For Artists
For Studios
Concierge
Jobs
Sign In
Sign Up
menu
Dax Lafleur
creature fx / FX Artist
Like
Follow
Reel 2015
Dec 13, 2014
•
6 likes
New reel with more footage plus Guardians of the Galaxy!
0:05-0:10
Guardians of the Galaxy
Creature FX
Responsible for look dev on Rocket prison costume, cloth & fur simulation and cleanup, and character finaling for Groot.
Tools:
Maya, Proprietary Fur Tools
0:10-0:14
TRON: Legacy
Hair TD
Responsible for grooming of Clu 2.0, hair simulation, and character finaling.
Tools:
Maya, Proprietary Hair Tools
0:14-0:17
Green Lantern
FX TD
I assisted in look dev for the ring construct glow effect on the jets and harness apparatus, then particle simulation.
Tools:
Houdini
0:17-0:19
TRON: Legacy
Hair TD
I was responsible for grooming the Tron hero character and hair simulation for each shot.
Tools:
Maya, Proprietary Hair Tools
0:19-0:22
Guardians of the Galaxy
Creature FX TD
I assisted in optimizing the workflow for hair and character finaling in the CFX department. I simulated the fur for Rocket and animated the whisker interaction by hand with in-house tools.
I was also responsible for the cloth simulation and fur cleanup.
Tools:
Maya, Proprietary Fur Tools
0:22-0:24
The Amazing Spider-Man
Cloth & Hair TD
Responsible for muscle simulation for the Lizard, and character finaling to either clean up or enhance the muscles.
Tools:
Maya
0:24-0:26
G-Force
Cloth & Hair TD
I was responsible for fur simulation and character cleanup for both hero characters.
Tools:
Maya
0:26-0:29
Wreck-It Ralph
Technical Animator
Responsible for cloth and hair simulation for both hero characters. Heavy character finaling was needed for both characters as well to enhance or clean up the character profiles.
Tools:
Maya, Xgen
0:29-0:34
Guardians of the Galaxy
Creature FX TD
Cloth and fur simulation on Rocket, with heavy fur cleanup needed on the fur/cloth interaction.
Tools:
Maya, Proprietary Fur Tools
0:34-0:37
Guardians of the Galaxy
Creature FX TD
Responsible for the vine simulation and heavy character cleanup for Groot. His plates of bark required extensive finaling to fix interpenetrations and enhance performance.
Tools:
Maya
0:37-0:40
Green Lantern
FX TD
One of the only shots I worked on the actual suit FX, which was just one layer of the overall look.
Tools:
Houdini
0:40-0:45
TRON: Legacy
Hair TD
I groomed the hero character Clu 2.0 and simulated the hair for this shot using proprietary tools.
Tools:
Maya
0:45-0:46
The Amazing Spider-Man
Cloth & Hair TD
Not much needed on this one, just some muscle simulation to enhance the character profile.
Tools:
Maya
0:46-0:49
Guardians of the Galaxy
Creature FX TD
Responsible for cloth and fur simulation, then character cleanup to fix fur and cloth interaction.
Tools:
Maya, Proprietary Fur Tools
0:49-0:51
TRON: Legacy
Hair TD
I groomed the hero character of Tron, then simulated his hair for this shot. Some cleanup was needed, but it was minor.
Tools:
Maya, Proprietary Hair Tools
0:51-0:55
Beowulf
Cloth & Hair TD
I was responsible for the cloth and hair simulation for the characters for this portion of the shot.
Extensive cleanup was needed to fix interpenetrations of props, tweak their performance as needed, then finaling to clean up the cloth and armor.
Tools:
Maya, Proprietary Cloth & Hair
0:55-0:56
Green Lantern
FX TD
Responsible for simulating the ring construct energy effect in Houdini. Also helped look dev the effect over the course of the show.
Tools:
Houdini
0:56-0:57
Wreck-It Ralph
Technical Animator
I simulated the cloth and hair for all characters, and heavy finaling was needed to clean up the cloth and hair interpenetrations.
Sculpting was required as well to clean up the character profiles.
Tools:
Maya, Xgen
0:57-0:59
The Amazing Spider-Man
Cloth & Hair TD
Responsible for muscle simulation on the Lizard to enhance his performance.
Tools:
Maya, nCloth
0:59-1:00
TRON: Legacy
Hair TD
Responsible for hero character groom and hair simulation.
Tools:
Maya, Proprietary Hair Tools
1:00-1:01
Green Lantern
FX TD
In the next two shots, I simulated the particle effects for the ring constructs such as the chainsaw, chain mail, and Sinestro's sword.
Tools:
Houdini
1:01-1:05
Wreck-It Ralph
Technical Animator
Lots of character finaling was required due to the rigid nature of Ralph's suit armor.
Tools:
Maya
1:07-1:10
Wreck-It Ralph
Technical Animator
Lots of character finaling was required due to the rigid nature of Ralph's suit armor.
Tools:
Maya
1:11-1:13
G-Force
Cloth & Hair TD
Responsible for fur simulation and character finaling to clean up prop/fur interaction.
Tools:
Maya, Proprietary Fur Tools
1:14-1:18
TRON: Legacy
Hair TD
I was responsible for the overall hair groom for Clu 2.0, and simulation for a large chunk of shots on this film.
The tools were proprietary, with the grooming tools similar to Shave & a Haircut.
Tools:
Maya, Proprietary Hair
1:18-1:22
Wreck-It Ralph
Technical Animator
I simulated the cloth and hair for Vanellope, with a lot of finaling and sculpting required to clean up her costume.
Little touches are added in each shot, like how her bangs are falling, the profile of the bow in her hair, and even the drawstrings on her hoodie.
Tools:
Maya, Xgen
1:25-1:30
Guardians of the Galaxy
Creature FX TD
This shot is pretty straight forward, yet it had to be done more than any other shot in the film I think.
'Monstrous dude' needed sculpting to enhance his muscles, then cloth simulation on his prison costume, with finaling required to clean up his overall profile.
Tools:
Maya, nCloth
1:30-1:34
Wreck-It Ralph
Technical Animator
Responsible for character finaling and cleanup of 'bug'.
Tools:
Maya
1:35-1:37
Guardians of the Galaxy
Creature FX TD
Responsible for cloth simulation for Rocket's prison costume, with fur simulation and cleanup required as well.
Tools:
Maya, Proprietary Fur Tools
1:37-1:40
Wreck-It Ralph
Technical Animator
Responsible for cloth and hair simulation for Ralph, with heavy finaling required to enhance his performance and clean up overall costume.
Each finger tip is sculpted to add weight, lots of sculpting overall to clean up his silhouette.
Tools:
Maya, nCloth, xGen
1:42-1:45
Guardians of the Galaxy
Creature FX TD
Lots of finaling was needed to clean up Groot's bark plates and vines. The vines were nCloth simulations, and the plates of bark were interpenetrating everywhere.
Tools:
Maya, nCloth
1:49-1:51
Guardians of the Galaxy
Creature FX TD
Lots of finaling was needed to clean up Groot's bark plates and vines. The vines were nCloth simulations, and the plates of bark were interpenetrating everywhere.
Tools:
Maya, nCloth
1:53-1:54
Green Lantern
FX TD
Responsible for simulating particle FX for the ring constructs on his tether, ring, ropes, and ran some utility work for other elements of the suit to assist other FX artists on the overall suit effect.
Tools:
Houdini
1:54-1:57
TRON: Legacy
Hair TD
Hair grooming and simulation for Clu 2.0
Tools:
Maya, Proprietary Hair
2:00-2:01
Green Lantern
FX TD
Responsible for simulating particle FX for the ring constructs like his tethers, harness, ring, ropes, and jets.
Tools:
Houdini
2:05-2:09
FX TD
Responsible for simulating particle FX for the ring constructs of boots and the chain.
Tools:
Houdini
2:09-2:11
G-Force
Cloth & Hair TD
I simulated the fur for all hero characters, and finaling was needed to clean up interpenetrations, but also the character interaction.
Tools:
Maya, Proprietary Fur Tools
2:11-2:14
Wreck-It Ralph
Technical Animator
I simulated the cloth and hair for Vanellope, with sculpting required to clean up her overall silhouette.
Tools:
Maya, nCloth, xGen
2:16-2:19
Green Lantern
FX TD
I was responsible for the particle FX of the ring constructs 'building' themselves.
Tools:
Houdini
2:19-2:25
TRON: Legacy
Hair TD
I was responsible for grooming Clu 2.0, and simulating his hair in shots as well.
Tools:
Maya, Proprietary Hair Tools
2:25-2:28
Guardians of the Galaxy
Creature FX TD
This was an easy hair simulation shot, I just wanted Star Lord on my demo reel!
Tools:
Maya, Proprietary Hair Tools
2:28-2:29
Green Lantern
FX TD
I simulated the particle FX for the shield ring construct and the bullets using Houdini.
Tools:
Houdini
2:30-2:31
Guardians of the Galaxy
Creature FX TD
Responsible for fur simulation with character finaling required to clean up fur and costume interpenetrations.
Tools:
Maya, Proprietary Fur Tools
Comments (2)
Sign in to leave a comment.
Suzi Little
Awesome work, Dax! Loved Guardians, too! Rocket is real!!
133 months ago
Dax Lafleur
Thanks so much Suzi! Loved the movie and very proud!
133 months ago
More from Dax Lafleur
◄
previous
►
next
Comments (2)
Sign in to leave a comment.