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Brad Applebaum
3D Production Supervisor
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Applebaum 2018 Demo Reel
Jan 23, 2018
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1 like
Sr. CG Artist Reel
0:05-0:31
Sesame Street: Smart Cookies
Senior CG Artist
Modeled several buildings and structures, as well as the "Jar Car" vehicle. Textured, and surfaced those assets as well. Contributed to lighting and rendering
Tools:
Softimage, Photoshop
0:31-0:47
Sesame Street: Smart Cookies
Lead CG Artist
Modeled, Textured, and Surfaced, a majority of the environment, as well as the "Bearclaw" pastry character. Lit, and rendered the entire episode,
Tools:
Softimage, Photoshop
0:47-1:20
Sesame Street: Crumby Pictures
Lead CG Artist
Responsible for all CG assets, as well as lighting and rendering.
Tools:
Softimage, Photoshop, Mari
1:20-1:41
Sesame Street: Crumby Pictures
Lead CG Artist
Modeled, surfaced, lit, and rendered everything with exception to the volcano oven.
Tools:
XSI, Photoshop, Speedtree
1:41-2:05
Sesame Street: Crumby Pictures
Lead CG Artist
Modeled, textured, and surfaced interior and exterior environments, with exception to the Muppet statues, torches, and cookie jars. Surfaced cookie jars. Modeled, textured, and surfaced "Goblet of Cookies". Lit and rendered entire episode.
Tools:
Softimage, Photoshop, Mari
2:05-2:24
Sesame Street: Crumby Pictures
Lead CG Artist
Modeled, textured, and surfaced 75% of buildings, including the hero building and environment. Lit and rendered entire episode.
Tools:
Softimage, Photoshop, Mari
2:24-2:38
Dell 12G
CG Artist
Imported and optimized CAD geometry. Surfaced, lit, rigged, and rendered server racks.
Tools:
Softimage, Photoshop, ProE
2:38-2:45
Jet Engine Proof of Concept
CG Artist
Modeled, surfaced, lit, rendered, and composited everything, with exception to the clouds.
Tools:
3DS Max, Photoshop, Vray
2:45-3:02
Ford 2017 NAIAS Auto Show
CG Artist
Imported CAD from client, surfaced using existing shaders, optimized geometry, researched and developed execution methods, imported animations and particle works, and created gameplay-programming triggers via Unreal Blueprints. Worked closely with NCAM to utilize their custom AR plugin.
Tools:
3DS Max, Unreal Engine 4, NCAM
3:02-3:14
Kitestring Unreal Kitchen
CG Artist
Optimized CAD geometry, as well as modeled geometry. Created some of the visible shaders and textures. Assembled the scene, set up VR interaction with an HTC Vive, and was responsible for all gameplay programming and interactivity.
Tools:
3DS Max, Unreal Engine 4, Vive
3:14-3:19
Sesame Street: Elmo the Musical
Lead CG Artist
Modeled, surfaced, lit, and rendered environment, minus the character faces for the spotlights.
Tools:
Softimage, Photoshop
3:19-3:23
Sesame Street: Elmo the Musical
Lead CG Artist
Modeled, surfaced, and textured ground, trellis, windmill and fence objects. Modeled, surfaced, and textured Tomato character, as well as rigged the vines for growth effect. Assembled, lit, and rendered the episode.
Tools:
Softimage, Photoshop
3:23-3:28
Sesame Street: Super Grover 2.0
Lead CG Artist
Modeled, surfaced, and textured Coral Reef environment with exception to the bowling sign, and elk-horn coral. Setup neon lighting for sign. Lit and rendered entire episode.
Tools:
Softimage, Photoshop
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