I excel at thinking outside the box, problem-solving and all aspects of support. I am detail oriented, well-organized, expertise in streamlining communication between creative and technical departments and my ability to assess needs and solve technical issues empowers me to create solutions before problems arise.
I have over 20 years of experience in the Media & Entertainment industry as a Pipeline, 2D and 3D Technical Director, Nuke Compositor, Product Support Specialist.
I communicate well with both Engineers and Artists alike. I identify needs based on business direction, goals, and deliver focused solutions while considering budget and time. In a fast-paced production environment, my organizational skills and attention to detail ensure that projects remain on track.
I am a self-starter, quick learner and take pride in my work. I research to make well-informed decisions and am motivated to ensure the success of the company.
Digital Resume: Available upon request
Work History
Animation Escalation Specialist
Netflix Animation
September 2021 - Present
Pipeline Technical Director / Lead Nuke Compositor
WET Design
July 2017 - October 2020
Sun Valley, CA
Developed facility pipeline tools, processes and procedures for a scalable pipeline from the ground up.
Lead Nuke Compositor on all animated high definition videos presented to clients worldwide.
Pipeline configuration for Nuke, Shotgun and Shotgun Toolkit.
nuke compositor
Freeform
January 2017 - February 2017
Los Angeles, CA
Composite
Nuke Compositor / Technical Director (Freelance)
Deutsch
October 2016 - October 2016
Playa Vista, California 90066
Volkswagen / NatGeo 360 project - Nuke Technical Director
Bonneville Salt Flats 360°
https://www.youtube.com/watch?v=OFxfU2YgkEU
https://www.youtube.com/watch?v=eYdQ1Jrdt6c
Goblin Valley 360°
https://www.youtube.com/watch?v=iKZX51E9ntc
Fantasy Canyon 360°
https://www.youtube.com/watch?v=KFc04MnN20E
Ingrid Michaelson music video - Nuke Compositor
Senior Pipeline Technical Director
Rodeo FX
March 2016 - September 2016
Venice, CA
Develop and update facility pipeline tools and processes for RodeoFX facilities in Montreal, Quebec City and Los Angeles.
Pipeline Developer
LegionVFX
August 2015 - February 2016
Los Angeles, CA
Pipeline Development for Shotgun, Shotgun Toolkit, Nuke, Aspera
Origin Digital Studios
March 2014 - June 2015
Develop facility pipeline tools, processes and procedures for a scalable pipeline, from ingest thru delivery within the Burbank and New York facilities.
Pipeline Lead, Compositing and Animation Technical Director
Technical Freelance Positions
1999 - December 2013
Greater Los Angeles Area
Focused on developing Pipeline processes, tools and procedures for film, television and the military for:
• LegionVFX
• RGH Entertainment / Rubicon Group Holding
• Deluxe / StereoD
• ICOvfx
• OOOii
• ReelFX
Played a key role in establishing and evolving key requirements for new processes and tools to continually increase the efficiency and scalability of departmental production operations.
Guided digital content creators through initial on-boarding process to ensure standardized workflows were set and working.
Single point of contact on technical issues with digital content creators.
Created, deployed and managed LUTs, troubleshot color concerns and managed color pipeline, digital dailies and image transcoding.
Automated custom environment setup, tool/plugin installations.
Created review processes for digital content creation departments.
Liaison between technology, production management and front-end/back-end digital content creators.
Tracked and executed projects aimed at implementing new processes, improving existing processes and triaging services from a Support Operations level.
Coordinated and managed the development, deployment and implementation of new or evolving processes in support of digital content creators and Production Management.
Created and contributed to technical documentation via web docs/wiki as needed by digital content creators, technology and production management. Stayed up to date on operational processes, tools used and underlying technology.
Continually sought to improve system software utilization, functionality, operational efficiency and reporting capabilities.
Participated in special needs projects as needed by technology and Production Management.
Coordinated, planned, developed and executed software installations, configurations, legacy software and tools migration, user account and system customizations for production roll-outs.
Senior Pipeline Technical Director
RGH Themed Entertainment
2012 - 2013
Woodland Hills, CA
Develop and update facility pipeline tools and processes for the Los Angeles facility.
Senior Pipeline Technical Director / Nuke Technical Director
Pixomondo
2010 - 2012
Burbank, CA
Developed facility pipeline tools, processes and procedures for a scalable pipeline within the Burbank facility in addition to global Pixomondo facilities.
Senior 2D/3D Digital Compositor / Lighting Technical Director
Artistic Freelance Positions
1997 - 2011
Greater Los Angeles Area
Finishing Senior Digital Compositor on a variety of award winning Feature Films, Television, Music Videos and Commercials for:
• Sony Imageworks
• Digital Domain
• Rhythm & Hues
• Motion Theory
• SpeedShape
• Zoic Studios
• Rokit
• Yu+Co
• EngineRoom
• FuriousFX
• CafeFX
• AceFx
• Optical Illusion
• Dream Quest Images
Digital compositing, stereoscopic compositing, color correction/matching, set extension, compositing effects, marker/rig removal, matchmoving, rotoscoping, green screen removal, 2D & 3D tracking, CG integration, dust busting, scratch removal, rendering & painting, lighting/shading, troubleshooting and overseeing technical integrity of shots.
Comprehensive understanding of Nuke, high dynamic range source material, working in 2D and 3D space and utilization of multiple render passes, source materials including film, video, CG and digital assets to create a cohesive image.
Standardized and created compositing templates, python and script based tools, UI and workflows to improve efficiency.
Pipeline and Animation Technical Director
DreamWorks Animation
2003 - 2005
Glendale, CA
Provided support and development of tools and procedures to extend and enhance the Animation pipeline.
Assisted digital content creators with troubleshooting of shots.
Cross-over support for multiple departments, including Animation, Layout, Rigging and Animation Technology.
Ensured software development follows studio policies and guidelines.
Worked closely with other Technical Directors, Production Supervisors, VFX Supervisors, and Animation Technology to maintain and further the production pipeline.
Technical Director for the Animation pipeline, Maya and DreamWorks proprietary software.
Streamlined, serviced, designed and automated digital content creator and departmental workflows.
Studio Technical Director/Software Support
big idea
1999 - November 2002
Greater Chicago Area
Single point of contact for hardware and software technical issues.
Served as the studio-wide Technical Director, supporting Modeling thru Compositing and the 3D design print team.
Facilitated internal training programs with an emphasis on Maya, Shake and Nuke.
Fixed, tracked and reported proprietary and third-party software application bugs.
Streamlined and automated procedures for artist and departmental workflows.
Serviced, purchased, and updated studio-wide third-party software configurations.
Liaison between BigIdea and software vendors, resellers and product managers.
Managed Alpha and Beta software testing phases for production testing, coordinating scheduled software and testing releases as well as interfacing and capturing all feedback from individual testers.
Researched and tested third-party software solutions studio-wide and for the 3D design print team.
Managed, researched and tested the transition of Unix based systems to Linux.
Senior Applications Engineer/Trainer
Autodesk
1991 - 1997
Santa Barbara, California Area
Provided all aspects of customer support, technical documentation creation, real-time problem solving, developing and conducting training classes and on-site consulting worldwide.
As a senior team member, worked closely with R&D, Marketing, Technical Sales and provided workflow solutions.
I started with this company when it was young and still named Wavefront Technologies. In 1995, Silicon Graphics (SGI) purchased Wavefront Technologies and Alias Research and merged the two companies to create Alias|Wavefront. In 2008, Alias|Wavefront was purchased by Autodesk.