Jonathan Sabella

Jonathan Sabella

Character and Creature Artist

Supervisor Character/Creature Artist / 15 yrs

United States

Hire Me

Digital Artist

Blue Beetle (2023)

Digital Artist

Babylon (2022)

Senior Creature Artist

Obi-Wan Kenobi (2022)

Organic Modeler Texture Artist

The King's Daughter (2022)

Senior Character Artist

Halo Infinite (2021)

Model And Texture Supervisor

Star Wars - Galactic Starcruiser (2021)

Senior Creature Artist

Space Jam: A New Legacy (2021)

Senior Creature Artist

Vader Immortal: A Star Wars VR Series - Episode III (2019)

Senior Creature Artist

Avengers: Damage Control (2019)

Senior Creature Artist

Vader Immortal: A Star Wars VR Series - Episode II (2019)

Senior Creature Artist

Vader Immortal: A Star Wars VR Series - Episode I (2019)

Senior Creature Artist

Captain Marvel (2019)

Senior Creature Artist

Wreck-it Ralph: Ralph Breaks VR (2018)

Modeling Supervisor

Untitled Legendary VR Project (2017)

Doctor Strange (2016)

Captain America: Civil War (2016)

Deadpool (2016)

The Last Witch Hunter (2015)

Ant-Man (2015)

Organic Modeler/Texture Artist

Avengers: Age of Ultron (2015)

Organic Modeler Texture Artist

The Age Of Adaline (2015)

Character Modeler

Mortal Kombat X (2015)

Organic Modeler/Texture Artist

Insurgent (2015)

Character Artist

Batman: Arkham Origins (2013)

Character Artist

Injustice: Gods Among Us (2013)

Character Artist

Batman: Arkham Origins - Cold, Cold Heart (2013)

Experienced artist working in the film and game industries.

Specializing in the creation of characters and creatures. Strong background in traditional art and human/comparative anatomy.
Work History
  • Senior Character Artist/Show Supervisor ILMxLab

    Industrial Light & Magic

    December 2016 - Present
  • Freelance Character Artist

    JonathanSabella.com

    May 2009 - Present

    I'm always interested in discussing new opportunities and would love to talk with you about how I can help you develop your current projects.

  • Character/Creature Modeler

    Industrial Light & Magic

    October 2015 - January 2017
  • Organic Modeler/Texture Artist

    Luma Pictures

    August 2014 - October 2015
  • The Age Of Adaline

    October 2014 - March 2015
  • Associate Character and Technical Artist

    NetherRealm Studios

    July 2013 - August 2014

    -Responsible for full character pipeline: Sculpting, Game Res Mesh, Texturing and Rigging.
    -Occasionally contributing to character concepts.
    -Responsible for reviewing outsourced characters and polishing them where possible to improve quality.
    -Developing and documenting new processes and pipelines for character art development.

  • Character Artist

    NetherRealm Studios

    July 2012 - March 2013

    Working on a contract basis, I created a wide variety of characters for several Warner Bros. titles including; 'Injustice: Gods Among Us'.

    Work ranged from primary cinematic characters, cinematic NPC's to in-game characters. Tasks included High Resolution Sculpting, Morph Target Sculpting, Animation Ready Retopology, Texturing and rigging. I was also involved with reviewing outsourced characters, identifying/documenting ways of improving their quality and executing those recommendations.

    Injustice: Gods Among Us
    https://www.youtube.com/watch?v=hMkTQSbE6Bc

  • Lead Artist

    Inspirado Games

    February 2011 - October 2011

    Worked with Inspirado's inspiring development team on their meaningful gaming product: Gardenmind (www.GardenMind.com)

    *Nominated for 2011 Social Game of the Year at the Canadian Video Game Awards* (https://www.canadianvideogameawards.com/finalist/gardenmind/)

    •Flash Animation (Character/Environmental)
    •In-Game Vector and Raster Art Creation
    •Marketing Asset Creation
    •Work with the Production and Art Team on Concepting and Character Design
    •Flash Asset Game Integration
    •User Interface Design/Iconography
    •Website/Social Media Portal Design
    •3d Asset C

  • Co- Founder and Chief Creative Manager

    Ninth Dimension Studios, LLC

    2009 - August 2011

    Co-Founded Ninth Dimension Studios, LLC as an independent video game development studio specializing in game design and development for the iPhone, iPod Touch, and PC platforms.

    •Published "The Hockey Experiment" for iPhone/iPod, PC & Mac and was integral to the development from concept to publication.
    (App Store Link: https://itunes.apple.com/us/app/the-hockey-experiment/id369225815?mt=8)

    •As the lead creative of the company and the only artist on the project I was responsible for all visual aspects of the game and served as the main communicatory li

  • Artist

    Tap Me Games, Inc.

    May 2010 - November 2010

    •Worked on a contract basis with the fantastic production team creating/designing art and animation for their upcoming iPhone/IPod releases.

    •Past titles with the company include:
    -Galaxy Golf
    -Friends in Space

    •View a Cinematic Trailer I created for Tap Me Games, Galaxy Golf Promotion Here (Audio by David Ballard):
    https://www.facebook.com/home.php?#!/video/video.php?v=686678713411

Education
  • Think Tank Training Centre

    2011 - 2012
  • Northern Illinois University

    2004 - 2009
  • Columbia College Chicago

    2004 - 2004