Adam Sidwell

Adam Sidwell

Animation Director & Character Technical Director

Supervisor Animation Director / Supervisor Character TD / 21 yrs

Salt Lake City

Hire Me
As Animation and Character Technical Director, I applied my technical and artistic skills to craft the aesthetics for iconic characters and scenes for over a dozen major motion pictures including I,Robot, the Academy Award-winning King Kong, Pirates of the Caribbean III at world-class VFX studios such as Industrial Light + Magic, Weta Digital, Digital Domain, and Mirada.

My latest role has been Animation Director for Virtual Reality at WITHIN.
Work History
  • Head of Studio

    Future House Studios

    June 2020 - Present
    Salt Lake City, Utah, United States

    Directed game cinematics and supervised a team to provide rigging, modeling, texturing, and tool development for game companies.

    Clients:
    deeproot Studios
    WaveXR
    Fuse Engine

    and more!

  • Founder

    Future House Studios

    May 2020 - Present
  • Studio Director

    deeproot Studios

    November 2018 - June 2020
    Greater Salt Lake City Area
  • Animation Director

    WITHIN (VR/AR)

    June 2017 - November 2018
    Los Angeles, California

    Animation and Character Director for Virtual Reality experiences.

  • Creative Director

    Future House Publishing

    April 2012 - August 2017

    Bestselling Author of five children’s novels and picture books. Wrote bestselling Evertaster series for children (3 novels so far). Hit the Amazon Top 100 Overall Bestseller list. Sold movie rights to the first Evertaster book. Authored and art directed the picture book Fetch. Represented by Alyssa Henkin at Trident Media Group, largest lit agency in North America.

    Titles:
    Evertaster
    Evertaster: The Buttersmiths' Gold
    Evertaster: The Delicious City
    Chum
    Fetch (Picture Book)

    My first novel Evertaster hit the Amazon Top 100 Bestseller List and claimed #1 in Children's Mystery. https://amzn.to/MCwMgo

  • Creature Technical Director

    Industrial Light & Magic

    December 2014 - May 2016
    San Francisco Bay Area

    Pirates of the Caribbean III
    Warcraft
    Teenage Mutant Ninja Turtles

    Crafted iconic digital characters shot-by-shot using ILM proprietary simulation software for the silver screen. Designed and refined digital doubles, orcs, turtles, and award-winning Davy Jones creature for Academy Award Nominee Pirates of the Caribbean III.

  • Creature Supervisor

    Mirada Studios

    October 2011 - May 2012
    Los Angeles, CA

    Designed, developed, and oversaw Creature Department tools and assets. Built rigs in Maya. Wrote tools in Python. Built articulated character rigs and deformations for robots and kaiju as proofs of concept to secure studio’s involvement in Guillermo del Toro's blockbuster Pacific Rim.

    Created visuals effects for various national commercial campaigns.

  • Character Technical Director

    MPC

    September 2011 - January 2012

    Made Dinosaurs! (Nintendo Commercial)

  • Character TD

    Digital Domain

    November 2007 - May 2011

    Tron Legacy, Ender’s Game, Thor, Tranformers 2, Speed Racer, I,Robot: built characters featured in full screen, demanding hero shots. Built lightwall system for lightcycles and lightjets. Shot sculpted rigs and simulated cloth. Contributed to facial rig for Brad Pitt on Academy Award-Winning Curious Case of Benjamin Button.

  • Sony Pictures Imageworks

    August 2007 - November 2007

    Zombies!

  • Creature Technical Director

    Industrial Light & Magic

    December 2006 - April 2007
    San Francisco Bay Area

    Pirates of the Caribbean III.

  • Creature Technical Director

    Wētā FX

    October 2004 - December 2005

    King Kong: Responsible for designing and building articulate character rigs for Academy Award-Winning King Kong. Designed, scripted, and automated special solutions for digital doubles, vehicles, and cloth and hair.

  • Technical Director

    Digital Domain

    June 2003 - June 2004

    Built production tools for to automate process for the I,Robot character pipeline. Wrote animation, animation publishing, lighting, and rendering tools in MEL, PERL, and various languages. Streamlined production and helped animators and lighters troubleshoot their scenes.

  • Modeler

    Zygote Media Group

    May 2000 - August 2001

    Xbox games and more...

Education
  • BFA in AnimationBFA, Animation

    Brigham Young University

    1996 - 2003
  • BFA in Animation, Computer ScienceBFA, Animation, Computer Science

    Brigham Young University

    1996 - 2003