Motion Capture Specialist II: Lead Motion Capture Artist.
2K Games
January 2014 - March 2019
Enhance Python and HSL processing tools for production workflows
Flag animation files that do not adhere to aesthetic visual consistency and technical standards
Mentor, review, and provide constructive feedback to animators for creating high-quality performance and motion
Involved with collaborative facial capture hardware decisions
Oversee work with external outsourcing vendors
Integrate outsourced assets into Mocap pipeline
Deliver data and assets to multiple clients
Motion Capture Specialist I: Technical Facial Animation Lead
2K Games
January 2007 - December 2013
Lead both mocap and animation personnel in Faceware and Dynamixyz
Managed external animation partners ensuring quality facial animation content
Assisted in cleaning up and animation of facial animations.
Mocap Stage Technician
2K Sports
January 2007 - December 2013
Cleaned, solved, and motion edited performance capture data.
Refined pipelines for better optimization of data processing and delivery.
Assisted in mocap shooting sessions and prepared performers for motion capture shoots.
QA Tech
2K Sports
March 2004 - September 2005
Authored and duplicated DVD builds for the QA and Production departments.
Prepared, mastered, and delivered submission packages for Microsoft and Sony.