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Goran Zovkic
Technical Director
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Goran Zovkic - VFX / 3D Demo Reel
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A demo reel from a few years ago - lacking my most recent professional work.
0:09-0:18
Personal Work
This was a personal study on rigging eyes with automated eyelid displacements.
Tools:
3ds max
0:19-0:29
Personal Work
Surfacing, shading and compositing study.
Tools:
mentalray
0:30-0:34
Warehouse 13
VFX Artist
Cthulu Creature - sculpting, texturing, and surfacing.
Tools:
zbrush, maya
0:35-0:38
Warehouse 13
VFX Artist
CG Set. I handled modeling, surfacing, and lighting. The statues were from a model library.
Tools:
3ds max
0:39-0:44
Modeling, texturing, surfacing, and lighting.
Proof of concept for a series pitch.
0:45-0:52
Lost Girl
ZBrush sculpt of a Basilisk that would eventually be composited inside a tank of ectoplasm.
0:55-1:02
Warehouse 13
VFX Artist
CG Explosion, fire and debris. Set extension of the space inside of the hangar. Smoke, atmosphere, and camera shake.
1:03-1:06
Warehouse 13
VFX Artist
Rough 3d character replacement.
1:07-1:14
Warehouse 13
VFX Artist
CG spinning top inside the jar. The glowing rainbow effect was added in the revision stage.
1:17-1:21
Set extension. They were walking on a small platform towards the Medusa head - which was a practical element on set.
1:22-1:25
Warehouse 13
VFX Artist
Replaced the head of the snake with a CG element, rigged and animated.
1:27-1:28
Warehouse 13
VFX Artist
Scene outro for Warehouse 13. Several layers of CG vault doors. Handled modeling, surfacing, texturing, and compositing.
1:30-1:34
Characters for Peggy's Little Harbour animation pitch. Modeling, surfacing, and lighting.
1:35-1:39
Lost Girl
Zbrush sculpt that was later used to drive a morphing mechanic on a warewolf character.
Tools:
zbrush, maya
1:39-1:44
Personal Work
I extracted a model from Minecraft and rendered it using Mentalray. I wanted to experiment with depth, scale, and atmosphere.
1:45-1:55
Half-Life: Origins was a short film by the fantastically talented director, Brian Curtin. I contributed the CG HEV suit.
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