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Evan Roberts
Lighting Artist
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Current Reel
Sep 22, 2018
•
0:00-0:05
Pirates of the Caribbean: Dead Men Tell No Tales
Lighting TD
Responsible for hair, clothing, and parts of face around cheeks
Tools:
Katana, RenderMan (RIS)
0:05-0:14
Pirates of the Caribbean: Dead Men Tell No Tales
Lighting TD
Responsible for clothing, hair, and facial details on all ghost pirates as well as birds and set extension (parts beyond balcony). Also did Barbosa's peg leg when it falls into frame during the final shot here
Tools:
Katana, RenderMan (RIS)
0:14-0:16
X-Men: Apocalypse
Lighting TD
Responsible for all birds
Tools:
Katana, RenderMan (RIS)
0:16-0:18
X-Men: Apocalypse
Lighting TD
Responsible for wings and their interaction with volumetric light
Tools:
Katana, RenderMan
0:18-0:19
Ghost in the Shell
Lighting TD
Responsible for arm, hand, and set extension (right half of screen)
Tools:
Katana, RenderMan (RIS)
0:19-0:26
Pirates of the Caribbean: Dead Men Tell No Tales
Lighting TD
Responsible for hair, clothing, and facial enhancements for both ghost pirates and the sword. Also did the birds.
Tools:
Katana, RenderMan (RIS)
0:26-0:31
Pirates of the Caribbean: Dead Men Tell No Tales
Lighting TD
Responsible for ocean and rocks, set extension (sails and parts beyond rear railing), and crowd sailors (the four behind the second railing)
Tools:
Katana, RenderMan (RIS)
0:31-0:33
Ghost in the Shell
Lighting TD
Responsible for both spider tanks and robot hiding behind left tank, as well as their shadows and reflections on the environment
Tools:
Katana, RenderMan (RIS)
0:33-0:37
The Mummy
Lighting TD
Lit zombie's skin and debris as well as the board, and Nick's arms. Did lookdev for zombie debris- skin, sand, bone, and guts.
Tools:
Katana, RenderMan (RIS)
0:37-0:44
Ghost in the Shell
Lighting TD
Responsible for main character, robot, bullet and volume fx, and majority of set (practical set was right archway at 0:44)
Tools:
Katana, RenderMan (RIS)
0:44-0:47
Ghost in the Shell
Lighting TD
Responsible for robot, volume fx and debris, and majority of set (practical set was right half of archway path)
Tools:
Katana, RenderMan (RIS)
0:47-0:52
Pirates of the Caribbean: Dead Men Tell No Tales
Lighting TD
Responsible for floating particles, ghost pirate hair, face enhancements, and clothing enhancements
Tools:
Katana, RenderMan (RIS)
0:52-0:55
Pirates of the Caribbean: Dead Men Tell No Tales
Lighting TD
Responsible for ship
Tools:
Katana, RenderMan (RIS)
0:55-1:03
OWNED
Lighting, Rendering, and Compositing Lead
Responsible for light rig and shot lighting as well as render and comp. Did minor amounts of modeling, shot dressing, and shading.
Tools:
Houdini, Nuke, Mantra (PBR)
1:03-1:05
X-Men: Apocalypse
Lighting TD
Full CG shot- responsible for lighting all elements
Tools:
Katana, RenderMan (RIS)
1:05-1:09
Jerusalem VR Ad
CG Generalist
Responsible for lighting, rendering, comp, lookdev, layout, water and crowd sim, and some modeling
Tools:
Maya, Houdini, Nuke, Redshift
1:09-1:13
Pirates of the Caribbean: Dead Men Tell No Tales
Lighting TD
Responsible for hair, clothing enhancements, and facial enhancements for both characters as well as the jailbars
Tools:
Katana, RenderMan (RIS)
1:13-1:16
OWNED
Lighting, Rendering, and Compositing Lead
Pipeline script to rename the given render with its passes to "latest" and place it in the appropriate folder. Allowed Nuke and Premiere to use one auto-updating file.
Tools:
Python
1:16-1:22
OWNED
Lighting, Rendering, and Compositing Lead
Changes shaders at render time to create RGB matte pass. Unlike built in solutions, it preserved opacity and displacements to cleanly mask hair, semitransparent objects, and displaced geometry.
Tools:
Python, Hscript (Houdini)
1:22-1:27
Younique Ads
CG Generalist
Responsible for lighting, comp, lookdev, layout, and animation
Tools:
Maya, Nuke, Redshift
1:27-1:34
Pirates of the Caribbean: Dead Men Tell No Tales
Lighting TD
Full CG shot- responsible for lighting all elements besides 2D clouds
Tools:
Katana, RenderMan (RIS)
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