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Jarom Brand
Rigging TD
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Jarom Brand Rigging Demo Reel 2016
Oct 23, 2016
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0:00-0:12
Penny Dreadful
Lead Rigging Technical Director
Penny Dreadful Season 3
Designed, rigged and maintained snake animation and deformation rigs.
Responsible for quality control for all creature model topology and rigs on the show
Tools:
Maya, PyMel
0:13-0:34
Ben Hur
Rigging Technical Director
Designed, built and maintained the horse deformation rigs. This includes nCloth based muscles, fascia and skin systems.
Redesigned, built and maintained the harness simulation rigs.
Responsible for hair, harness, tack, muscle and flesh simulations on many shots
Tools:
Maya, PyMel, nCloth, SHAPES
0:35-0:43
Skinwalker Ranch
Rigging Technical Director / Animator
I was in charge of building and maintaining all creature rigs for the film. I was also an animator on the project(see Animation Reel)
Tools:
Maya
0:44-0:49
Crimson Peak
Rigging Technical Director
Responsible for Butterfly deformation rig and shot finalling
Tools:
Maya, PyMel
0:50-0:51
Ride Along: Next Level Miami
Rigging TD
Built car rigs
Tools:
Maya, PyMel
0:52-1:01
Lead Rigging Technical Director
Penny Dreadful Season 2
Centipede Rig
Tools:
Maya, PyMel
1:03-1:04
Sleepthief
Rigging Technical Director
Responsible for Modeling, designing and building the rig, and animating all shots for this music video.
Tools:
Maya, Mel, Cinema 4D
1:05-1:14
Crimson Peak
Rigging Technical Director
Responsible for shot finaling
Tools:
Maya, SHAPES
1:14-1:22
Skinwalker Ranch
Rigging Technical Director/Animator
I was in charge of building and maintaining all creature rigs for the film. I was also an animator on the project(see Animation Reel)
Tools:
Maya, Cinema 4D
1:22-1:32
Dragonfyre
Rigging/Animation
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