Robert Berrier

Robert Berrier

Over 10 years of 3D artistry, specialized in game art.

Senior 3D Artist / 16 yrs

the Netherlands

Hire Me

3D Artist

March of War (2013)

freelance 3d artist

Duckworld Smart Adventures

3d environment artist

Hero World

Bringing over 10 years of 3D artistry to our creative world. Specialized in detailed assets and exquisite environments that elevate titles to the next level.
Work History
  • Managing Director

    High Priority - Game Art

    January 2017 - Present
    Utrecht Area, Netherlands

    Delivering quality 3D art with a clear production process for games, VR and simulation.
    Taking care of management and quality control so you don’t have to.

    Through deep expertise and rigorous improvement we seek to up the game. Combined with a clear and structured process. We provide the framework that relieves you from art management and quality control. Giving you the time to focus on the bigger picture of your project.

    https://www.highpriority.com/

  • Freelancer

    Robert Berrier - 3D Art

    December 2011 - Present
    Utrecht Area, Netherlands

    Bringing over 15 years of experience to this grand creative world.

    https://www.robertberrier.com/

  • Freelance 3D Artist

    robertberrier.com

    May 2011 - Present

    3D artist with a specialty in game art.

    https://www.robertberrier.com/

  • Senior 3D Artist

    Media Monks

    May 2015 - December 2016
    Amsterdam Area, Netherlands

    Senior and often lead 3D artist for the Media Monks games department. Smaller projects, weeks to months, mostly client assignments. Advertising games, websites, mobiles games. Many high­ profile brands.

    https://www.robertberrier.com/portfolio/media-monks/

  • Freelance 3D Artist for Sanoma / Disney

    Sanoma NL

    March 2014 - May 2015
    Amsterdam Area, Netherlands

    Modeling in-game environments and the main city landscape for the title, Duckworld Adventures. Deciding the environmental art style and helping plan the project for the art team.

    https://www.robertberrier.com/portfolio/duckworld-adventures/

  • 3D Artist

    Isotx

    October 2012 - December 2013
    Utrecht Area, Netherlands

    At ISOTX we worked on the free-to-play title March of War. A turn-based strategy game for PC and tablets. It is based on a World War 2 theme with a twist towards over engineering and diesel punk hardware.

    Besides modeling units and props. I have spent a lot of time fixing the art style where possible, giving all units a massive overhaul to make sure they fit in their faction style, recreating old assets, cleaning up source files, help resolve art bugs, managing documents like art workflows and outsourcing docs, help the mapping team with all their art needs and advising other teams or projects where possible. In general, when it came to anything that had to do with art, I was involved.

    https://www.robertberrier.com/portfolio/march-of-war-hammer/
    https://www.robertberrier.com/portfolio/march-of-war-war-elephant/
    https://www.robertberrier.com/portfolio/march-of-war-gorilla-mole/
    https://www.robertberrier.com/portfolio/march-of-war-war-zeppelin/

  • 3D Artist

    Virtual Fairground

    April 2010 - May 2011
    Amsterdam Area, Netherlands

    Creating and helping with flash based, social MMO’s. Mostly worked on props, items and environments. Both the art phase and editor phase (in-house flash editors). Also done minor character modelling and 3D concepts.

    https://www.robertberrier.com/portfolio/virtual-fairground/

  • 3D Artist, Game design, Scripting

    Freelance Flash Game Development

    October 2007 - April 2010
    The Hague Area, Netherlands

    Creating small browser games with a team of 3 to 4 people.
    Selling them to international flash portals.

  • 3D Artist

    Takayama Katachi Stage and Design Division B.V.

    June 2006 - August 2006
    Rotterdam Area, Netherlands

    Creating a set of 3D animations for their website and helping with general 3D art for promotion materials and festivals.

  • 3D Artist Intern

    DPI Animation House

    January 2005 - August 2005
    The Hague Area, Netherlands

    3D artist creating architectural visualizations.

Education
  • Animation Major

    QANTM College Amsterdam

    November 2006 - April 2009
  • MBO in Games & Animation

    Grafisch Lyceum Rotterdam

    September 2002 - September 2006