Senior 3D Environment Artist

Supercell

Contract
Shanghai, China

We are looking for a talented and passionate 3D Environment Artist to join our Shanghai Studio


In this role, you will play a key part in developing both 3D environment assets and level art for one of our exciting new projects. Your contributions will help shape iconic and new environments within the Clash universe. The ideal candidate will have demonstrable experience in creating top-tier 3D environments, from initial concept to in-engine implementation


At Supercell, we believe that small teams that find a way to work well together have the potential to create memorable games. It’s important that each team member takes pride in their work and knows what it means to take responsibility and deliver quality and fun to players.


As a 3D Environment Artist at Supercell, you will collaborate closely with game designers, programmers, and fellow artists to create engaging and immersive experiences for players. You will take ownership of the in-game visual aesthetic, ensuring it enhances the player’s journey and deepens their connection to the game world


If you think that describes you, then we’d love to hear from you


Responsibilities

  • Maintain and elevate the quality of 3D environment assets, continuously refining their look and feel to meet the highest standards
  • Enhance and push concept designs to the next level by considering technical and design limitations, including polygon budgets and texture memory constraints
  • Work with outsourcing partners to build a stable production pipeline
  • Work with both design and technical constraints to develop level art using the existing level system, while consistently exploring and pushing the boundaries of what’s possible within the system
  • Collaborate with other disciplines to ensure all assets align with the project's vision


Requirements

  • Hands-on experience in building Level art with Unreal engine
  • Expert experience in creating stylized PBR modeling, sculpting, texturing, and materials
  • Experience with 3D software (e.g., Maya, 3DS Max, ZBrush, Substance Painter/Designer, etc.)
  • Passionate about (mobile) games
  • A proactive doer who takes responsibility and pride in their work when given the freedom to work independently
  • Strong cross-discipline communication skills
  • A great teammate - we believe making games is a team sport

Supercell

Supercell first started developing games for tablets in 2011, and we haven't looked back for a second. Smoosh together all the best parts of gaming from consoles and PCs, add mobility along with a new touch UI and — BOOM — tablets have emerged as today's ultimate games platform.

The best games on any platform are those designed specifically for that platform. Tablet First means we focus all of our energy and passion on creating, from scratch, the absolute best experience possible for the tablet – our primary target platform. No compromises.

When Steve Jobs first introduced the iPad to a very skeptical world, he called it “magical”. We now know what he meant. Our inspired vision is to create some magic of our own that lives up to the awesome potential of these wondrous devices.
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