For 28+ years now, Damon Bard has been working as a freelance artist in the entertainment industry primarily as a sculptor but also as a development artist and designer of characters and creatures. Since then, he has contributed to nearly 35+ films and other various projects during his career.
Work History
Character Designer- Watership Down
WATERSHIP DOWN LIMITED
December 2016 - May 2017
Character designer for the Netflix/BBC (4 X 1 hour CG animated mini-series) re-telling of the classic Richard Adams tale.
3D Designer
Snap Inc.
March 2017 - April 2017
Character Visual Development Artist (Traditional & Digital)
Onyx Films
October 2012 - July 2014
The Little Prince
-directed by Mark Osbourne-
Character Visual Development Artist responsible for sculptural design development and to aide in defining the style of 5 main characters for the project. Traditional maquettes were scanned to be the basis for CG character assets.
Additional digital visual development/design and art direction done on 30+ other characters, in ZBrush.
Character Visual Development Artist
Starburns Industries
April 2014 - June 2014
Freelance Sculptor/Designer
Tippett Studio
1996 - March 2014
Various roles/responsibilities ranging from Creature/Character Visual Development, concept design, sculpting, mold-making, model-making, painting, set dressing, lighting, rigging, puppeteering, animating and other traditional film making techniques.
Projects include:
Mad God
Mutant Land
Enchanted
Son of the Mask
Starship Troopers II : Hero of the Federation
League of Extraordinary Gentlemen
Blockbuster Video (Carl and Ray)
Evolution
Cats and Dogs
Hollow Man
The Haunting
My Favorite Martian
Character Visual Development Artist / Sculptor
ShadeMaker Productions, Inc. (Cinderbiter)
March 2011 - August 2012
S.F.
Henry Selick's: The Shadow King
Sculpture Dept lead. Responsible for sculptural design development and to aide in defining the style of all main and most secondary characters for design establishment and stop-motion puppet processes.
Art direction of CG modeling dept and sculpt dept liaison to the puppet/fabrication dept.
Character Visual Development Artist
Happy Product
2010 - 2011
Character Visual Development Artist responsible for sculptural design development and to aide in defining the style of the characters.
Freelance Sculptor/Designer
DreamWorks Animation
2002 - 2010
Feature Visual Development.
Character Visual Development Artist responsible for sculptural design development and to aide in defining the style of the characters. Traditional maquettes were scanned to be the basis for CG character assets.
Projects include:
The Croods
Kung Fu Panda I & II
How to Train your Dragon
Monsters v/s Aliens
Bee Movie
Over the Hedge
Sculptor/visual development
Imagi Animation Studios
2009 - 2009
Greater Los Angeles Area
Tusker
Character Visual Development Artist responsible for sculptural design development and to aide in defining the style of the characters. Traditional maquettes were scanned to be the basis for CG character assets.
Freelance Sculptor/Designer
Laika
2005 - 2008
Coraline
Sculpture Dept Lead. Responsible for sculptural design development and to aide in defining the style of all main characters for design establishment and stop-motion puppet processes.
Art direction of CG modeling dept.
Freelance Sculptor/Designer
Sony Pictures Animation
2006 - 2006
Surfs Up
Character Visual Development Artist responsible for defining 2D drawings into 3D designs of the main characters for the project.
Freelance Sculptor/Designer
Industrial Light & Magic
2004 - 2004
Star Wars Episode III: Revenge of the Sith
Sculptor/Modelmaker Mustafar lava fields.
Freelance Sculptor/Designer
DreamWorks Animation
1996 - 2002
Feature Visual Development.
Character Visual Development Artist responsible for sculptural design development and to aide in defining the style of the characters. Traditional maquettes were scanned to be the basis for CG character assets.
Sculpture Dept Head. Responsible for sculptural design development of all main and most secondary characters for design establishment and stop-motion puppet processes and also for full scale makeups and bodysuits.