Jorge Mario Cardona

Jorge Mario Cardona

It's a beautiful life and I'm living the dream.

Senior 3D Animator / 17 yrs

Los Angeles

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Seasoned artist who loves collaborating on a team with other talented artist and then seeing the end product come alive.
Work History
  • Sr. Animator and Matchmove Lead

    Encore VFX

    August 2014 - February 2023
    Los Angeles

    Senior Character and Creature animator on episodic live action shows. Responsible for animating characters and integrating them onto live action plates, face and body replacements onto actors including face anims, matchmoving characters for effects, camera animation, previs, and layout. Additional duties were to integrate and clean up mocap data. I also supervised artist matchmoves, provided workflows for efficiency and support for technical issues for all shows.

  • Mocap Animator

    CounterPunch Studios

    April 2014 - June 2014
    Los Angeles

    Animated lips and face to sync with actors for NBA 2K basketball game. Retarget mocap data using Faceware technology

  • CG Generalist

    Moo Studios

    February 2014 - February 2014
    Los Angeles

    Collaborated to create 3D aspects for 3 different painterly/stop motion-like TV spots for Blue Moon. Contract project which involved tracking, animation, texturing, lighting and rendering done in Maya.

  • CG Artist

    Flight 33 Productions

    June 2013 - December 2013
    Sherman Oaks, CA

    Product: Emmy award winning show called "Big History" series for H2
    Layout, Modeling, Texturing, Particles, Animation, Rendering.

  • Cinematic Animator

    Digital Domain

    March 2013 - May 2013
    Los Angeles

    Created character animation for in-game cinematic including body, face, and hand animations as well as cloth simulations. Motion Capture clean up. Targeting and retargeting of objects for anims.

  • Cinematic Animator

    Digital Domain

    June 2012 - October 2012
    Los Angeles

    Created character animation for in-game cinematic including body, face, and hand animations as well as cloth simulations. Motion Capture clean up. Targeting and retargeting of objects for anims.

  • CG Generalist

    Flight 33 Productions

    January 2011 - April 2012
    Los Angeles

    Created Previs scenes and layouts for shots including camera and stereoscopy setups.
    Animated bipedal, mechanical and creature characters and troubleshoot bipedal character rig for shots. Modeled and textured low and high poly objects for episodes as well as particle simulations.

  • Tracking and Matchmove Artist

    Sassoon Film Design

    January 2010 - January 2011
    Los Angeles

    Tracked live footage using tracking software (Bujou, PFTrack, Syntheyes). Layout and Modeled environment then animated characters to match live footage plates. Created z-depth information for stereoscopy effect.

  • CG Generalist

    Flight 33 Productions

    June 2008 - November 2009
    Los Angeles

    Animation, Layout, Modeling, Texture artist, Lighting, Rendering and Pre Composting shots for final.

  • Modeling and Texture Artist

    Spark Unlimited

    January 2006 - April 2008
    Los Angeles

    Modeled and textured mesh objects, optimization and placement of mesh in environments. Shader network setup, BSP editing and ligting of multiplayer levels. Created Destructible objects in Maya and produced simulations in Unreal Engine. Built assets using Maya, Photoshop and Unreal Engine to create Next-gen games.

  • Rigger, Modeler

    Godspeed Studios

    July 2006 - August 2006

    Motion Graphics, Animation, Character Design

  • 2D Animator

    Eminence Front Productions

    June 2006 - August 2006
    Los Angeles

    Behind the scenes for DVD's, Post Production

  • 3d artist

    Crystal View Chemicals

    March 2006 - May 2006

    creating 3d infomercial for a car headlight to be used nationwide in Avance Auto parts store.

  • 3d modeler

    Dream Image Co

    November 2005 - December 2005

    modeling models for company library

  • Animation

    Brandenberger Galleries

    August 2005 - December 2005

    recreate 2d painting into an animation clip.

  • Student

    The Art Institutes International Minnesota

    January 2004 - February 2005

    Studied here

  • Medical Materiel Journeyman

    United States Air Force

    March 1994 - March 1998

    Purchasing, shipping, receiving medical equipment for 2nd largest hospital in Air Force.

Education
  • Non degree

    Gnomon School of Visual Effects

    April 2009 - June 2009
  • Bachelors in Computer Animation

    Art Institute of Ft. Lauderdale

    2003 - 2005
  • Associate in Computer Animation

    International Academy of Design

    2002 - 2003
  • License, Massage Therapy

    American Institute of Massage Therapy

    1998 - 1998