Lee Wilson

Lee Wilson

Lead Cinematic Director / 18 yrs

Seattle, WA

Hire Me

Story and Cinematic Lead

Halo: Reach (2010)

Cinematic Designer

Halo 3 (2007)

Freelance Storyboard & Concept artist

Mindhunters (2005)

Freelance Storyboard & Concept artist

God of War (2005)

Freelance Storyboard & Concept artist

Halo 2 (2004)

Freelance Storyboard & Concept artist

Halo: Combat Evolved (2001)

Freelance Storyboard & Concept artist

Deep Blue Sea (1999)

Freelance Storyboard & Concept artist

The Fifth Element (1997)

Freelance Storyboard & Concept artist

The Long Kiss Goodnight (1996)

Computer Graphics

The Fly (1958)

Work History
  • Narrative and Cinematics Director

    Electronic Arts

    October 2021 - Present
    Seattle, Washington, United States
  • Story and Cinematics Lead

    V1 Interactive

    August 2016 - Present
    Greater Seattle Area
  • Cinematics Director

    Sucker Punch

    October 2014 - August 2016
    Greater Seattle Area

    IP pitch, story development, previs, gameplay camera, mocap, and cinematic work on numerous iterations culminating in Ghost of Tsushima.

  • Sr Cinematic Designer - Infamous: Second Son & First Light

    Sucker Punch

    May 2013 - October 2014
    Greater Seattle Area

    Narrative cutscenes camera layout and camera polish, mocap selects and edit, pre-visualization, in-engine lighting and DOF, additional gameplay custom camera

  • Cinematic Storyteller

    Independent

    June 2012 - May 2013

    Creative collaborator with game, film, vfx and commercial production including cinematic work for Infamous: Second Son - Sucker Punch Productions

  • Cinematic Lead - Destiny

    Bungie

    August 2010 - June 2012
    Greater Seattle Area
  • Story and Cinematic Lead - Halo: Reach

    Bungie

    September 2007 - August 2010
    Greater Seattle Area

    Creative core member responsible for overall development and direction of the story and cinematics

  • Cinematic Designer - Halo 3

    Bungie

    February 2005 - September 2007

    Cinematc Designer on Halo 3 and Halo 2 DLC

  • Freelance Storyboard & Concept artist

    Famous Frames

    May 1992 - February 2005
    Los Angeles and New York

    Collaborated with well-known creatives such as James Cameron, Luc Besson, Renny Harlin and the Beastie Boys on storyboards, concept art and character design for film, video game, music video and advertising productions, including:

    - MINDHUNTERS - Dimension Films
    - DEEP BLUE SEA - Warner Bros/Village Roadshow
    - THE LONG KISS GOODNIGHT - New Line Cinema
    - THE FIFTH ELEMENT - Columbia Pictures/Gaumont
    - TERMINATOR 2 3D: BATTLE ACROSS TIME - Lightstorm Entertainment
    - HALO 2 - Bungie Studios
    - GOD OF WAR - Sony Computer Entertainment
    - HALO: COMBAT EVOLVED - Bungie Studios
    - TWISTED METAL: BLACK - Incognito/Sony Computer Entertainment
    - TWISTED METAL 2 - SingleTrac/Sony Interactive Studios
    - TWISTED METAL - SingleTrac/Sony Interactive Studios
    - BODY MOVIN’, INTERGALACTIC - dir. Adam Yauch (AKA Nathanial Hornblower)

  • Art Director

    Foote, Cone & Belding

    November 1991 - May 1992
    Greater Chicago Area
  • Freelance Storyboard & Concept Artist

    Helicopter Studios

    July 1989 - August 1991
    London, United Kingdom

    Storyboard and concept services for all the major UK advertising agencies and production companies

  • Art Director

    Clarke Hooper Consulting

    September 1988 - July 1989
    London, United Kingdom
Education
  • Peoples Improv Theater

    2001 - 2004
  • Penny Templeton Studio

    1997 - 2004
  • New York University

    1996 - 1997
  • Amersham

    1986 - 1988
  • Eastbourne College of Art & Design

    1984 - 1986