You rig it, I rock it. Animation all day everyday. Whether Its film, commercial or games, if its got a keyframe Im there!
January 2016 - Present
Animation on League of Legends
June 2015 - Present
February 2014 - September 2016
Creating high quality character cinematics and core game assets for the next-gen xbox One console
July 2013 - Present
Freelance animator for various shops and announced projects.
January 2014 - February 2014
Freelance animator on various spots.
? - November 2015
Associate Lead Animator
Capcom / Spark Unlimited
April 2012 - May 2013
Provide animation direction to our team here on lost planet 3, direct motion capture shoots, as well as facilitate the creation of high quality animation, cinematics, and integration of assets within Unreal 3. Proud to be a part of the Spark Unlimited / CAPCOM family.
September 2010 - April 2012
Sr. Animator on LOST PLANET 3.
Creature animation, Cinematics, and mocap animator.
Motion Capture performer as well!
January 2010 - October 2010
Sr. Animator on:
- Red Faction: Armageddon
- Arcania: Gothic 4
November 2009 - January 2010
- Senior Animator - Cinematics and core motion animations
September 2009 - October 2009
lead animator for main character:
-Spike Jonze's 30min short "I'm Here"
Technicolor Interactive Services
January 2009 - July 2009
January 2009 - July 2009
Senior Character Animator (Maya and Max) on:
- Darksiders (Cinematics)
- Silent Hill: Shattered Memories (Cinematics)
- Uncharted 2 - (Cinematics - very brief time spent on mocap)
- various Activision Pitch Cinematics (Dinosaur Hunter, Big League Sports, various others)
Blue Fish FX
November 2008 - November 2008
-Character animation on Metallica “All Nightmare Long” music video
-Worked with both CG and live action plates – multiple creature types
August 2005 - June 2008
- Senior animator on "Legendary"
(majority of my time at Spark)
High quality, 100% key-framed animation in Maya. Working with rigs ranging from winged quadripeds, bipeds, snake-like creatures, and everything in-between. Extensive work and knowledge in Unreal 3 engine, animtree integration, Face FX, rigging in Maya. Knowledge of waterfall and Scurm production methodologies.
Animaton at Spark is very much traditional and key framed. We approach animation from a very film based outlook, doing creature motion studies, dailies and group
Animator / Maya Generalist
July 2005 - September 2005
Visual effects artist and animator on various TV spots, films and in house shorts.
May 2005 - July 2005
Lead animator - helped create the film test for "Where The Wild Things Are" film based on Maurice Sendak's book. Worked with Spike Jonze to finalize main character's animated feel.
Also set up facial rig for Wild Things characters.
January 2005 - February 2005
Tracked and Animated Character for music video.
Smith and Webster Davis Casting
May 2004 - September 2004
Created production art for "Art School Confidential" film. Worked with extras as well.
Octopus Creations Inc.
June 2003 - November 2003
Created animated cut scenes and menus for "American Castaways: Costa Rica" documentary using After Effects.