For Artists
For Studios
Concierge
Jobs
Sign In
Sign Up
menu
Adam Sidwell
Animation Director / Character TD
Like
Follow
Animation Direction & Character TD Demo Reel
Nov 1, 2016
•
Animation Direction and Character Technical Direction
0:01-0:09
Creature Technical Director
Full body CG Hero Digital Double for character replacement of Sam. Animation Rig in Maya. Skinning and weighting. Sculpted and applied corrective shapes. Used Maya muscle system. Scripted build using custom modular rigging system. Scripted extensions and add-ons to the system and maintained it for duration of show. (MEL and PYTHON).
Tools:
Maya
0:10-0:15
TRON: Legacy
Creature TD
Rigged, weighted, and sculpted custom corrective shapes for digital doubles in the lightbike and disc game sequences. Shared modular parts between characters to increase efficiency.
0:15-0:19
Transformers: Revenge of the Fallen
Animation rig and final skinned rig for Pretender Decepticon. Custom tentacle rig and controls. Custom hydraulics, gears, pistons, etc. Built and maintained and customized tongue and tail rigs with several layers of controls and articulation at the request of the Animation Supervisor.
0:20-0:25
Pirates of the Caribbean: At World's End
Creature Technical Director
Davy Jones Tentacle and cloth simulation. Pirate crew cloth, tentacle, spike, flipper and other organic bits sim using ILM’s proprietary software.
0:28-0:29
TRON
Full CG Digital Double: Rigging, skinning, corrective shapes, etc.
0:31-0:34
I, Robot
Technical Director
Wrote the backbone of a custom, relative referencing animation publishing pipeline for the show. Wrote Asset Control tools. Wrote control GUIs for characters, lighting tools, crowd rendering and frame stitching tools to solve memory issues, rigged crowd characters and maintained and supported facility code for animators and lighters. FX shots.
Tools:
Maya, Scripting
0:36-0:42
Hair Simulations.
0:48-0:58
TRON
CLU Digital Double.
0:59-1:05
Renderman, Nuke.
Wrote crowd rendering and frame stitching tools to solve memory issues.
1:13-1:18
Transformers: Revenge of the Fallen
Pretender Decepticon Digital Double
1:18-1:21
Tron: Legacy
Wrote and maintained custom scripts to generate procedural Lightwalls. Used blendshapes, lofting, nurbs, and calculated ground intersections, etc.
1:23-1:29
Characters worked on: Sam, Clu, Lightcycle, Rinzler, Flynn, Qora and disc game combatants.
1:36-1:37
King Kong
character technical director
Kong Fur Simulation
1:38-1:41
Vehicle Rigs.
1:41-1:43
I Am Legend
cloth td
Zombie Cloth Sims.
1:50-1:53
Pirate crew cloth, tentacle, spike, flipper and other organic bits sim using ILM’s proprietary software.
Tools:
Zeno
1:59-2:02
Digital Hair.
2:04-2:06
Bug rig.
Tools:
Maya
2:08-2:11
King Kong
character technical director
Hair rig - Ann.
2:11-2:16
Wrote modular scripts and used the system to build and maintain the fleet of over 30 cars and other vehicles for the show.
Tools:
Maya
2:20-2:24
Digital Doubles: Sam, Rinzler.
2:28-2:35
Built and maintained and customized tongue and tail rigs with several layers of controls and articulation at the request of the Animation Supervisor.
Tools:
Maya
2:55-2:59
rigged crowd characters
3:23-3:30
Lemmings
Academy Award Winning Student Short.
Crowd TD. Invented and scripted a system for autonomous crowd of lemmings using Maya particles, dynamics, and Renderman proxy rendering system. Lit crowd shots. Designed Renderman fur shader. Ran simulations. Animated walk cycles.
4:00-4:05
Night at the Museum Hershey's Commercial. Rigged Dino.
Comment
Sign in to leave a comment.
More from Phillip Berg
◄
previous
►
next
Comment
Sign in to leave a comment.