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Gavin Templer
FX Lead
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FX Lead
Oct 26, 2017
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0:00-0:05
Midway
FX Lead
Created an ocean system to allow rendering of high res Houdini oceans in Arnold through either Maya or Houdini.
0:06-0:07
Midway
FX Lead
- Placement of my above mentioned ocean system.
- Created splash element.
0:08-0:12
Midway
FX Lead
- Placement of my above mentioned ocean system.
- Created a ship wake system to allow simulating the wake of a large ship in multiple slices without the need for parallel distributed sims. This allowed for high quality results while lowering the strain on the simulation farm.
0:13-0:14
Goosebumps 2
Senior FX TD
"Book Magic" - Helped dev and placed magical inky, pyro book vortex.
0:15-0:17
Goosebumps 2
Senior FX TD
Created and placed the magical tornado caused by the book.
0:18-0:24
Midway
FX Lead
- Dev and place ocean system used here as mentioned above.
- Dev and place wake system mentioned above.
- Developed smoke stack template used here.
0:24-0:26
Mass Effect: Andromeda
FX Lead
Pyro Sim
0:26-0:30
Midway
FX Lead
- Placement of above mentioned ocean system
- Placement of above mentioned wake system
- Developed smoke stack template for use on all ships.
0:30-0:31
Mass Effect: Andromeda
FX Lead
The Scourge
A precedurally generated Fur / LSystem asset based on a particle field.
Capable a spreading burn, large and small scale growth and collision.
0:32-0:34
Goosebumps 2
Senior FX TD
Placement of Inky, Smokey book magic vortex.
0:35-0:37
Marvel: Contest of Champions
FX Lead
Dev and Placed
- Starlord Plasma Bullet
- Ironman and Captain Marvel Splash
- Captain Marvel Beam
- Sparks and Bullet Hits
Defined comp look for FX
0:37-0:41
Mass Effect: Andromeda
FX Lead
Dev and place
- "Remnant" Explosions
- Building collision and destruction
- Smoke trails
0:42-0:45
Magic The Gathering
FX Lead
Fluid system using proxy geometry from Animation dept. for underlying motion.
0:46-0:55
Mass Effect: Andromeda
FX Lead
Dev and placed procedurally generated lasers based on animation rig.
Dynamically generated pyro clusters based on laser impacts.
0:55-1:04
Midway
FX Lead
- Developed ocean system used here as mentioned above.
- Dev and place wake system mentioned above.
- Developed smoke stack template used here
- Updated and placed Kelvin wake system
1:04-1:11
Mass Effect: Andromeda
FX Lead
Brain neuron death
Procedurally generated brain neurons, based on venation system equation written partially in VEX. Able to be traversed as curves, particles or geometry.
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