Painting Weights For 3D Facial Animation

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Skinning for facial animation in Maya.

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    • Mike Montague This is a time-lapse demo. It took me about 6 hours to complete the skin weights for this face. Most characters take longer. I am expert at facial skinning and have created dozens of facial rigs for feature films, television, and video games. I am currently developing advanced rigging tools to streamline the process.
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