As Animation and Character Technical Director, I applied my technical and artistic skills to craft the aesthetics for iconic characters and scenes for over a dozen major motion pictures including I,Robot, the Academy Award-winning King Kong, Pirates of the Caribbean III at world-class VFX studios such as Industrial Light + Magic, Weta Digital, Digital Domain, and Mirada.
My latest role has been Animation Director for Virtual Reality at WITHIN.
Work History
Head of Studio
Future House Studios
June 2020 - Present
Salt Lake City, Utah, United States
Directed game cinematics and supervised a team to provide rigging, modeling, texturing, and tool development for game companies.
Clients:
deeproot Studios
WaveXR
Fuse Engine
and more!
Founder
Future House Studios
May 2020 - Present
Studio Director
deeproot Studios
November 2018 - June 2020
Greater Salt Lake City Area
Animation Director
WITHIN (VR/AR)
June 2017 - November 2018
Los Angeles, California
Animation and Character Director for Virtual Reality experiences.
Creative Director
Future House Publishing
April 2012 - August 2017
Bestselling Author of five children’s novels and picture books. Wrote bestselling Evertaster series for children (3 novels so far). Hit the Amazon Top 100 Overall Bestseller list. Sold movie rights to the first Evertaster book. Authored and art directed the picture book Fetch. Represented by Alyssa Henkin at Trident Media Group, largest lit agency in North America.
Titles:
Evertaster
Evertaster: The Buttersmiths' Gold
Evertaster: The Delicious City
Chum
Fetch (Picture Book)
My first novel Evertaster hit the Amazon Top 100 Bestseller List and claimed #1 in Children's Mystery. https://amzn.to/MCwMgo
Creature Technical Director
Industrial Light & Magic
December 2014 - May 2016
San Francisco Bay Area
Pirates of the Caribbean III
Warcraft
Teenage Mutant Ninja Turtles
Crafted iconic digital characters shot-by-shot using ILM proprietary simulation software for the silver screen. Designed and refined digital doubles, orcs, turtles, and award-winning Davy Jones creature for Academy Award Nominee Pirates of the Caribbean III.
Creature Supervisor
Mirada Studios
October 2011 - May 2012
Los Angeles, CA
Designed, developed, and oversaw Creature Department tools and assets. Built rigs in Maya. Wrote tools in Python. Built articulated character rigs and deformations for robots and kaiju as proofs of concept to secure studio’s involvement in Guillermo del Toro's blockbuster Pacific Rim.
Created visuals effects for various national commercial campaigns.
Character Technical Director
MPC
September 2011 - January 2012
Made Dinosaurs! (Nintendo Commercial)
Character TD
Digital Domain
November 2007 - May 2011
Tron Legacy, Ender’s Game, Thor, Tranformers 2, Speed Racer, I,Robot: built characters featured in full screen, demanding hero shots. Built lightwall system for lightcycles and lightjets. Shot sculpted rigs and simulated cloth. Contributed to facial rig for Brad Pitt on Academy Award-Winning Curious Case of Benjamin Button.
Sony Pictures Imageworks
August 2007 - November 2007
Zombies!
Creature Technical Director
Industrial Light & Magic
December 2006 - April 2007
San Francisco Bay Area
Pirates of the Caribbean III.
Creature Technical Director
Wētā FX
October 2004 - December 2005
King Kong: Responsible for designing and building articulate character rigs for Academy Award-Winning King Kong. Designed, scripted, and automated special solutions for digital doubles, vehicles, and cloth and hair.
Technical Director
Digital Domain
June 2003 - June 2004
Built production tools for to automate process for the I,Robot character pipeline. Wrote animation, animation publishing, lighting, and rendering tools in MEL, PERL, and various languages. Streamlined production and helped animators and lighters troubleshoot their scenes.