Bringing over 10 years of 3D artistry to our creative world. Specialized in detailed assets and exquisite environments that elevate titles to the next level.
Work History
Managing Director
High Priority - Game Art
January 2017 - Present
Utrecht Area, Netherlands
Delivering quality 3D art with a clear production process for games, VR and simulation.
Taking care of management and quality control so you don’t have to.
Through deep expertise and rigorous improvement we seek to up the game. Combined with a clear and structured process. We provide the framework that relieves you from art management and quality control. Giving you the time to focus on the bigger picture of your project.
https://www.highpriority.com/
Freelancer
Robert Berrier - 3D Art
December 2011 - Present
Utrecht Area, Netherlands
Bringing over 15 years of experience to this grand creative world.
https://www.robertberrier.com/
Freelance 3D Artist
robertberrier.com
May 2011 - Present
3D artist with a specialty in game art.
https://www.robertberrier.com/
Senior 3D Artist
Media Monks
May 2015 - December 2016
Amsterdam Area, Netherlands
Senior and often lead 3D artist for the Media Monks games department. Smaller projects, weeks to months, mostly client assignments. Advertising games, websites, mobiles games. Many high profile brands.
Modeling in-game environments and the main city landscape for the title, Duckworld Adventures. Deciding the environmental art style and helping plan the project for the art team.
At ISOTX we worked on the free-to-play title March of War. A turn-based strategy game for PC and tablets. It is based on a World War 2 theme with a twist towards over engineering and diesel punk hardware.
Besides modeling units and props. I have spent a lot of time fixing the art style where possible, giving all units a massive overhaul to make sure they fit in their faction style, recreating old assets, cleaning up source files, help resolve art bugs, managing documents like art workflows and outsourcing docs, help the mapping team with all their art needs and advising other teams or projects where possible. In general, when it came to anything that had to do with art, I was involved.
Creating and helping with flash based, social MMO’s. Mostly worked on props, items and environments. Both the art phase and editor phase (in-house flash editors). Also done minor character modelling and 3D concepts.