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Lersak Bunupuradah
Modeler
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Lersak Bunu's Modeling Reel | May 2018
May 21, 2018
•
2 likes
Modeling Reel from Commercials and Featured Films
0:00-0:05
Samsung
Modeling Supervisor
Detailed up the ironman gauntlet for Samsung Promo with Avengers2
Tools:
Maya, ZBrush
0:05-0:08
Jupiter Ascending
Modeling Supervisor
Terrain Model from scratch, Supervised the vehicle model creation
Tools:
Maya, ZBrush
0:08-0:18
Ant-Man
Modeling Supervisor
Ant models and prop models, including high detail coin using photos and caliper
Tools:
Maya, ZBrush
0:18-0:21
Divergent
Modeling Supervisor
Bird, train, prop and environment model
Tools:
Maya, ZBrush
0:21-0:26
Guardians of the Galaxy
Modeling Supervisor
Character Model and props
Tools:
Maya, ZBrush
0:26-0:31
Samsung
Modeling Supervisor
detailing the runes, it's a co-promotion with Avengers 2
Tools:
Maya, ZBrush
0:31-0:37
GE
Modeling Supervisor
Airplane and props
Tools:
Maya, ZBrush
0:37-1:06
San Andreas
Modeling Supervisor
Planning, task distribution with overseas team, modeled couple buildings, including the hero building at the center
Tools:
Maya, ZBrush
1:06-1:08
Avengers: Age of Ultron
Modeling Supervisor
Props and Environment for final battle
Tools:
Maya
1:08-1:15
Target Holidays 2017
Modeling Supervisor
Supervised creation of almost 100 assets and modeled some of the characters as well as blendshapes
Tools:
Maya, ZBrush
1:16-1:32
Game of War: Fire Age
Modeling Supervisor
Creatures (Dark Knight, Hydra and Minotaur), Props and Environment modeling
Tools:
Maya, ZBrush
1:32-1:56
Divergent
Modeling Supervisor
Digi-Double of Trish, the main character. Train, Train track and Environment
Tools:
Maya, ZBrush
1:56-1:58
Captain America: Civil War
Modeling Supervisor
Created the whole cityscape from maps and photos
Tools:
Maya
1:58-2:14
Target Holidays 2017
Modeling Supervisor
Supervised asset creations and modeled couple characters, including Ninja Turtles, Little ponies and many more.
2:14-2:19
Kia: "Hot Bots"
Modeling Supervisor
Creating the exterior shells of the fembot
Tools:
Maya, ZBrush
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