I was a character/cinematic animator on Bungie's highly anticipated video game, "Destiny". My main responsibilities included:
- Keyframe animation
- Motion capture animation editing and cleanup
- Previz, scene layout, and cinematography
- Bringing rough mocap facial animation to final polish.
Animator
Sony Pictures Imageworks
January 2011 - April 2011
animator on "Green Lantern"
Animator
Reel FX
April 2011 - July 2011
Animator on "Ice Age: A Mammoth Christmas"
Animator
343 Industries (Microsoft)
January 2012 - September 2012
I was an animator on the video game "Halo 4"
My main responsibilities included:
- Animating characters for gameplay and cinematics
- Keyframe animation
- Motion capture editing and cleanup
- Creature/quadruped animation
Animator
Hive-FX
December 2011 - December 2011
Animator for Colorado State Lottery commercials
Animator
Bent Image Lab
November 2011 - December 2011
Animator on a Coca Cola commercial
3D Character Artist
Treite Productions
June 2008 - March 2009
Model, texture, & rig characters in Maya for a TV show.
3D Modeler/Texture artist
Holomatix Ltd
July 2005 - September 2005
Freelance artist responsible for modeling and texturing realistic low-poly mobile phones and printers for clients such as Motorola, Epson, Kyocera, & Sagem.
Internship as a Medical & Entertainment 3D artist/animator
XVIVO
January 2005 - May 2005
Worked as a 3D artist in the Medical animation field using Maya, XSI, and After Effects. Also worked on stylized, cartoon-like projects.