of a computer.

  • Lighter / Texture Artist

    Tigar Hare Studios

    2003 - 2003
  • 3D Generalist

    yU+co

    2001 - 2001

    I worked on a CNN animated number. Lighting, animating and comping. Also other projects for tv or film titles.

  • Intern & Generalist

    Duck Soup

    1998 - 2000
Education
  • San Francisco State University

    1973 - 1976
  • CG Society

    ? - ?
  • Gnomon School of Visual Effects

    ? - ?