Dan Walker

Dan Walker

Lead Technical Director / Senior Digital Compositor

Los Angeles

Hire Me

Digital Compositor

The Blacklist: Redemption (2017)

Digital Compositor

Criminal Minds: Beyond Borders (2016)

Digital Compositor

Shadowhunters: The Mortal Instruments (2016)

Pipeline Supervisor

Limitless (2015)

Pipeline Supervisor

Scorpion (2014)

Pipeline Supervisor

Sleepy Hollow (2013)

Senior Experience Visualizer


Stereoscopic Compositor

Harry Potter and Deathly Hallows: Part 2 (2011)

digital compositor

Mission: Impossible - Ghost Protocol (2011)


G-Force (2009)

digital compositor

Speed Racer (2008)

digital compositor

Pirates of the Caribbean: At World's End (2007)

Pipeline TD

Game of Thrones (2011)

digital compositor

Gamer (2009)

digital compositor

Terra Nova (2011)

Pipeline TD

Beautiful Creatures (2013)

Pipeline TD

Hawaii Five-O (2010)

digital compositor

Why Did I Get Married Too? (2010)

digital compositor

The Ugly Truth (2009)

digital compositor

Underworld: Rise of the Lycans (2009)

digital compositor

Dance Flick (2009)

digital compositor

Race to Witch Mountain (2009)

Digital Artist

Meet the Robinsons (2007)

Animation TD

Flushed Away (2006)

Animation TD

Over The Hedge (2006)


Night at the Museum (2006)

digital compositor

Garfield: A Tail of Two Kitties (2006)

Animation TD

Shark Tale (2004)

technical director

Jonah: A VeggieTales Movie (2002)

digital compositor

Rush Hour (1998)

digital compositor

Deep Rising (1998)

digital compositor

Mighty Joe Young (1998)

digital compositor

George of the Jungle (1997)

digital compositor

Flubber (1997)

Pipeline TD

Fringe (2008)

Pipeline TD

Grimm (2011)

Pipeline TD

Spring Breakers

Pipeline TD

The Hunger Games (2012)

digital compositor

Mockingbird Lane (2012)

layout TD

Father of the Pride (2004)

technical director

G.I. Joe: Spytroops the Movie (2003)

I excel at thinking outside the box, problem-solving and all aspects of support. I am detail oriented, well-organized, expertise in streamlining communication between creative and technical departments and my ability to assess needs and solve technical issues empowers me to create solutions before problems arise.

I have over 20 years of experience in the Media & Entertainment industry as a Pipeline, 2D and 3D Technical Director, Nuke Compositor, Product Support Specialist.

I communicate well with both Engineers and Artists alike. I identify needs based on business direction, goals, and deliver focused solutions while considering budget and time. In a fast-paced production environment, my organizational skills and attention to detail ensure that projects remain on track.

I am a self-starter, quick learner and take pride in my work. I research to make well-informed decisions and am motivated to ensure the success of the company.

Digital Resume: Available upon request
Work History
  • Pipeline Technical Director / Lead Nuke Compositor

    WET Design

    July 2017 - October 2020
    Sun Valley, CA

    Developed facility pipeline tools, processes and procedures for a scalable pipeline from the ground up.

    Lead Nuke Compositor on all animated high definition videos presented to clients worldwide.

    Inside WET: https://youtu.be/M3lCopwPaXY
    GOT Tribute: https://zerply.com/r/29FehHhK/game-of-thrones-at-bellagio-water-show

  • Pipeline Engineer

    Sony Pictures Entertainment

    February 2017 - March 2017
    Greater Los Angeles Area

    Pipeline configuration for Nuke, Shotgun and Shotgun Toolkit.

  • nuke compositor


    January 2017 - February 2017
    Los Angeles, CA


  • Nuke Compositor / Technical Director (Freelance)


    October 2016 - October 2016
    Playa Vista, California 90066

    Volkswagen / NatGeo 360 project - Nuke Technical Director

    Bonneville Salt Flats 360°

    Goblin Valley 360°

    Fantasy Canyon 360°

    Ingrid Michaelson music video - Nuke Compositor

  • Senior Pipeline Technical Director

    Rodeo FX

    March 2016 - September 2016
    Venice, CA

    Develop and update facility pipeline tools and processes for RodeoFX facilities in Montreal, Quebec City and Los Angeles.

  • Pipeline Developer


    August 2015 - February 2016
    Los Angeles, CA

    Pipeline Development for Shotgun, Shotgun Toolkit, Nuke, Aspera

  • Origin Digital Studios

    March 2014 - June 2015

    Develop facility pipeline tools, processes and procedures for a scalable pipeline, from ingest thru delivery within the Burbank and New York facilities.

  • Pipeline Lead, Compositing and Animation Technical Director

    Technical Freelance Positions

    1999 - December 2013
    Greater Los Angeles Area

    Focused on developing Pipeline processes, tools and procedures for film, television and the military for:
    • LegionVFX
    • RGH Entertainment / Rubicon Group Holding
    • Deluxe / StereoD
    • ICOvfx
    • OOOii
    • ReelFX
    Played a key role in establishing and evolving key requirements for new processes and tools to continually increase the efficiency and scalability of departmental production operations.
    Guided digital content creators through initial on-boarding process to ensure standardized workflows were set and working.
    Single point of contact on technical issues with digital content creators.
    Created, deployed and managed LUTs, troubleshot color concerns and managed color pipeline, digital dailies and image transcoding.
    Automated custom environment setup, tool/plugin installations.
    Created review processes for digital content creation departments.
    Liaison between technology, production management and front-end/back-end digital content creators.
    Tracked and executed projects aimed at implementing new processes, improving existing processes and triaging services from a Support Operations level.
    Coordinated and managed the development, deployment and implementation of new or evolving processes in support of digital content creators and Production Management.
    Created and contributed to technical documentation via web docs/wiki as needed by digital content creators, technology and production management. Stayed up to date on operational processes, tools used and underlying technology.
    Continually sought to improve system software utilization, functionality, operational efficiency and reporting capabilities.
    Participated in special needs projects as needed by technology and Production Management.
    Coordinated, planned, developed and executed software installations, configurations, legacy software and tools migration, user account and system customizations for production roll-outs.

  • Senior Pipeline Technical Director

    RGH Themed Entertainment

    2012 - 2013
    Woodland Hills, CA

    Develop and update facility pipeline tools and processes for the Los Angeles facility.

  • Senior Pipeline Technical Director / Nuke Technical Director


    2010 - 2012
    Burbank, CA

    Developed facility pipeline tools, processes and procedures for a scalable pipeline within the Burbank facility in addition to global Pixomondo facilities.

  • Senior 2D/3D Digital Compositor / Lighting Technical Director

    Artistic Freelance Positions

    1997 - 2011
    Greater Los Angeles Area

    Finishing Senior Digital Compositor on a variety of award winning Feature Films, Television, Music Videos and Commercials for:
    • Sony Imageworks
    • Digital Domain
    • Rhythm & Hues
    • Motion Theory
    • SpeedShape
    • Zoic Studios
    • Rokit
    • Yu+Co
    • EngineRoom
    • FuriousFX
    • CafeFX
    • AceFx
    • Optical Illusion
    • Dream Quest Images
    Digital compositing, stereoscopic compositing, color correction/matching, set extension, compositing effects, marker/rig removal, matchmoving, rotoscoping, green screen removal, 2D & 3D tracking, CG integration, dust busting, scratch removal, rendering & painting, lighting/shading, troubleshooting and overseeing technical integrity of shots.
    Comprehensive understanding of Nuke, high dynamic range source material, working in 2D and 3D space and utilization of multiple render passes, source materials including film, video, CG and digital assets to create a cohesive image.
    Standardized and created compositing templates, python and script based tools, UI and workflows to improve efficiency.

  • Pipeline and Animation Technical Director

    DreamWorks Animation

    2003 - 2005
    Glendale, CA

    Provided support and development of tools and procedures to extend and enhance the Animation pipeline.
    Assisted digital content creators with troubleshooting of shots.
    Cross-over support for multiple departments, including Animation, Layout, Rigging and Animation Technology.
    Ensured software development follows studio policies and guidelines.
    Worked closely with other Technical Directors, Production Supervisors, VFX Supervisors, and Animation Technology to maintain and further the production pipeline.
    Technical Director for the Animation pipeline, Maya and DreamWorks proprietary software.
    Streamlined, serviced, designed and automated digital content creator and departmental workflows.

  • Studio Technical Director/Software Support

    big idea

    1999 - November 2002
    Greater Chicago Area

    Single point of contact for hardware and software technical issues.
    Served as the studio-wide Technical Director, supporting Modeling thru Compositing and the 3D design print team.
    Facilitated internal training programs with an emphasis on Maya, Shake and Nuke.
    Fixed, tracked and reported proprietary and third-party software application bugs.
    Streamlined and automated procedures for artist and departmental workflows.
    Serviced, purchased, and updated studio-wide third-party software configurations.
    Liaison between BigIdea and software vendors, resellers and product managers.
    Managed Alpha and Beta software testing phases for production testing, coordinating scheduled software and testing releases as well as interfacing and capturing all feedback from individual testers.
    Researched and tested third-party software solutions studio-wide and for the 3D design print team.
    Managed, researched and tested the transition of Unix based systems to Linux.

  • Senior Applications Engineer/Trainer


    1991 - 1997
    Santa Barbara, California Area

    Provided all aspects of customer support, technical documentation creation, real-time problem solving, developing and conducting training classes and on-site consulting worldwide.
    As a senior team member, worked closely with R&D, Marketing, Technical Sales and provided workflow solutions.
    I started with this company when it was young and still named Wavefront Technologies. In 1995, Silicon Graphics (SGI) purchased Wavefront Technologies and Alias Research and merged the two companies to create Alias|Wavefront. In 2008, Alias|Wavefront was purchased by Autodesk.