Create believable and optimized FX using Blender and EmberGen for OpenGL rendering, and Niagra for real-time FX in Unreal Engine.
Using Blender, Substance Painter, and ZBrush to create high fidelity 3D Models.
Created procedural tools in Blender to expedite the FX process and have a reusable toolkit that can be iterated on when the need fits.
Leading R&D efforts on using Houdini Engine to create procedural environments, materials and high fidelity FX into Unreal Engine.
Compositor
Tower 33 VFX
March 2022 - January 2024
Los Angeles, California, United States
VFX Generalist
Stoopid Buddy Stoodios
July 2019 - October 2021
Burbank, CA
Compositing and creating 3D FX for multiple shots using Blender on stop motion network television shows. Mostly Smoke, Fire, and Water.
Took on multiple projects at once on a tight deadline with a daily quota. Extreme time management and quick turnarounds. Shows include MODOK, Robot Chicken, and Crossing Swords.
Voluntarily organized leading a quick and smooth switching of computer systems from Mac to PC during a transitional period from in-office to work-from-home during head of COVID-19.
After Effects Compositor
Star Wars: Shrouded Destiny
April 2021 - August 2021
Compelling 2D Motion Graphics and Effects for key story elements.
Constant communication and collaboration with well over 100 other
artists in multiple disciplines across different time zones.
Worked closely with director to get the desired look, feel, and story
beats.
Worked closely with VFX Supervisor to maintain the desired technical
specs and workflow throughout the project.
CG FX Artist
Green Glow Films
October 2019 - July 2020
Compositing and creating 3D FX on a tight deadline for Lindsey Stirling music videos: Artemis, Between Twilight, and Til' The Lights Go Out.
Responsible for creating complex 3D smoke sims for a final look that would be used and coordinated with all other artists to stay consistent across the entire music video.
Intern
Theory Studios
May 2019 - July 2019
Los Angeles, California, United States
-Work remotely with department heads creating digital art, 3D modeling, and retopologizing 3D models on tight deadlines.
-Communicate an online presence, and provide a friendly atmosphere to the crew and even have out of work, online recreations.
-Learn Theory Studios software for managing, uploading, and downloading files.
VR CG ENVIRONMENT AND PROP ARTIST
RODERICK COOVER
December 2018 - May 2019
Philadelphia, Pennsylvania, United States
Keying and compositing 360 footage with 3D environment stills.
Creating and texturing 3D environments and props for use in VR
Intern
Alkemy X
June 2017 - August 2017
Philadelphia, Pennsylvania, United States
-Work with all departments (especially editing and graphic design) on day to day tasks that require extra help.
-Learn about production workflow and how client work gets distributed through the studio.
-Provide a professional, friendly, and communicative persona and be a part of the team at AlkemyX
-Learn on the fly, and get out of my comfort zoning learning unfamiliar techniques and software procedures.