Projection mapping, simulations, layout, look and visual development, textures, lighting, compositing, UI design and music video editing.
Look Development Artist
Masters FX
September 2015 - November 2015
Greater Los Angeles Area
Responsibilities included environmental textures and shaders, lighting and compositing.
Technical Director
The Third Floor
July 2014 - April 2015
Greater Los Angeles Area
Worked in both Pre Vis and Post Vis. Responsibilities included animation, lighting, compositing, creating particle effects, painting backgrounds and textures, roto, layout, and camera tracking.
VFX TD
Nickelodeon Animation Studio
August 2012 - February 2014
Burbank, CA
Supervisor/artist for textures, lighting, effects and compositing on specials, shorts and promotional projects. Set up VFX pipelines, including look dev, lighting and Nuke gizmos for overseas productions.
Instructor
Gnomon School of Visual Effects
August 2011 - June 2012
Hollywood, CA
Instructor for Shave and a Haircut classes.
Surfacing TD
DreamWorks Animation
April 2010 - October 2011
Glendale, CA
Textures and shader development, hair/fur/feather grooming for characters and environments.
Character TD - Cloth & Hair
ImageMovers
May 2009 - September 2009
Hair grooming, hair and cloth simulations.
Sr. Technical Director
Sony Pictures Imageworks
January 2009 - May 2009
Character fx, cloth and hair simulations
Look Development Technical Director
Walt Disney Animation Studios
November 2003 - September 2008
Burbank, CA
Visual development, hair/fur grooming, textures and shaders. Participated in XGEN grooming tool development.
Sr. Technical Director
Warner Bros. Animation
August 2003 - November 2003
Sherman Oaks, CA
Visual development and particle simulations.
Look Development Artist/Technical Director
Walt Disney Animation Studios
January 1995 - August 2003
Modeling, visual and look development, crowd and particle simulation, lighting and compositing. Participated in Inka (ink line rendering) and Deep Canvas development (painterly rendering).
Production Supervisor
Exakt Entertainment
January 2001 - May 2001
Los Angeles, CA
Manage art asset production, scheduling, and recruiting.
Animator/Technical Director
Sony Pictures Imageworks
June 1993 - December 1994
Visual development, modeling, animation, lighting and compositing.
Technical Director
Industrial Light & Magic
June 1992 - June 1993
San Rafael
Character animation, particle simulations, textures, lighting, Renderman shaders and compositing.