Andrew Roberts

Andrew Roberts

Supervisor VFX Supervisor / 21 yrs

Los Angeles

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Visual Effects Supervisor

Joker: Folie à Deux (2024)

Visual Effects Production Supervisor

Rez Ball (2024)

Visual Effects On-Set Supervisor

Killers of the Flower Moon (2023)

Visual Effects On-Set Supervisor

The Creator (2023)

Visual Effects On-Set Supervisor

Haunted Mansion (2023)

Additional Plate Supervision

Babylon (2022)

Visual Effects Supervisor

The Santa Clause (2022)

Virtual Production "Brain Bar" Crew

Obi-Wan Kenobi (2022)

Visual Effects Supervisor

Umma (2022)

Computer Graphics Supervisor

Godzilla vs. Kong (2021)

Visual Effects Supervisor

Cops and Robbers (2020)

Computer Graphics Supervisor

Gemini Man (2019)

Computer Graphics Supervisor

Black Panther (2018)

Animation Technical Director

Our Cartoon President (2018)

Computer Graphics Supervisor

The Mick (2017)

Computer Graphics Supervisor

Aquaman (2016)

Pre-Vis, Generalist TD

Spectral (2016)

Computer Graphics Supervisor

MacGyver (2016)

Computer Graphics Supervisor

Lethal Weapon (2016)

Sequence Supervisor

Impossible (2015)

Visual Effects Supervisor

Flying Over Hubei (2014)

Computer Graphics Supervisor

NCIS: New Orleans (2014)

Computer Graphics Supervisor

Gotham (2014)

Computer Graphics Supervisor

Orange is the New Black (2013)

Visual Effects Consultant

The Lift (2013)

CG Supervisor

Fast Five (2011)

Lighting And Rendering Supervisor

Sucker Punch (2011)

Computer Graphics Supervisor

The Warrior's Way (2010)

Computer Graphics Supervisor

The Walking Dead (2010)

Computer Graphic Supervisor / Computer Graphics Supervisor

Hawaii Five-O (2010)

VFX Generalist

Avatar (2009)

Computer Graphics Supervisor

The Middle (2009)

Computer Graphics Supervisor

The Pink Panther 2 (2009)

CG Supervisor

Mirrors (2008)

Computer Graphics Supervisor

Get Smart (2008)

Computer Graphics Supervisor

Rendition (2007)

Computer Graphics Supervisor

Live Free or Die Hard (2007)

Lead Computer Graphics Supervisor

Bury My Heart At Wounded Knee (2007)

Digital Effects Artist

Firehouse Dog (2007)

Computer Graphics Supervisor

Blades of Glory (2007)

CG Supervisor

Norbit (2007)

Computer Graphics Supervisor

Epic Movie (2007)

Digital Effects Artist

Charlotte's Web (2006)

Title Sequence Designer

Right at Your Door (2006)

Digital Effects Artist

Mr. & Mrs. Smith (2005)

Digital Effects Artist

Super Bowl XXXIX (2005) (2005)

Digital Effects Artist

A Cinderella Story (2004)

Digital Effects Artist

Torque (2004)

Digital Effects Artist

Elf (2003)

Computer Graphics Supervisor

NCIS (2003)

Digital Effects Artist

Cradle 2 the Grave (2003)

Award winning Visual Effects Supervisor with 20 years production experience in CGI & VFX. Ability to work at any level from team lead to solo freelancer. Focused on Film, Broadcast and Commercials.

Specialties: 3D supervision, Budgets, Scheduling,
Design, modeling, textures, lighting, animation, compositing, editing
3ds max, maya, nuke, digital fusion, after effects
Work History
  • VFX Supervisor

    Industrial Light & Magic

    November 2020 - April 2022
    Los Angeles, CA
  • Associate Visual Effects Supervisor

    Industrial Light & Magic

    December 2020 - September 2021
  • VFX Supervisor

    Umma

    September 2020 - November 2020
    Los Angeles, CA
  • CG Supervisor

    ScanlineVFX

    December 2017 - September 2020
    Marina del Rey, CA
  • CG Supervisor

    Picture Shop

    July 2016 - November 2017
  • Freelance

    June 2016 - July 2016

    Titles/Logos/Commercials/Pitch projects
    Scene Assembly/Shading/Lighting
    3dsmax/maya
    V-Ray/Arnold

  • Imaginary Forces

    May 2016 - June 2016

    Produced material for a pitch and worked on graphics for an upcoming title animation.
    Maya/V-Ray

  • CG Supervisor

    Uncharted Territory

    October 2015 - May 2016

    Supporting Digital Effects supervisor in completing a variety of shots for Independence Day: Resurgence.
    Responsible for review & approval of shots delivered by external (overseas) matchmove vendor
    Direct supervision of artists

  • VFX Supervisor

    Pixomondo

    October 2013 - October 2015

    VFX Supe - Hubei in the Air. 5 minute immersive film experience, projected on 150 degree dome, rendered at 6.5K. * Nominated for VES Outstanding Visual Effects in a Special Venue Project.

    FX Supe - Impossible. Chinese fantasy/action feature. Responsible for internal FX team & European vendor. 3ds max, maya, Houdini.

  • CG Supervisor

    Legendary Pictures

    August 2013 - October 2013

    Legendary Pictures. Studio Art Department - Assisting in development of hero CG character.
    Shading, lighting and compositing. 3ds max, nuke.

  • CG Lead

    Imaginary Forces

    June 2013 - August 2013

    Optimized lighting/rendering pipeline
    Look development
    maya/V-Ray

  • CG Supervisor

    Pixomondo

    October 2010 - May 2013

    CG Supe - After Earth
    DFX Supe - Snow White & the Huntsman
    CG Supe - Journey 2: The Mysterious Island
    CG Supe - Fast Five

  • Prime Focus World

    January 2010 - October 2010

    Suckerpunch
    Developed exterior & interior light rigs for train sequence
    Texture & shader setups
    Responsible for getting shots cleanly from animation through to comp

  • VFX Generalist

    Prime Focus World

    November 2008 - November 2009

    Dragonball Z, G.I. Joe. The Tree of Life, Avatar
    Lighting, Rendering, Shading, Modeling... whatever's needed :)

  • Government of Canada

    August 2009 - August 2009

    Evaluating applicants for the Graphics Animation and New Media Canada network as part of the 2009 Competition for New Networks, administered by the Networks of Centres of Excellence.

  • CG Supervisor

    Digital Dimension

    May 2006 - October 2008

    Responsible for hiring, training and ongoing support of 3D artists.
    I worked on set & with client-side supervisors and ensured notes were addressed.
    Close collaboration with DFX Supe/Comp Supe to ensure handoffs from 3D to 2D were smooth & efficient.

  • Visual Effects Consultant

    Digital Eye Candy

    August 2006 - August 2006

    Delivered lectures on lighting & effects (smoke, fire, rain), focusing on observation of real-life examples and how to best emulate this using digital tools.
    Worked alongside 3D crew applying classroom theory to shots in production as part of their Maya/Renderman pipeline.

  • Senior CG Artist

    Digital Dimension

    February 2002 - May 2006

    Model, shading & lighting, animation, effects animation, title design
    Touched on most aspects of 3D, and would see shots through to completion
    3ds max, VRay, mental ray, Thinking Particles, Softimage, Digital Fusion, After Effects

  • Technical Director

    Nueart Pictures

    February 2000 - November 2002

    CG animation studio, creator of AeroTroopers: The Nemeclous Crusade.
    Daily management of art team, technical problem solving, evaluation of new applications. Ran 'finishing' team, responsible for setting the final look of the film. Held weekly demo sessions to educate artists on available tools in 3ds max 4. Designed and established production workflow (including techniques for working in & rendering layers, naming conventions, directory structure). Established and maintain beta test relationship with discreet and key developers. Expanded render farm to 48 servers.

  • Senior Artist

    HyperImage Entertainment

    September 1999 - February 2000

    Helped create 3 episodes of 'Roughnecks: The StarShip Troopers Chronicles"
    Keyframe creature animation. Geometry & texture conversion from Lightwave to 3ds max, set lighting, facial animation, motion capture assignment & secondary animation (hands, eyes etc). Developed maxscripts to accelerate facial animation, and automate repetitive tasks.

  • Art Director

    Tremor Entertainment

    October 1998 - July 1999

    Supported art team, providing solutions to technical problems. Created low poly models for game demos, and led the art team in production of cinematic sequences demonstrating game concepts. Established an internship program, which included the interviewing, hiring and training of the artists & animators.

  • The Design League

    February 1997 - September 1998

    Devised all art policy, including decisions on software purchases. Interview, recruit and train artists. Provide 3ds max & Power Animator support to external developers (during production of Men in Black PC). Provide rendered artwork for GameFan’s monthly magazine and website.

  • Creative Technology Manager

    BITS Corporation

    March 1993 - September 1996

    Recruitment, training and ongoing support of 13 artists. As CG Supervisor I worked with an in-house team producing a 5 minute cartoon for presentation to Nintendo. Attesting to the quality we achieved, the cartoon was selected for viewing at Autodesk’s Electronic Festival throughout Siggraph 1996.

  • Autodesk

    May 1991 - March 1993

    Provide phone support to dealer network and end users of 3D Studio. I also created marketing and presentation images which were published in a variety of magazines. Speaking at graphics conferences and specialist shows throughout Europe.

  • Technical Writer

    Autodesk

    March 1990 - May 1991

    As Technical Writer I localised AutoCAD & AutoSketch documentation, adding graphics using FrameMaker on a Sun Sparcstation. During this time, I spent a number of months in Sausalito at Autodesk Inc. working with the AutoCAD programmers, writing the Installation Guide and Reference Manual for AutoCAD 11.

  • Quality Control Technician

    Autodesk

    June 1989 - March 1990

    Running regression tests on AutoCAD, AutoSketch, AutoShade, Generic CAD and AutoCAD AEC

  • Communication Network Architects

    July 1987 - June 1989

    Design and implementation of database systems for CNA’s clients using SSADM. Redesigned in-house systems using Clipper and Dbase III+. Acted as consultant, meeting clients and discussing their system requirements. Trained users on the database systems I designed and provided support on CADVANCE. I spent a year drafting architectural plans for on-site use by the company’s surveyors.

  • Guy's and St Thomas' NHS Foundation Trust

    1985 - 1987

    My first job after leaving school. The title was a mouthful, but it was an amazing start to my working career, exposing me to art, design and early computers

    - Designing & Producing documentation for medical students
    - Medical Illustration
    - Statistical Analysis using punchcard system & hospital mainframe

Education
  • HNC in Computer Programming & Systems AnalysisHNC, Computer Programmin

    Lewisham College (SELTEC)

    1987 - 1989
  • ONC in Computer StudiesONC, Computer Studies

    Lewisham College (SELTEC)

    1985 - 1987