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Gianpietro Fabre
Asset Artist
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Gianpietro Fabre | Showreel 2016
Mar 6, 2016
•
4 likes
List of shows I've been working on in the latest 5 years.
0:05-0:19
Guardians of the Galaxy
Modeling and Texturing artist
I prepared all the UV and UV layout of Dark Aster Exterior, plus I worked on several secondary maps, including Displacement layers for damage and detailing.
Tools:
UV Layout, Mari, Zbrush, Nuke
0:19-0:29
Guardians of the Galaxy
Modeling and Texturing artist
Together with other artists, I took care of the sculpting and texturing of all the branches of Groot and Groot's cocoon.
Tools:
Mari, Photoshop, Zbrush
0:29-0:44
Interstellar
generalist td
Together with the sequence lead I worked on various shots, producing several variants of the glaciers revealing through the clouds and when the astronauts are approaching the camp. My work has been passed to comp department for further refining.
Tools:
Nuke, Photoshop
0:44-0:50
World War Z
Modeling and texturing TD
Texturing work of the diffuse map, Texturing work of the secondary maps.
Tools:
Mari, Zbrush, Photoshop
0:50-1:08
Maleficent
Modeling and texturing TD
I prepared several mock-ups for the bio-luminescence features on the body then worked together with the lookdev artist on all the maps to achieve the desired shader.
Tools:
Mari, Nuke
1:08-1:20
The Martian
lead texture artist
I prepared several mockups for the color patterns of the fuselage of the MAV. Once the design was approved I worked on the diffuse and secondary maps, including the inner areas of the different sections, visible in the take off sequence.
Tools:
Nuke, Mari, Photoshop
1:20-1:32
World War Z
Modeling and texturing TD
Together with the texture lead, I worked on the different stages of the textures of the asset, from the “brand new” variant in the take off shot to the “destroyed” one in the plane crash shot.
Tools:
Mari, Photoshop, Nuke
1:32-1:44
Maleficent
Modeling and texturing TD
I took care of sculpting all the details on the body, plus all the texturing work, including all the dirt layers. I also worked on the textures of the costume, not shown in this sequence.
Tools:
Zbrush, Mari, Nuke, Photoshop.
1:47-1:59
Interstellar
generalist td
Together with the texture lead and another texture artist, we took care of all the texturing process of the spaceship. The asset has been split in three areas and I worked on the “living quarters” area.
Tools:
Mari, Photoshop.
1:59-2:18
The Martian
lead texture artist
I prepared several mock-ups for the color patterns of the fuselage of the MAV. Once the design was approved I worked on the diffuse and secondary maps, including the inner areas of the different sections, visible in the take off sequence.
Tools:
Mari, Photoshop, Nuke.
2:19-2:29
Maleficent
Modeling and texturing TD
I took care of all the facial blend-shapes of Diaval Dragon.
Tools:
Maya
2:33-2:38
Suicide Squad
lead texture artist
I took care of the primary and secondary texture creation of the two helicopters.
Tools:
Mari, Photoshop, Nuke.
2:40-2:55
The Hobbit: An Unexpected Journey
Previs Models & Textures Artist
I worked together with the Art Deptartement to provide a first 3D look of the sketches of the goblins cave. I also worked shot by shot to create appealing cave layouts for most of the cave sequence.
Tools:
Maya, Zbrush.
Comments (1)
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Mr Gautam
Hey My friend , you got some great artwork, really impressive, i am loving it :)
116 months ago
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