Unreal Generalist
Floating Rock Studio
Full-time
Wellington, New Zealand
We are industry veterans embarking on an exciting journey to build an extraordinary team and create incredible work. Come craft our future with us!
We are looking for a full-time and experienced Unreal Generalist to join our amazing project.
We will only accept applications from artists who are currently based within a 2-hour time zone difference from Wellington, New Zealand.
Tasks
- Create and integrate 3D models, textures, and materials into Unreal Engine.
- Set up and optimize lighting, environments, and visual effects to achieve the desired aesthetic and performance goals.
- Implement animations and character rigging within Unreal Engine.
- Develop and maintain Blueprints and other scripting solutions to bring gameplay mechanics to life.
- Collaborate with designers, artists, and programmers to ensure assets and features meet technical and artistic requirements.
- Troubleshoot and resolve issues related to asset integration, performance, and compatibility.
- Participate in the development of pipelines and workflows to streamline production processes.
Experiences
- Proven experience as a Generalist or similar role in game development, with a strong portfolio showcasing work in Unreal Engine.
- Proficiency in Unreal Engine, including Blueprints, materials, lighting, and animation systems.
- Strong skills in 3D modeling, texturing, and UV mapping using software such as Maya, 3ds Max, Blender, or similar.
- Experience with PBR (Physically Based Rendering) workflows.
- Solid understanding of game development pipelines and processes.
- Ability to work collaboratively in a team environment and communicate effectively with other departments.
- Strong problem-solving skills and attention to detail.
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