For this independent film short I textured three assets and matched the shaders to the film plate environment
Texture Artist
Vortex Immersion Media
July 2014 - July 2014
Los Angeles, CA
Less than a week of creating photo realistic textures for interior and exterior sets to be used in a
camera fly through, dome presentation at Comic-Con. Promoting NBC's new show, Constantine.
Used Photoshop and Maya 2014.
Texture Artist
Traceback Studios
September 2013 - September 2013
(couple of weeks) For an independent production of One Per Person. An animated short.
I textured props using Mari, Headus UV Layout, Photoshop and Maya.
3D Generalist
Ayers Advertising
September 2013 - September 2013
(one week) Worked on creating an animated 30 sec tv spot for a car dealership.
I did a thumbnail storyboard, an animatic cut to the audio then animated and lip sync the logo character animation.
Used Mari, Headus, Photoshop, Screen Flow, AE and Maya.
Texture Artist
Nickelodeon Animation Studio
February 2012 - August 2012
Burbank, CA
Texture painting props, sets and characters for season 1 of Monsters vs Aliens.
Used Maya, Mental Ray, Photoshop, nDo, Mudbox and Bodypaint
Modeler / Texture Artist
Daniel Brewster and the End of the World / Film Short
September 2011 - January 2012
Anaheim, CA
Modeled and photo real texture painted a variety of fish from the California Coast. Models to be multiplied and comped in a live action effect shot. Used Maya, Headus UV Layout, BodyPaint, Mudbox and Photoshop. This was for a film short.
Texture Artist
Nickelodeon Animation Studio
July 2008 - August 2011
Texture painting characters, props & sets for Fanboy Season 2 after working on Kung Fu Panda 1, Penguins of Madagascar 1 & Fanboy 1.
Using Maya, Photoshop and Body Paint. Used Mudbox on KFP.
Texture Painter
Fanboy & Chum-Chum
July 2008 - September 2009
Burbank, CA
For the first season of Nickelodeon's Fanboy & Chum-Chum. Used Maya, Photoshop and Body Paint to paint color, spec, and bump for characters, props and sets. Made shader adjustments per node in attribute editor for Maya’s software render.
Modeler / Texture Artist
Picture Mill
May 2008 - July 2008
Model & Texture car engine parts for the title sequence of Death Race.
Used Maya, Photoshop.
3D Generalist
Buddah Jones Trailers
March 2008 - March 2008
(less than a week) On a feature animation trailer for Igor, help model and texture a stylized fantasy environment based on client's scene samples for a fly through shot.
Modeler / Texture Artist
Ring of Fire Studios
January 2008 - February 2008
Using photos of buildings, rearranged and edited the original building front to map a cube in Maya and model building to help extend a cityscape for a Chesapeake commercial
Texture Artist
The Jim Henson Company
November 2007 - January 2008
For a new Henson PBS children's television show, Sid the Science Kid, texture painting environments and props per Look Dev/Lighting TD & Art Director's design & direction. Using Maya, Photoshop, Headus uvLayout, Wacom Cintiq.
3D Generalist
Ayers Advertising
October 2007 - October 2007
Just over two weeks, Helped create a 3d version of Ayers' client icon logo to animate in a car dealership spot. Made an animatic from the script, revised modeling, texture and animation min Maya. Comp in AE to hand over to their FCP editor.
3D Generalist
Aha!Visual
August 2007 - September 2007
(Worked on & off project )
Textured sections of highway, truck and animated a dual tanker trailer rolling over on the highway for an Emmy nominated documentary, Amazing Maze: The Rebuilding of the McArthur Highway.
3D Generalist
Winston Davis Assoc
August 2007 - August 2007
Created an animatic for the camera & animation blocking and timing.
Texture, light and animate the Blackberry Pearl for 30 sec spot using Maya & Mental Ray.
Texture Artist
National TV
July 2007 - July 2007
( 1 week ) Creating stylized fruit texture maps to be mapped and animated in Maya for a Minute Maid UK spot.
Texture Artist
Microsoft / FASA / Games
August 2006 - December 2006
(4 months) Created textures, overlays, decals, normals, occlusion and paralax maps in the Environmental Dept., for the Xbox 360/PC game, Shadowrun. Used Maya, Photoshop and Fasa's proprietary software.
Texture Artist
Ring of Fire
May 2006 - May 2006
Client: Duracell (2006 / 2 weeks)
Textures: For the battery model, used Maya's procedural shaders and Turtle render.
Modeler / Texture Artist
Picture Mill
November 2005 - January 2006
Clients: Final Destination 3 / Bauer Martinez Studios
Modeling / Texturing: Utilizing Photoshop and Maya's procedural shaders, modeled and photo real textured for the opening title sequence of Final Destination 3, Bauer-Martinez Studios logo and other projects.
3D Generalist
Ignite Creative
August 2005 - November 2005
Client: Fox Televison / Bones (2005)
For 6 shows, Tracked HD plates in Boujou, rendered out particles, procedural textures on a variety of skeleton parts developed in Maya. Comped some shots in AE.
3D Generalist / Compositor
Reality Check Studios
January 2005 - August 2005
Client: NBC / The Poseidon Adventure (2005)
Tracking, roto, textures, compositing using After Effecta, Maya and Photoshop
Texture Artist
Ring of Fire
April 2004 - May 2004
Client: WOT/Sky Captain and the World of Tomorrow (2004)
Painting Textures: Maya 3D Paint and Photoshop were used to build and paint textures for the chained dog bone skeleton.
3D Generalist / Compositor
Walt Disney Animation Studios
October 2003 - November 2003
Project: Lorenzo ( Academy Award nominated animated short)
Used Maya to roto, Sable to paint and Shake to comp.
Compositor
Reality Check Studios
September 2003 - September 2003
Client: Sony Imageworks / Spiderman 2 (2003)
Roto, paint and comp in AE
Modeler / Texture Artist
Picture Mill
June 2003 - June 2003
Client: Paramount / Dreamworks' Paycheck movie trailer
Modeling and Texturing: Creating photo real textures and models for the
interior of a computer.
Lighter / Texture Artist
Tigar Hare Studios
2003 - 2003
3D Generalist
yU+co
2001 - 2001
I worked on a CNN animated number. Lighting, animating and comping. Also other projects for tv or film titles.