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Gergely Velki
Senior Compositor
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serge_showreel_2016
Feb 16, 2016
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2 likes
0:04-0:14
Destiny: The Taken King
Compositor
3d: “cabal” base near to Mars with alien soldiers, basic lights
Task: use 3d render (cabal base) improve texture with projection, add atmospheric smoke and fog to the base, make basic 2D renders with cards to DMP
The smokes, the smokes’ movement, the crashed plane come from nuke (basic plane come from mattepaint – photoshop) – need color correction
Planet, moon texture (mattepaint – photoshop) added by nuke – need colour correction
Add effect (dimension hole to the bridge – like another shots – close) in nuke
Tools:
Nuke (maya, photoshop)
0:14-0:15
Assassin Creed Syndicate
Compositor
Whole 3d
Task: fix colours on the wheel, improve texture the dirty road, improve static bg, make basic 2D renders with cards to DMP
Dirt road texture come from DMP –digital matte paint – using nuke cards – added by nuke
Colour correction to keep the shots together, fix bg elements, included add back shadows by nuke to the DMP
Time: 2 day +1 day artistic feedback (not included mattpainters and 3d work, which come from another department)
Tools:
Nuke (maya, photoshop)
0:15-0:17
Assassin Creed Syndicate
Compositor
Whole 3d (without smokes)
Task: fix colours on the street, improve texture on the street (rock road whit dirt) add smokes from chimneys, improve bg buildings, make basic 2D renders with cards to DMP, change sky
Road texture, and smoke come from DMP added by nuke projection
Atmo/ haze, colour correction by nuke, chimney smokes movement (warp) added by nuke cards
Time: 3 days + 5 days artistic feedback (smokes change a lot – first time it was to nice, and the focus move there from the car)
Tools:
Nuke (maya, photoshop)
0:17-0:18
Assassin Creed Syndicate
Compositor
Whole 3d (without smokes)
Task: make basic 2D renders with cards to DMP, change sky, add smokes, improve the brick wall by DMP
Atmo/ haze, colour correction by nuke, chimney smokes movement (warp) added by nuke cards, add back moving shadows to the wall
Time: 2days + 1 day feedback
Tools:
Nuke (maya, photoshop)
0:18-0:20
Assassin Creed Syndicate
Compositor
Whole 3d (without smokes)
Task: make basic 2D renders with cards to DMP, change sky, add smokes, improve the brick wall by DMP – same like before
Atmo/ haze, colour correction by nuke, chimney smokes movement (warp) added by nuke cards, add back moving shadows to the wall
Time: 3days + 2 days feedback
Tools:
Nuke (maya, photoshop)
0:20-0:22
Assassin Creed Syndicate
Compositor
Whole 3d
Task: make basic 2D renders with cards to DMP, change road, roof texture, add animation to rope – during the cutting in nuke
Use DMP textures with cards, projection, cc, add animation to rope – (used projection, and DMP)
Time: 3days + 2 days feedback
Tools:
Nuke (maya, photoshop)
0:22-0:23
Assassin Creed Syndicate
Compositor
Task: smokes, haze, cc
Time: 2 days + 1 day feedback
Tools:
Nuke (maya, photoshop)
0:23-0:25
Red Tails
Compositor
Real: face of the pilot, 3d: cockpit, Bg, another planes
Task: key the pilot – green screen, add cockpit, add reflection, atmo, clouds, another planes, sky etc.
Time: 2 days – key, 4 days to cc, put the shot together + 2 days artistic feedbacks
Tools:
Nuke
0:25-0:27
Red Tails
Compositor
Real: face of the pilot, 3d: cockpit, Bg, another planes
Task: key the pilot – green screen, add cockpit, add reflection, motion blure, atmospheric elements, clouds, another planes, sky etc.
Time: 2 days – key, 5 days to cc, put the shot together + 3 days artistic feedbacks
(!!!there was some problem with continuity 3d lights, and basic colours not match with similar shots need clean the cg!!!)
Tools:
Nuke
0:27-0:33
Destiny: The Taken King
Compositor
Full cg
Task: add planet ring by projection, add more elements with cards, improve big spaceships textures
Time: 3 days + 2 days artistic feedback (there was a hole in the ring from what we see from the side, that was the hardest part to put it together by the concept)
Tools:
Nuke (maya, photoshop)
0:33-0:34
Destiny: The Taken King
Compositor
Full cg
Task: fix texture on big spaceship, cc, projection
Time: 2 days + 1 day
Tools:
Nuke (maya, photoshop)
0:34-0:35
Red Tails
Compositor
“Full cg” – pilot face real (barely visible)
Task: haze, clouds, cc, add muzzle flashes, reflections
Time: 2 days + 3 days feedback (changing the concept of the muzzle flash)
Tools:
Nuke
0:35-0:36
Destiny: The Taken King
Compositor
Full cg
Task: fix texture on big spaceship, cc, projection
Time: 1 day
Tools:
Nuke (maya, photoshop)
0:36-0:37
Red Tails
Compositor
“Full cg” – pilot face real (barely visible)
Task: haze, clouds, cc, add muzzle flashes, reflections, tracers, sparks and bullet hits come from nuke
Time: 3 days + 3 days feedback (mostly changing the tracers looking, movement, lens effects)
Tools:
Nuke
0:37-0:44
Destiny: The Taken King
Compositor
Full cg
Task: add planet ring by projection, add more elements with cards, fix texture on big spaceship, cc, projection
Time: 4 days + 2 days artistic feedback
Tools:
Nuke (maya, photoshop)
0:44-0:48
The Man from U.N.C.L.E.
Compositor
Task: add hills to the bg, change sky, prep, cc – right side need to be look like a river and not a lake (was originally)
Time: 7 days + 3 days artistic feedbacks (right side – make it looks like a river, and the bush was hard because of it has a 3d movement)
Tools:
Nuke (mocha)
0:48-0:49
The Fast and the Furious
Roto, Prep Artist
Task: roto, mb
Time: 1 day
Tools:
Shake
0:49-0:50
The Fast and the Furious
Roto, Prep Artist
Task: roto, mb (more like a roto animation – we barely see the cars, mostly just the lamps of the cars
Time: 3 day
Tools:
Shake
0:50-0:51
The Man from U.N.C.L.E.
Compositor
Task: add hills, and deep grounds to the bg (looks scary)
Roto, mb come from nuke, far away hills come from DMP, paint back the windows also come from nuke
Time: 5 day
Tools:
Nuke (mocha)
0:51-0:52
The Man from U.N.C.L.E.
Compositor
Task: add hills, and deep grounds to the bg (looks scary)
Roto, mb come from nuke, far away hills come from DMP, paint back the windows also come from nuke
Time: 3 day
Tools:
Nuke (mocha)
0:52-0:53
The Fast and the Furious
Roto, Prep Artist
Task: roto, mb
Time: 3 days
Tools:
Shake
0:53-0:54
James Bond: Quantum of Solace
Roto, Prep Artist
Task: roto, precomp
Time: 2 and 3 days (need to did the mb manually – movement was too fast)
Tools:
Shake
0:54-0:55
The Man from U.N.C.L.E.
Compositor
Task: comp, face replace
Time: 1 day
Tools:
Nuke (mocha)
0:55-0:58
The Fast and the Furious
Roto, Prep Artist
Task: roto
Time: 4 day, 3 day, 1 day, 2 days
Tools:
Shake
0:58-0:59
Quantum of Solace
Roto, Prep Artist
Task: roto, precomp
Windscreen added in comp to the shot, + lights from the back, and reflection
Tools:
Shake
0:59-1:00
The Man from U.N.C.L.E.
Compositor
Task: comp
Colour correction, key, roto, add hills for the bg (changing a lot), mattepaint, prep
Time: 3+3 days (no approved concept for the hills position)
Tools:
Nuke (mocha)
1:00-1:03
The Man from U.N.C.L.E.
Compositor
Task: comp
Colour correction, key, roto, add hills for the bg (changing a lot), mattepaint, prep for the car, prep for the ground, there was a track in the whole scene – (made it by mocha and camera track in nuke, because no free matchmover and prep artist)
Time: 8+2 days (no approved concept for the hills position)
Tools:
Nuke (mocha)
1:03-1:18
Harry Potter and the Half-Blood Prince
Roto, Prep Artist
Task: roto, key, precomp
Dumbledore’s hair was painted (animated manually by another artist)
Time: 3 + 7 + 8 + 2 days
Tools:
Shake
1:18-1:20
Northmen - A Viking Saga
Compositor
Task: Comp
Colour correction, remove one character, change bg, roto, key, make swords looks like metal (it was wood)
Time: 5+1 days
Tools:
Nuke (mocha)
1:20-1:22
Northmen - A Viking Saga
Compositor
Task: Comp
Colour correction, add more soldiers to the shot
Time: 3+1 days
Tools:
Nuke (mocha)
1:22-1:32
Prince of Persia: The Sands of Time
Roto, Prep Artist
Task: Roto
Roto from brown dark bg, more like animation in the dark (even the hairs was rotoscoped)
Time: 13 days, 7 days
Tools:
Shake
1:32-1:38
Prince of Persia: The Sands of Time
Roto, Prep Artist
Task: Roto
The raw footage was respeeded, it takes longer a bit longer( and that was my first work to Dneg by Cube Effect)
Time: one character takes 2 days/80fr
Tools:
Shake
1:38-1:39
Prince of Persia: The Sands of Time
Roto, Prep Artist
Task: Roto
Roto from brown dark bg, more like animation in the dark (even the hairs was rotoscoped)
Time: 6 days
Tools:
Shake
1:39-1:45
Invictus
Roto, Prep Artist
Task: Roto
Roto FG from the empty Stadion (no keying option) – that time I was work as a compositor, but that was a Clint Eastwood movie
Time: 1,5 days/ character on 100 fr, (Morgan Freeman was harder: 3+1/ 100 fr)
Tools:
Shake, Silhouette
1:45-1:53
Unicum Commercial BW
Compositor
Task: Roto, Prep, PreComp, Key
Tools:
Nuke
1:53-1:59
Vilmos Commercial
Compositor
Task: Roto, Comp
Tools:
Nuke
1:59-2:08
National Geographic
Compositor
3d composit, Lightning, Effects, - need to solve it to able to use on black and white BG in the same time
Tools:
Nuke
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