I was sixteen when I first opened Lightwave's Modeler and became completely entranced. It immediately became a passionate hobby to create my own creatures - something from nothing.
It seemed like magic.
I gave them skeletons, lit them dramatically and I made them move - I brought them to life!
I was passionately intent on improving my understanding and mastery of this toolset. Over the past sixteen years, I've had the incredibly good fortune and opportunity to learn from dozens of incredible artists as I explored the many facets of the industry.
I continue to find myself driven by the same passion today as I did in those early days - to improve my understanding and mastery of a toolset that continues to amaze and delight me.
Work History
Senior Technical Artist
Frostbite
November 2020 - Present
United Kingdom
Senior Technical Artist
Playground Games
January 2019 - October 2020
Leamington Spa, UK
Tech artist
Ubisoft Toronto
September 2016 - December 2018
Technical Artist
Technicolor Group
August 2016 - September 2016
Senior FLO Artist
Arc Productions
June 2016 - August 2016
Instructor
Humber College
September 2013 - July 2016
Instructor in the Visual Effects course.
Supervising Technical Director (Mike the Knight)
Huminah Animation
July 2013 - March 2014
Established and maintained the network and studio infrastructure. Maintained a Linux server to interface with the client and other studios involved in the production.
Oversaw a team of assembly artists in preparing final assembled renders and effects for the Mike The Knight: Journey to Dragon Mountain special.
Freelance 3d Artist
Nelvana
October 2013 - January 2014
Freelance asset work for Bubble Guppies.
3d Modeler
Corus Entertainment
March 2013 - July 2013
3d modeling / rigging of assets for "Bubble Guppies"
Visual Effects Artist / 3D Generalist
Keyframe Digital Productions Inc.
January 2010 - April 2013
Visual effects work including the creation of 3d assets, lighting rendering and compositing final shots. Green screen work, rig removals, explosions, 3d creatures, etc. for Warehouse 13 and Lost Girl.
Animation work including the creation of assets, rigging, lighting and rendering.
3d Artist
Ganz
January 2009 - January 2010
Asset creation for the Webkinz franchise and development of assets for real-time 3d web applications.
Basic coding and engine work, modeling, texturing and sculpting low poly assets for games.
Technical Director for Xbox 360 Game Development
Hydrant Studios Inc.
August 2007 - August 2008
Managed a small group of artists in developing 3d assets for an Xbox 360 title. Created standards and procedures, provided scripts and support. Project / company management and critical oversight.