For Artists
For Studios
Concierge
Jobs
Sign In
Sign Up
menu
Kemer Stevenson
Character Effects Supervisor / VFX Artist
Like
Follow
Kemer Stevenson - Reel
Jan 17, 2018
•
Visual Effects & Animation Reel, January 2018
0:00-0:06
Kemer Stevenson
+1.717.856.8353
kemerstevenson@gmail.com
0:06-0:15
The Incredible Hulk
Rigger / Tech Anim TD
Tearing cloth simulation, skin ripple effect. Also rigged several vehicles for destruction on this film.
Tools:
Voodoo
0:15-0:21
Dragons: Gift of the Night Fury
Character Effects Artist
Hair & cloth simulation, prop destruction simulation and deformer based prop animation. Worked as part of a remote cross-site team on this project.
Tools:
Maya
0:21-0:28
How to Train Your Dragon
Character Effects Artist
Hair & cloth simulation. Wing simulation & setup (cloth based). Ripping wing simulation. Deformer based finagling.
Tools:
Maya, nHair, SyFlex, Qualoth
0:30-0:32
How to Train Your Dragon 2
Senior Character Effects Artist
Hair & Cloth simulation. One off net rope setup & simulation.
Tools:
Maya, nHair, Qualoth, Houdini
0:32-0:35
Trolls holiday special
Hair Specialist / Senior Character Effects Artist
CaterBus (full body), Smidge, and Big Guy hair & fur grooming, rigging, and simulation setup. Smidge utilized a setup that gave animation tools make key poses, and a simulation setup that would happen on top of that, allowing us to heavily art direct the performance.
Tools:
Houdini, Willow, Whip
0:35-0:41
Trolls
Hair Specialist / Senior Character Effects Artist
Smidge hair grooming & development setup, shot simulation and growth deformation. In shot animated styling adjustments made to achieve desired effect. Also simulated clothing.
Tools:
Houdini, Whip, Willow, Maya
0:41-0:44
Trolls
Hair Specialist / Senior Character Effects Artist
Hair & cloth simulation. Wind effect. Hair growth effect. Card particle simulation.
Tools:
Houdini, Maya, Willow, Whip
0:45-0:55
Trolls
Hair Specialist / Senior Character Effects Artist
Hair grooming, rigging, and simulation setup for Baby Troll, Young Peppy (hair, eyebrows, and mustache), and Old Peppy. Hair & cloth simulation. Hair interaction.
Tools:
Maya, Houdini, Willow, Whip
0:56-1:00
Trolls
Hair Specialist / Senior Character Effects Artist
Young & Old King hair grooming, rigging, and simulation setup. In shot hair & cloth simulation.
Tools:
Maya, Houdini, Whip, Willow
1:00-1:04
Trolls
Hair Specialist / Senior Character Effects Artist
One-off Bergen Child Hair groom, utilizing a "greasy" effect. Hair & cloth simulation on all characters. Rope & net simulation.
Tools:
Maya, Houdini
1:05-1:19
Trolls holiday special
Hair Specialist / Senior Character Effects Artist
Bridget hair grooming, rigging, and simulation setup. Both clean and messy versions. The main hair groom from the film was maintained, while adding additional hair extensions. I modeled all curves from scratch, and pitched the overall look to the art and production team. Worked closely with surfacing to come up with a way to paint the color so it wouldn't get lost in the interpolation of the messy version.
In shot hair & cloth simulation. Streamer simulation. Deformer based prop animation.
Tools:
Maya, Houdini, Mari
1:20-1:22
Trolls
Hair Specialist / Senior Character Effects Artist
Old Peppy hair grooming, rigging, and simulation setup.
Hair and cloth simulation.
Tools:
Maya, Houdini
1:22-1:27
Trolls
Hair Specialist / Senior Character Effects Artist
This shot involved about a dozen one-off characters that I created full hair & fur grooms for, and simulated without fully developed setups. I utilized a Houdini system I built to for portability between differing characters.
Tools:
Maya, Houdini
1:27-1:30
Home
Senior Character Effects Artist
Slushious Car dynamic simulation rig. Involved soft and rigid objects that all moved based the overall animation of the car.
Tools:
Houdini
1:30-1:33
Home
Senior Character Effects Artist
Hair & Cloth simulation. Wind effect. Hair interacts with cloth.
Tools:
Maya, nHair
1:34-1:35
The Croods
Senior Character Effects Artist
Grandma cloth garment development. This involved a unique setup to allow simulation and also custom animation of the gator tail and legs.
In shot simulation of all cloth and hair.
Tools:
Maya, nHair, Qualoth
1:36-1:37
The Croods
Senior Character Effects Artist
One-off Turkey Decoy cloth setup. Character consisted of individual moving leaves.
Tools:
Maya, Qualoth
1:37-1:41
The Croods
Senior Character Effects Artist
Wet hair simulation.
Tools:
Maya, nHair
1:41-1:46
The Croods
Senior Character Effects Artist
Flowers, particle simulation.
Tools:
Maya
1:46-1:49
The Croods
Senior Character Effects Artist
Tar, fluid simulation.
Tools:
Houdini
1:49-2:06
Megamind
Character Effects Artist
Cloth simulation often involving fast moving flying, wind, and other heavily art directed cape movement.
One-off bag cloth simulation. Face deformer finaling.
Money particle simulation.
Worked as part of a part of a small remote cross-site team.
Tools:
Maya, Qualoth
2:07-2:12
Mr. Peabody & Sherman
Character Effects Artist
Cloth simulation with weightless gravity effect.
Tools:
Maya, Qualoth
2:12-2:17
Puss in Boots
Character Effects Artist
Deformer prop animation (bow), and rope (cloth) simulation.
Tools:
Maya, Qualoth
2:18-2:27
The Golden Compass
Character TD / Tech Anim TD
Transformation effect.
Fly rigid animation rig.
Wolf rigs.
Wolf fur simulation.
Tools:
Voodoo
2:28-2:38
Happy Feet
Tech Anim TD
Chain simulation. Soda ring simulation (cloth) and deformer based animation.
Tools:
Voodoo
2:39-2:48
Trolls
Hair Specialist / Senior Character Effects Artist
The follow-up shot to earlier.
This shot involved about a dozen one-off characters that I created full hair & fur grooms for, and simulated without fully developed setups. I utilized a Houdini system I built to for portability between differing characters.
Tools:
Houdini, Willow, Whip
2:48-2:58
Kemer Stevenson
+1.717.856.8353
kemerstevenson@gmail.com
Comment
Sign in to leave a comment.
◄
previous
►
next
Comment
Sign in to leave a comment.