Award winning Visual Effects Supervisor with 20 years production experience in CGI & VFX. Ability to work at any level from team lead to solo freelancer. Focused on Film, Broadcast and Commercials.
Specialties: 3D supervision, Budgets, Scheduling,
Design, modeling, textures, lighting, animation, compositing, editing
3ds max, maya, nuke, digital fusion, after effects
Work History
VFX Supervisor
Industrial Light & Magic
November 2020 - April 2022
Los Angeles, CA
Associate Visual Effects Supervisor
Industrial Light & Magic
December 2020 - September 2021
VFX Supervisor
Umma
September 2020 - November 2020
Los Angeles, CA
CG Supervisor
ScanlineVFX
December 2017 - September 2020
Marina del Rey, CA
CG Supervisor
Picture Shop
July 2016 - November 2017
Freelance
June 2016 - July 2016
Titles/Logos/Commercials/Pitch projects
Scene Assembly/Shading/Lighting
3dsmax/maya
V-Ray/Arnold
Imaginary Forces
May 2016 - June 2016
Produced material for a pitch and worked on graphics for an upcoming title animation.
Maya/V-Ray
CG Supervisor
Uncharted Territory
October 2015 - May 2016
Supporting Digital Effects supervisor in completing a variety of shots for Independence Day: Resurgence.
Responsible for review & approval of shots delivered by external (overseas) matchmove vendor
Direct supervision of artists
VFX Supervisor
Pixomondo
October 2013 - October 2015
VFX Supe - Hubei in the Air. 5 minute immersive film experience, projected on 150 degree dome, rendered at 6.5K. * Nominated for VES Outstanding Visual Effects in a Special Venue Project.
FX Supe - Impossible. Chinese fantasy/action feature. Responsible for internal FX team & European vendor. 3ds max, maya, Houdini.
CG Supervisor
Legendary Pictures
August 2013 - October 2013
Legendary Pictures. Studio Art Department - Assisting in development of hero CG character.
Shading, lighting and compositing. 3ds max, nuke.
CG Lead
Imaginary Forces
June 2013 - August 2013
Optimized lighting/rendering pipeline
Look development
maya/V-Ray
CG Supervisor
Pixomondo
October 2010 - May 2013
CG Supe - After Earth
DFX Supe - Snow White & the Huntsman
CG Supe - Journey 2: The Mysterious Island
CG Supe - Fast Five
Prime Focus World
January 2010 - October 2010
Suckerpunch
Developed exterior & interior light rigs for train sequence
Texture & shader setups
Responsible for getting shots cleanly from animation through to comp
VFX Generalist
Prime Focus World
November 2008 - November 2009
Dragonball Z, G.I. Joe. The Tree of Life, Avatar
Lighting, Rendering, Shading, Modeling... whatever's needed :)
Government of Canada
August 2009 - August 2009
Evaluating applicants for the Graphics Animation and New Media Canada network as part of the 2009 Competition for New Networks, administered by the Networks of Centres of Excellence.
CG Supervisor
Digital Dimension
May 2006 - October 2008
Responsible for hiring, training and ongoing support of 3D artists.
I worked on set & with client-side supervisors and ensured notes were addressed.
Close collaboration with DFX Supe/Comp Supe to ensure handoffs from 3D to 2D were smooth & efficient.
Visual Effects Consultant
Digital Eye Candy
August 2006 - August 2006
Delivered lectures on lighting & effects (smoke, fire, rain), focusing on observation of real-life examples and how to best emulate this using digital tools.
Worked alongside 3D crew applying classroom theory to shots in production as part of their Maya/Renderman pipeline.
Senior CG Artist
Digital Dimension
February 2002 - May 2006
Model, shading & lighting, animation, effects animation, title design
Touched on most aspects of 3D, and would see shots through to completion
3ds max, VRay, mental ray, Thinking Particles, Softimage, Digital Fusion, After Effects
Technical Director
Nueart Pictures
February 2000 - November 2002
CG animation studio, creator of AeroTroopers: The Nemeclous Crusade.
Daily management of art team, technical problem solving, evaluation of new applications. Ran 'finishing' team, responsible for setting the final look of the film. Held weekly demo sessions to educate artists on available tools in 3ds max 4. Designed and established production workflow (including techniques for working in & rendering layers, naming conventions, directory structure). Established and maintain beta test relationship with discreet and key developers. Expanded render farm to 48 servers.
Senior Artist
HyperImage Entertainment
September 1999 - February 2000
Helped create 3 episodes of 'Roughnecks: The StarShip Troopers Chronicles"
Keyframe creature animation. Geometry & texture conversion from Lightwave to 3ds max, set lighting, facial animation, motion capture assignment & secondary animation (hands, eyes etc). Developed maxscripts to accelerate facial animation, and automate repetitive tasks.
Art Director
Tremor Entertainment
October 1998 - July 1999
Supported art team, providing solutions to technical problems. Created low poly models for game demos, and led the art team in production of cinematic sequences demonstrating game concepts. Established an internship program, which included the interviewing, hiring and training of the artists & animators.
The Design League
February 1997 - September 1998
Devised all art policy, including decisions on software purchases. Interview, recruit and train artists. Provide 3ds max & Power Animator support to external developers (during production of Men in Black PC). Provide rendered artwork for GameFans monthly magazine and website.
Creative Technology Manager
BITS Corporation
March 1993 - September 1996
Recruitment, training and ongoing support of 13 artists. As CG Supervisor I worked with an in-house team producing a 5 minute cartoon for presentation to Nintendo. Attesting to the quality we achieved, the cartoon was selected for viewing at Autodesks Electronic Festival throughout Siggraph 1996.
Autodesk
May 1991 - March 1993
Provide phone support to dealer network and end users of 3D Studio. I also created marketing and presentation images which were published in a variety of magazines. Speaking at graphics conferences and specialist shows throughout Europe.
Technical Writer
Autodesk
March 1990 - May 1991
As Technical Writer I localised AutoCAD & AutoSketch documentation, adding graphics using FrameMaker on a Sun Sparcstation. During this time, I spent a number of months in Sausalito at Autodesk Inc. working with the AutoCAD programmers, writing the Installation Guide and Reference Manual for AutoCAD 11.
Quality Control Technician
Autodesk
June 1989 - March 1990
Running regression tests on AutoCAD, AutoSketch, AutoShade, Generic CAD and AutoCAD AEC
Communication Network Architects
July 1987 - June 1989
Design and implementation of database systems for CNAs clients using SSADM. Redesigned in-house systems using Clipper and Dbase III+. Acted as consultant, meeting clients and discussing their system requirements. Trained users on the database systems I designed and provided support on CADVANCE. I spent a year drafting architectural plans for on-site use by the companys surveyors.
Guy's and St Thomas' NHS Foundation Trust
1985 - 1987
My first job after leaving school. The title was a mouthful, but it was an amazing start to my working career, exposing me to art, design and early computers
- Designing & Producing documentation for medical students
- Medical Illustration
- Statistical Analysis using punchcard system & hospital mainframe