Matthew Johnson

Matthew Johnson

Senior Animator / 18 yrs

Los Angeles, CA

Hire Me
You rig it, I rock it. Animation all day everyday. Whether Its film, commercial or games, if its got a keyframe Im there!
Work History
  • Riot Games

    January 2016 - Present
  • Animation on League of Legends

    Riot Games

    June 2015 - Present
  • Senior Animator

    Insomniac Games

    February 2014 - September 2016

    Creating high quality character cinematics and core game assets for the next-gen xbox One console

  • Senior Animator


    July 2013 - Present

    Freelance animator for various shops and announced projects.

  • Senior Animator

    Method Studios

    January 2014 - February 2014

    Freelance animator on various spots.

  • Insomniac Games

    ? - November 2015
  • Associate Lead Animator

    Capcom / Spark Unlimited

    April 2012 - May 2013

    Provide animation direction to our team here on lost planet 3, direct motion capture shoots, as well as facilitate the creation of high quality animation, cinematics, and integration of assets within Unreal 3. Proud to be a part of the Spark Unlimited / CAPCOM family.

  • Senior Animator

    Spark Unlimited

    September 2010 - April 2012

    Sr. Animator on LOST PLANET 3.

    Creature animation, Cinematics, and mocap animator.

    Motion Capture performer as well!

  • Sr. Animator

    Mosaik Studios

    January 2010 - October 2010

    Sr. Animator on:
    - Red Faction: Armageddon
    - HomeFront
    - Arcania: Gothic 4

  • Senior Animator

    Spark Unlimited

    November 2009 - January 2010

    - Senior Animator - Cinematics and core motion animations

  • Senior Animator


    September 2009 - October 2009

    lead animator for main character:

    -Spike Jonze's 30min short "I'm Here"

  • Senior Animator

    Technicolor Interactive Services

    January 2009 - July 2009
  • Senior Animator


    January 2009 - July 2009

    Senior Character Animator (Maya and Max) on:

    - Darksiders (Cinematics)
    - Silent Hill: Shattered Memories (Cinematics)
    - Uncharted 2 - (Cinematics - very brief time spent on mocap)

    - various Activision Pitch Cinematics (Dinosaur Hunter, Big League Sports, various others)

  • Senior Animator

    Blue Fish FX

    November 2008 - November 2008

    -Character animation on Metallica “All Nightmare Long” music video
    -Worked with both CG and live action plates – multiple creature types

  • Senior Animator

    Spark Unlimited

    August 2005 - June 2008

    - Senior animator on "Legendary"
    (majority of my time at Spark)

    High quality, 100% key-framed animation in Maya. Working with rigs ranging from winged quadripeds, bipeds, snake-like creatures, and everything in-between. Extensive work and knowledge in Unreal 3 engine, animtree integration, Face FX, rigging in Maya. Knowledge of waterfall and Scurm production methodologies.

    Animaton at Spark is very much traditional and key framed. We approach animation from a very film based outlook, doing creature motion studies, dailies and group

  • Animator / Maya Generalist


    July 2005 - September 2005

    Visual effects artist and animator on various TV spots, films and in house shorts.

  • Lead Animator

    Sea Level

    May 2005 - July 2005

    Lead animator - helped create the film test for "Where The Wild Things Are" film based on Maurice Sendak's book. Worked with Spike Jonze to finalize main character's animated feel.

    Also set up facial rig for Wild Things characters.

  • Animator

    Money Shots

    January 2005 - February 2005

    Tracked and Animated Character for music video.

  • Production Artist

    Smith and Webster Davis Casting

    May 2004 - September 2004

    Created production art for "Art School Confidential" film. Worked with extras as well.

  • Animator

    Octopus Creations Inc.

    June 2003 - November 2003

    Created animated cut scenes and menus for "American Castaways: Costa Rica" documentary using After Effects.

  • Otis College of Art and Design

    2001 - 2005