I was a character/cinematic animator on Bungie's highly anticipated video game, "Destiny". My main responsibilities included:
- Keyframe animation
- Motion capture animation editing and cleanup
- Previz, scene layout, and cinematography
- Bringing rough mocap facial animation to final polish.
I was an animator on the video game "Halo 4"
My main responsibilities included:
- Animating characters for gameplay and cinematics
- Keyframe animation
- Motion capture editing and cleanup
- Creature/quadruped animation
Model, texture, & rig characters in Maya for a TV show.
Freelance artist responsible for modeling and texturing realistic low-poly mobile phones and printers for clients such as Motorola, Epson, Kyocera, & Sagem.
Worked as a 3D artist in the Medical animation field using Maya, XSI, and After Effects. Also worked on stylized, cartoon-like projects.