Damon Bard

Damon Bard

Character/Creature Visual Development Artist

Senior Visual Development / 29 yrs

San Francisco, CA

Hire Me

Sculptor

Wendell & Wild (2022)

Stagecraft

Mad God (2022)

Sculptor

Sausage Party (2016)

Additional Fabrication / Character Designer

greatest party story ever (2016)

Character Visual Development Artist

The Little Prince (2016)

Sculptor

Evolution (2016)

Visual Development Artist

Hyperdimension Neptunia U: Action Unleashed (2015)

Additional Visual Development

Kung Fu Panda 2 (2011)

Lead Character Visual Development Artist

Coraline (2009)

Character Visual Development Artist

Monsters vs Aliens (2009)

Character Visual Development Artist

Kung Fu Panda (2008)

Sculptor

Enchanted (2007)

Sculptor

Bee Movie (2007)

Sculptor

Surf's Up (2007)

Sculptor

Shrek The Third (2007)

Character Visual Development Artist

Ratatouille (2007)

Sculptor

Over The Hedge (2006)

Sculptor

Madagascar (2005)

Model Maker / Sculptor

Star Wars: Episode III - Revenge of the Sith (2005)

Sculptor

Son of the Mask (2005)

Sculptor

Shrek 2 (2004)

Sculptor

Starship Troopers 2: Hero of the Federation (2004)

Creature Visual Development Artist

The League of Extraordinary Gentlemen (2003)

Sculptor

Cats & Dogs (2001)

Character Designer

Monkeybone (2001)

Sculptor

Hollow Man (2000)

Sculptor

The Haunting (1999)

Sculptor

My Favorite Martian (1999)

Sculptor

The PJ's (1999)

Sculptor

Antz (1998)

Sculptor

James and the Giant Peach (1996)

For 28+ years now, Damon Bard has been working as a freelance artist in the entertainment industry primarily as a sculptor but also as a development artist and designer of characters and creatures. Since then, he has contributed to nearly 35+ films and other various projects during his career.
Work History
  • Character Designer- Watership Down

    WATERSHIP DOWN LIMITED

    December 2016 - May 2017

    Character designer for the Netflix/BBC (4 X 1 hour CG animated mini-series) re-telling of the classic Richard Adams tale.

  • 3D Designer

    Snap Inc.

    March 2017 - April 2017
  • Character Visual Development Artist (Traditional & Digital)

    Onyx Films

    October 2012 - July 2014

    The Little Prince
    -directed by Mark Osbourne-

    Character Visual Development Artist responsible for sculptural design development and to aide in defining the style of 5 main characters for the project. Traditional maquettes were scanned to be the basis for CG character assets.

    Additional digital visual development/design and art direction done on 30+ other characters, in ZBrush.

  • Character Visual Development Artist

    Starburns Industries

    April 2014 - June 2014
  • Freelance Sculptor/Designer

    Tippett Studio

    1996 - March 2014

    Various roles/responsibilities ranging from Creature/Character Visual Development, concept design, sculpting, mold-making, model-making, painting, set dressing, lighting, rigging, puppeteering, animating and other traditional film making techniques.

    Projects include:
    Mad God
    Mutant Land
    Enchanted
    Son of the Mask
    Starship Troopers II : Hero of the Federation
    League of Extraordinary Gentlemen
    Blockbuster Video (Carl and Ray)
    Evolution
    Cats and Dogs
    Hollow Man
    The Haunting
    My Favorite Martian

  • Character Visual Development Artist / Sculptor

    ShadeMaker Productions, Inc. (Cinderbiter)

    March 2011 - August 2012
    S.F.

    Henry Selick's: The Shadow King

    Sculpture Dept lead. Responsible for sculptural design development and to aide in defining the style of all main and most secondary characters for design establishment and stop-motion puppet processes.

    Art direction of CG modeling dept and sculpt dept liaison to the puppet/fabrication dept.

  • Character Visual Development Artist

    Happy Product

    2010 - 2011

    Character Visual Development Artist responsible for sculptural design development and to aide in defining the style of the characters.

  • Freelance Sculptor/Designer

    DreamWorks Animation

    2002 - 2010

    Feature Visual Development.

    Character Visual Development Artist responsible for sculptural design development and to aide in defining the style of the characters. Traditional maquettes were scanned to be the basis for CG character assets.

    Projects include:

    The Croods
    Kung Fu Panda I & II
    How to Train your Dragon
    Monsters v/s Aliens
    Bee Movie
    Over the Hedge

  • Sculptor/visual development

    Imagi Animation Studios

    2009 - 2009
    Greater Los Angeles Area

    Tusker

    Character Visual Development Artist responsible for sculptural design development and to aide in defining the style of the characters. Traditional maquettes were scanned to be the basis for CG character assets.

  • Freelance Sculptor/Designer

    Laika

    2005 - 2008

    Coraline

    Sculpture Dept Lead. Responsible for sculptural design development and to aide in defining the style of all main characters for design establishment and stop-motion puppet processes.

    Art direction of CG modeling dept.

  • Freelance Sculptor/Designer

    Sony Pictures Animation

    2006 - 2006

    Surfs Up

    Character Visual Development Artist responsible for defining 2D drawings into 3D designs of the main characters for the project.

  • Freelance Sculptor/Designer

    Industrial Light & Magic

    2004 - 2004

    Star Wars Episode III: Revenge of the Sith

    Sculptor/Modelmaker Mustafar lava fields.

  • Freelance Sculptor/Designer

    DreamWorks Animation

    1996 - 2002

    Feature Visual Development.

    Character Visual Development Artist responsible for sculptural design development and to aide in defining the style of the characters. Traditional maquettes were scanned to be the basis for CG character assets.

    Projects include:

    Shrek 2
    Madagascar
    Monster.com (Trump)
    Tusker
    Antz

  • Freelance Sculptor/Designer

    Pixar

    2001 - 2001

    Character Visual Development.

    Ratatouille

  • Freelance Sculptor/Designer

    Electronic Arts

    2001 - 2001
  • Character Visual Development Artist/Sculptor

    1492 Pictures & 20th Century Fox

    1999 - 2000
    Greater Los Angeles Area & SF Bay Area

    MonkeyBone

    Sculpture Dept Head. Responsible for sculptural design development of all main and most secondary characters for design establishment and stop-motion puppet processes and also for full scale makeups and bodysuits.

  • Freelance Sculptor/Designer

    M-5 Industries

    1996 - 1998
  • Freelance Sculptor/Designer

    Rob Bottin Productions

    1996 - 1996

    Deep Rising

  • Freelance Sculptor/Designer

    Skellington Productions

    1993 - 1995

    James and the Giant Peach

Education
  • Gnomon School of Visual Effects

    April 2015 - ?
  • Vaugel Sculpture Studio

    1993 - 1993