Hello! I'm a Concept Artist specializing in games and currently exploring opportunities in the movie industry. I am actively seeking freelance projects or full-time contracts.
Summary:
- Experienced concept artist with a strong aptitude for teamwork.
- Proficient in effectively receiving and implementing feedback with high adaptability.
- Possess problem-solving abilities derived from a comprehensive understanding of the entire art pipeline and its associated tools.
Long Version:
Throughout my professional journey, I have engaged in Concept Art, Illustration, Marketing Art, 3D Modeling, 3D Sculpting, Texture Art, and Hard Surface Design within the game industry. Previously, I had a professional life as a Packaging Graphic Designer, contributing to product development and working in dynamic teams.
In my recent roles within the gaming industry, I earned a promotion to Lead Texture Artist for the Outland Odyssey game, a released ARPG web3 Crypto game. Leveraging my knowledge of pipelines and tools, I successfully done the entire art pipeline by myself for some assets. I led a team in updating old textures, ensuring coherence with existing assets. I enhanced efficiency by producing new textures and expediting the process by 70%, utilizing smart materials and thorough preparations in the base 3D models and their maps. Always keep in mind that the assets will be very small in the game but they will be used also for marketing art.
Before this role, I started as a concept artist, contributing to the creation and design of characters, weapons, and armor for the OO game. Two of my swords were realized in real life for a live-action trailer, where the 2D design seamlessly translated. I optimized asset creation by 50% using a 3D base in Blender and facilitated early tests in Unity.
The tools in my arsenal include Blender, Zbrush, Substance Painter, Substance Designer, Substance Sampler, Unreal Engine, Unity, Photoshop, Illustrator, InDesign, Premiere, After Effects, DaVinci Resolve, Embergen, and World Machine.
In my freelance journey, I created illustrations for tabletop games, designed over 12 books and e-book covers, taught Illustrator and Photoshop at my alma mater, and produced 3D renders for wine products. I've developed a diverse skill set and utilized a wide range of software. Giving me with a substantial toolkit for problem-solving and work efficiency.
Bilbao-Bilbo, País Vasco / Euskadi, España · Remot
I was responsable of creating the textures for characters, creatures weapons and armors Outland Odyssey mobile game. I was leading the team to conduct and control the coherence of the texture team's work.
Concept Artist
Project SEED
July 2021 - February 2022
I was responsable of creating weapons, armor and environments concepts for Outland Odyssey mobile game.
Analista de diseño
Molinos Rio de la Plata
March 2016 - April 2019
Provincia de Mendoza, Argentina
Sede Bodega Nieto Senetiner Carrodilla.
Sector de I+D
- Envió de originales a la imprenta. (Bodega Nieto Senetiner y Ruca Malén)
- Desarrollo de insumos de packaging para vino.
- Realización de benchmarking de las líneas.
- Control de insumos en desarrollo.
- Realización de pie de máquina.
- Visitas a proveedores.
Diseño gráfico - Originales y preprensa
Label Solutions S.R.L.
March 2015 - February 2016
Provincia de Mendoza, Argentina
Tareas realizadas:
-Arte final y pre prensa de originales para HP INDIGO Digital Offset.
- Desarrollo de herramentales.
- Networking con diseñadores y clientes.
Atención al Público
Diario Los Andes
April 2009 - May 2015
Diseñador
Wark Mobile
December 2014 - March 2015
Provincia de Mendoza, Argentina
- Diseño de catálogos
- Diseño de fundas para móviles, tablets y notebooks.
- Desarrollo de proyectos.