Jonty Roodnick

Jonty Roodnick

Texture Artist at Piranha Games

Mid-level Texture Artist / 14 yrs

Vancouver, Canada Area

Hire Me
Skills
Skills Clear
Software
Software Clear
I have learned an invaluable amount of useful information in the past couple years, from understanding pipelines in a production studio, time constraints and pressure management, to the necessity of making mistakes and learning from them, all while maintaining a sponge-like perspective on the whole experience. I am passionate about my work, and I thrive on opportunities to learn and grow both personally and professionally.
Work History
  • Senior Texture Artist

    Piranha Games

    March 2017 - Present

    -Create and maintain the texturing pipeline, including workflow and tools.
    -Research new techniques and software.
    -Create scripts and tools for the texturing team to use.
    -Ensure high quality for the textures that come out of the texture team, as well as projecting and maintaining deadlines.
    -Help hire and mentor more junior team members, and assign tasks to guide workflow.

  • Texture Artist

    Piranha Games

    August 2013 - December 2016
    Vancouver

    MechWarrior Online
    - Work closely with artists to create and implement their assets into the game.
    - Generate various support maps for textures
    - Under the Art directors guidance, establish and achieve the desired style and visual look
    - Collaborate with the technical artists and rendering engineers to provide feedback and improve the material technology, tools and workflows.
    - Ensure quality, consistency, scalability and performance of the surface style, texture and material libraries.
    - Participate as a proactive team member to further team and project

  • 3D Artist

    Z2Live

    March 2012 - May 2013
    Vancouver, Canada Area
  • Environmental Artist

    RealSpace Vision Communication Inc

    February 2012 - February 2012
    Vancouver, Canada Area

    Built and textured 3D models and assets for use in realistic 3D rendering

  • 3D Artist

    Big Green

    May 2011 - September 2011

    Modelling and texturing work on 3D Environmental assets for company projects.

  • Junior Modeller

    Gener8 Media Corp

    October 2010 - April 2011


    Modeling/Animating for Stereoscopic Conversion

    Narnia Voyage of the Dawn Treader (2011)
    Ghost Rider: Spirit of Vengeance (2011)
    Harry Potter and the Deathly Hallows (2011)
    Priest (2011)
    Conan the Barbarian (2011)

  • Graduate

    The Art Institutes International Minnesota

    July 2008 - November 2010
Education
  • The Art Institute of Vancouver

    2008 - 2010