Experienced artist working in the film and game industries.
Specializing in the creation of characters and creatures. Strong background in traditional art and human/comparative anatomy.
Work History
Senior Character Artist/Show Supervisor ILMxLab
Industrial Light & Magic
December 2016 - Present
Freelance Character Artist
JonathanSabella.com
May 2009 - Present
I'm always interested in discussing new opportunities and would love to talk with you about how I can help you develop your current projects.
Character/Creature Modeler
Industrial Light & Magic
October 2015 - January 2017
Organic Modeler/Texture Artist
Luma Pictures
August 2014 - October 2015
The Age Of Adaline
October 2014 - March 2015
Associate Character and Technical Artist
NetherRealm Studios
July 2013 - August 2014
-Responsible for full character pipeline: Sculpting, Game Res Mesh, Texturing and Rigging.
-Occasionally contributing to character concepts.
-Responsible for reviewing outsourced characters and polishing them where possible to improve quality.
-Developing and documenting new processes and pipelines for character art development.
Character Artist
NetherRealm Studios
July 2012 - March 2013
Working on a contract basis, I created a wide variety of characters for several Warner Bros. titles including; 'Injustice: Gods Among Us'.
Work ranged from primary cinematic characters, cinematic NPC's to in-game characters. Tasks included High Resolution Sculpting, Morph Target Sculpting, Animation Ready Retopology, Texturing and rigging. I was also involved with reviewing outsourced characters, identifying/documenting ways of improving their quality and executing those recommendations.
Injustice: Gods Among Us
https://www.youtube.com/watch?v=hMkTQSbE6Bc
Lead Artist
Inspirado Games
February 2011 - October 2011
Worked with Inspirado's inspiring development team on their meaningful gaming product: Gardenmind (www.GardenMind.com)
*Nominated for 2011 Social Game of the Year at the Canadian Video Game Awards* (https://www.canadianvideogameawards.com/finalist/gardenmind/)
•Flash Animation (Character/Environmental)
•In-Game Vector and Raster Art Creation
•Marketing Asset Creation
•Work with the Production and Art Team on Concepting and Character Design
•Flash Asset Game Integration
•User Interface Design/Iconography
•Website/Social Media Portal Design
•3d Asset C
Co- Founder and Chief Creative Manager
Ninth Dimension Studios, LLC
2009 - August 2011
Co-Founded Ninth Dimension Studios, LLC as an independent video game development studio specializing in game design and development for the iPhone, iPod Touch, and PC platforms.
•Published "The Hockey Experiment" for iPhone/iPod, PC & Mac and was integral to the development from concept to publication.
(App Store Link: https://itunes.apple.com/us/app/the-hockey-experiment/id369225815?mt=8)
•As the lead creative of the company and the only artist on the project I was responsible for all visual aspects of the game and served as the main communicatory li
Artist
Tap Me Games, Inc.
May 2010 - November 2010
•Worked on a contract basis with the fantastic production team creating/designing art and animation for their upcoming iPhone/IPod releases.
•Past titles with the company include:
-Galaxy Golf
-Friends in Space
•View a Cinematic Trailer I created for Tap Me Games, Galaxy Golf Promotion Here (Audio by David Ballard):
https://www.facebook.com/home.php?#!/video/video.php?v=686678713411