Kim Vongbunyong

Kim Vongbunyong

Senior Texture & Lookdev Artist / 14 yrs

Los Angeles, CA

Hire Me

Texture Supervisor

Deadpool & Wolverine (2024)

Texture Supervisor

Skeleton Crew (2024)

Senior Surfacing Artist

Diablo Immortal (2022)

Senior Texture Artist

Obi-Wan Kenobi (2022)

Senior Texture Artist

The Book of Boba Fett (2021)

Senior Texture Artist

Hawkeye (2021)

Surfacer

The Boss Baby 2 (2021)

Senior Texture Artist

Free Guy (2021)

Surfacer

The Croods 2 (2020)

Texture Supervisor

The Mandalorian (2019)

Senior Surfacing Artist

Overwatch: Zero Hour (2019)

Proof Of Concept

Millennium Falcon: Smugglers Run (2019)

Senior Surfacing Artist

World of Warcraft: Battle for Azeroth (2018)

Texture Artist

Avengers: Infinity War (2018)

Senior Texture Artist

A Wrinkle in Time (2018)

Transformers: The Last Knight (2017)

Senior Texture Artist

Aquaman (2016)

Texture Artist

Pirates of the Caribbean: Battle for the Sunken Treasure (2016)

Texture Artist

Soarin' Around the World (2016)

Texture Artist

Wish I Was Here (2014)

Game Cinematics

Call of Duty: Ghosts (2013)

Visual Effects Artist

Once Upon a Time: The Price of Magic (2013)

Paint & Roto Artist

Wallenda (2013)

Visual Effects Artist

Once Upon a Time: Magic Is Coming (2012)

Warcraft: The Beginning (2016)

Teenage Mutant Ninja Turtles: Out of the Shadows (2016)

Terminator: Genisys (2015)

Avengers: Age of Ultron (2015)

Texturing & Lighting Artist

Once Upon a Time in Wonderland (2013)

Texturing and Lighting

Percy Jackson: Sea of Monsters (2013)

Texturing and Lighting

Iron Man 3 (2013)

3D Artist

Battleship (2012)

Once Upon a Time (2011)

3D Artist

Mission: Impossible - Ghost Protocol (2011)

3D Artist

Sherlock Holmes: A Game of Shadows (2011)

Deepwater Horizon (2016)

3D Artist

Marvel Avengers: Battle for Earth

Work History
  • Sr. Texture & Lookdev Artist

    Industrial Light & Magic

    January 2021 - Present
    San Francisco, CA
  • Sr. Texture Artist

    Digital Domain

    October 2019 - May 2020
    Los Angeles, CA
  • Remote work

    September 2019 - September 2019
    Los Angeles, California, US
  • St. Noire - An Amazon Alexa AI Game

    January 2019 - August 2019
    Burbank, CA
  • Sr. Surfacing Artist

    Blizzard Entertainment

    May 2018 - December 2018
    Irvine, California, US
  • Senior Texture Artist

    Industrial Light & Magic

    April 2014 - May 2018
    San Francisco
  • Lighting Artist

    The Mill

    January 2014 - March 2014
    Los Angeles
  • Lighter

    Framestore

    August 2013 - November 2013
    Los Angeles

    "Unannounced Project"
    - Shading, Lighting, Rendering and additional HDRI Cleanup (Arnold)

    "Beats by Dre - The Pills":
    Best Buy: Poppin' Party
    She Survived: HP
    Nice Tablet: HP
    Window Show: HP
    Couch: MTV Video Music Awards
    Introducing the Pills
    - Look Development, Shading, Lighting and Rendering (Arnold)

    "Target": Flowers
    - Layout, Modeling Cleanup on Phones and Flowers, Shading and Lighting (Arnold)

  • 3D Generalist & Compositor

    Team One

    May 2013 - July 2013
    Los Angeles

    Internal Remote Print Work for Saatchi & Saatchi LA
    - Lighting, Rendering and Compositing (Mental Ray, Nuke)

  • Texturing & Lighting

    Zoic Studios

    February 2013 - May 2013
    Culver City

    TV Episodic Work - "Once Upon A Time" and "Once Upon A Time in Wonderland"
    - Prop Look Development, Texturing, Shading, Lighting Characters and Environments, UV Layout and Shot Based Rendering (VRay)
    "Catch" - Head & Shoulders with Old Spice
    - Crowd Look Development, Texturing, Shading, and Lighting, Crowd Simulation with proprietary software and additional stadium modeling (VRay)

  • 3D Generalist

    Scholar

    December 2012 - March 2013
    Culver City, CA

    "Toyota: Adventures - Let's Go Places"
    - Modeling, UV Layout, Texturing and Shading environments (VRay)
    "Teachers at Their Best" - Gates Foundation
    - Lighting and Rendering (VRay)
    "QF Radio - Billboard Print"
    - Adjusting models, Lighting and Rendering (VRay)

  • Teaching Associate - 3D for Storytellers

    Otis College of Art and Design

    August 2012 - December 2012
    Los Angeles

    Assisting Matt Nava in the instruction of Maya.

  • Texture & Lighting

    Imaginary Forces

    August 2012 - October 2012
    Hollywood, CA

    Unannounced Project
    - Look Development, Texturing and Shading setups
    “Monster DNA Headphones”
    - Shading and Lighting
    Pitch Work for Features
    - Look Development; Modeling, Texturing and Lighting (Mari, VRay/Mental Ray)

  • 3D Generalist

    Wolf & Crow

    February 2012 - June 2012
    Santa Monica, CA

    Marvel's "The Avengers: Battle for Earth" E3 & Comicon Cinematics
    - Look Development, Character, Environments and Props Texturing, Shading and Lighting (Mari, VRay)
    "Watch ESPN: Euro Cup 2012"
    -Stadium exterior environment; Modeling, Texturing, Shading and Lighting (VRay)
    "Watch ESPN: College Basketball"
    -Entertainment center modeling, laptop Texturing, Shading and Lighting (VRay)

  • 3D Artist

    Prologue Films

    February 2012 - February 2012
    Venice, CA

    Battleship (2012) - Main on End
    - Shading, Lighting, Rendering and Precomp (Mental Ray)

  • 3D Artist

    Superfad

    November 2011 - January 2012
    Culver City, CA

    Commercials and Pitch Work
    - Look Development; Modeling, Texturing and Lighting (VRay/Mental Ray)

  • 3D Artist

    Prologue Films

    August 2011 - November 2011

    "Mission: Impossible - Ghost Protocol" Main Titles
    - Previz, Layout, Final Texturing, Shading and Lighting on opening tunnel sequence
    (Mental Ray)

    "Battleship" Previz
    - Layout and camera animation for in film sequence

    Look Development on "Sherlock Holmes: A Game of Shadows"
    - Final Texturing, Shading and Lighting (Mental Ray)

    "ESPN: Major League Baseball" Look Development
    - Modeling, texturing and lighting (VRay)

    "DuPont: Brand Film" Commercial
    - Modeling, UV and texture projection work

  • 3D Artist

    Blind

    May 2011 - July 2011
    Santa Monica, CA

    "Secret Scent Expressions: Lavender & Coco Butter" Commercial
    - Product and Creature Modeling, Texturing, Lighting and Precomp

  • Teaching Assistant - Junior 3D and Visual Effects

    Otis College of Art and Design

    August 2010 - May 2011

    Assisting professors Chris Eckardt and Raul Moreno in the instruction of Maya and Nuke.

  • 3D Artist

    Three Legged Legs

    June 2010 - September 2010

    "Georgia Power: Shed Some Light" Commercial
    - Look Development, Hard-surface Modeling, Texturing and Lighting
    "Bullet Art" Project
    - Hard-surface Modeling, Lighting, Texturing, Animation, Tracking, and Set Extension

  • Jr. Compositor

    RareForm Pictures

    July 2010 - August 2010

    "Wallenda" a short film directed by VW Scheich
    - Compositing; color correction, roto, keying and rig removal

  • Teaching Assistant - Life Drawing and Animal Drawing

    Otis College of Art and Design

    August 2008 - December 2009

    Assisting in the instruction of Life Drawing as well as Animal Drawing with Gary Geraths and Beverly Bledsoe.

  • UI Intern

    EpicTilt and Jirbo Inc.

    May 2009 - August 2009

    Worked on the concept, design, graphics and animation for iPhone games. Released games include, "Emblem" and "Snot Rocket the Game".

Education
  • CGWorkshops

    2012 - 2012
  • Otis College of Art and Design

    2007 - 2011
  • Chiang Mai International School

    1999 - 2007