Voice actor for animation, commercials, video games, promo, and audio books
December 2016 - Present
Omni Ride Film : I was the lead effects animator on this project and reviewed the other effects artists work as well as creating a stadium crowd system for use in multiple shots. I created a dome camera lens shader for Mantra to match an existing setup for Arnold.
Senior Effects Artist
July 2017 - November 2018
Reinhardt : My duties included creating a HDA toolset that would convert gunfire particles into impacts. The impacts system could identify the type of material hit and respond accordingly with debris, dust, sparks and dirt. I also converted an existing shield asset into an easy to use setup that allowed an artsit to quickly generate all the data needed to faithfully recreate the look using a single button. In addition to these tools, I worked on multiple shots using them as well as creating beer foam and dust.
OVERWATCH : For this short, I extended the impact system to use custom simulated dust hits instead of a library of plumes. I also created muzzle flashes for the shotguns used.
OVERWATCH : I extended the system to create impacts on water and did various other impact and smoke simlations.
UNTITLED : I created dust impact shots.
UNTITLED: I created a shockwave effect.
May 2011 - May 2017
The Book of Life : As the effects supervisor on this project, I was responsible for creating the standard look shader in Houdini’s Mantra render, helped in developing the films backend pipeline, and supervised a team of 15 effects artists, bidding and scheduling of effects work artists time/tasks. I also created the fire pipeline for the show, developed the look of the Candlemaker cloud beard, and worked on a number of shots as well. I developed techniques for motion blurring characters that had changing point counts and coded routines to automate a number of character specific effects. Nominated for an Annie for outstanding visual effects in an animated feature.
Looney Tunes Shorts : As the effects supervisor on this project, I was responsible for creating a time travel effect for Wylie E. Coyote, and a bomb that chased him throughout the short. I also worked on a Tweety and Sylvester short making spit and assisting in cleanup of effects shots.
Rockettes Stage Show : As the effects supervisor on this project, I was responsible for creating a number of effects ranging from a pixie dust trail and an ice monster crashing through a wall. I also managed a team of 5-8 artists and authored a Mantra render plugin to read in deep shadow data that allowed us to render proper holdouts from renderman.
Rockdog: As the effects supervisor on this project, I am responsible for supervising a small team of 7 artists, bidding and scheduling of effect shots, and creating shots as well as developing tools for the Houdini/Arnold pipeline.
January 2011 - April 2011
Effects Animator on Thor
2011 - 2011
Senior FX Tools TD
January 2009 - December 2010
Disney’s Christmas Carol : Created and simulated a large scale foodpile with rigid bodies. Developed a Houdini Dop volumetric fire system for the Ghost of Christmas Present’s magical torch. Connected Houdini to the internal asset database to quickly import assets for instancing in Mantra and Prman. Created a flocking algorithm for instancing animated flying ghosts.
Developed a particle to Prman point cloud pipeline for indirect illumination. Assisted artists with technical issues and mentored junior artists in Houdini methodology.
Disney’s Mars Needs Moms : Modified the torch system from Carol to a more streamlined system appropriate for any type of fire with a custom shader. Created a Houdini Dop system for efficient multiple use high-resolution density tracking fluid simulations. Shattered a large scale glass enclosure and developed a volumetric underwater environment system. Assisted artists with technical issues and mentored freshman artists in Houdini effects techniques.
Yellow Submarine Screen Test : Created underwater look. Developed submarine and scuba bubble system.
Walt Disney Animation Studios
2006 - 2008
Meet the Robinsons : Created a tool to generate the evil future city used by novice users to quickly create rib archives. Created fire for grandpas fire-proof pants and brought Wilbur back into the future. Animated welding torches and sparks. Assisted animators with various technical issues.
Bolt: Responsible for a number of different effects both prop and environmental, including, rain on fur, exploding walls of concrete, cracking and shattering a plastic hamster ball, an electrical transformation sequence, an exploding truck and timer for a landmine.
Rhino Short: Dirt impact blast.
Senior FX TD
Sony Pictures Imageworks
2003 - 2006
Matrix Reloaded: Setup atmosphere and leaky pipes using maya fluids.
Haunted Mansion: Ran simulations and renders for the cemetery ghosts and ballroom dancers.
Spiderman 2: Setup tools in houdini for, and supervised a team for destruction effects at the films climax battle sequence. Animated a glass of whiskey and a variety of web slinging shots.
The Aviator: Setup and rendered a dense bank of clouds using houdini and proprietary Sony tools. Nominated for VES award.
Zathura: Setup tools in houdini and led a small team for a meteorite shower.
Ghost Rider: R&D'd the look of the wind creature, cracked up a rock creature, and made the Ghost Rider ride his motorcycle on water.
War of the Worlds: Created and rendered a massive cloud front for the super bowl teaser.