I have worked in lighting and look development for vfx, animated features, and game cinematics since 1998. I have been a lead on several projects over the years.
Work History
Owner/Chocolate Maker
LetterPress Chocolate
March 2014 - Present
Los Angeles, California
Microbatch bean to bar chocolate sourced direct from our partner farms.
Look Development Lead
Digital Domain
September 2022 - August 2024
Lookdev Lead on Secret Invasion - developed blending technique in Solaris using primvars provided from FX, animated displacement, along with three separate material sets each with their own complete set of textures.
Senior Look Development Artist
Digital Domain
January 2022 - August 2022
Los Angeles, California, United States
Senior Lighting Artist
Digital Domain
August 2021 - November 2021
Los Angeles, California, United States
Maya/Vray for characters and Houdini/Solaris/Redshift for environments on Spider-Man: No Way Home.
Lighter/Compositor
Sony Pictures Imageworks
August 2018 - November 2018
Culver City, CA
Keylighting and compositing on Into the Spider-verse, which won an Academy Award for Best Animated Film in 2019.
Senior Color & Lighting Technical Director
Sony Pictures Imageworks
April 2018 - August 2018
Culver City, CA
Key lighting and compositing on Smallfoot
Lighter/Compositor
Sony Pictures Imageworks
April 2018 - July 2018
Keylighting and compositing on Smallfoot
Senior Color & Lighting Technical Director
Sony Pictures Imageworks
April 2017 - June 2017
Culver City, California
Key lighting and compositing on Puppy!
Senior Lighting Technical Director
Sony Pictures Imageworks
May 2016 - August 2016
Culver City, California
Senior Lighting Artist on Storks
Senior Lighting Technical Director
Sony Pictures Imageworks
November 2014 - August 2015
culver city, ca
Look development and sequence key lighting
lighter/compositor
DreamWorks Animation
August 2012 - November 2014
Senior Color&Lighting; Technical Director
Sony Pictures Imageworks
January 2011 - August 2012
Culver City, CA
Lighting Lead on Hotel Transylvania
Look Development and Lighting Lead on Men in Black 3
Lighting and Compositing on Arthur Christmas
Lighting and Compositing on The Smurfs
Using Katana with Arnold renderer, and Nuke for compositing
Look Development TD
I
October 2008 - December 2010
Novato, CA
Look development and Lighting on Mars Needs Moms
Look development and Stereo Compositing on A Christmas Carol using Maya, proprietary RenderMan interface, and in-house look development software for material library creation, Nuke for compositing
Senior Lighting Technical Director
MPC
December 2007 - April 2008
London, United Kingdom
Lighting TD on The Chronicles of Narnia: Prince Caspian using Maya with proprietary RenderMan interface.
Senior Lighting Technical Director
Framestore
May 2007 - December 2007
London, United Kingdom
Sequence Lead on The Golden Compass using Maya and proprietary RenderMan interface.
Technical Director
The Orphanage
February 2007 - April 2007
San Francisco, CA
Look Development and Lighting Technical Director on Die Hard 4.0 using Maya, MentalRay, Photoshop, and After Effects.
Lighter/Compositor
Walt Disney Animation Studios
April 2006 - January 2007
Burbank, CA
Lighting and Compositing on Meet the Robinsons using Lumiere, Maya, RenderMan, and Shake.
Color&Lighting; Technical Director
Sony Pictures Imageworks
March 2004 - March 2006
Culver City, CA
Look development/shaders/textures for Open Season (2006) - used proprietary software ShaderMachine, Maya, Photoshop, and BIRPS (RenderMan).
Look development, lighting, compositing for The Polar Express (2004) using BIRPS, Maya, Bonzai.
Lighting Technical Director
The Orphanage
December 2003 - March 2004
San Francisco, CA
Lighting, shader development, and textures on The Day After Tomorrow (2004). 3dsmax with Brazil R/S, Maya with RenderMan Air, and Photoshop.
CG Artist
Blur Studio
February 2003 - December 2003
Venice, CA
Modeling, shaders, textures, and lighting on Mickey's Twice Upon a Christmas (released 2004). Shaders, lighting, and live-action compositing for Kids WB! ad campaign (2003). Using 3dsmax and Photoshop.
Freelance Artist
Four Square Productions
February 2001 - February 2003
San Diego, CA
3d Artist on St. Vincent De Paul's "Promiseland Ranch" television campaign, creating 20 minutes of animation revealing the topography and layout of the Ranch from USGS topology maps, and models from various archetectural design firms using 3dsmax, ElectricImage, and Photoshop.
Cinematics Artist
Midway Games
December 1999 - December 2002
San Diego, CA
Modeling, lighting, shaders, textures, compositing, motion graphics design for Midway Cinematics Division using Maya, Photoshop and After Effects. Publicity artwork using Maya and Photoshop for the Creative Services Division.
3d Artist
Kronos Incorporated
June 1998 - November 1999
Pasadena, CA
Models, shaders, textures, lighting, and compositing for the Playstation cinematic game Fear Effect using PowerAnimator, Photoshop, and Composer
Production Assistant
Caliban Filmworks
April 1998 - June 1998
Production assistant for Caliban Filmworks. Trained on Flint, Flame, and Inferno, and assisted with garbage mattes and rotoscoping for The X-Files Movie. 3d modeling, texturing, and compositing for Teaching Mrs. Tingle using PowerAnimator, Photoshop, and Flint.
Owner
MultiMedia Productions
June 1996 - April 1998
Wrightwood, CA
Web designer and graphic design for local news websites and real estate agents. Registered domain names through the National Science Foundation/NSI for over 300 clients. Graphic design for local telecommunications using Photoshop. Web design with CoffeeCup HTML, Adobe PageMill, Microsoft FrontPage, Dreamweaver, Java, and CSS.