Since around 2002, I've worked primarily as a Character TD for feature animated films, visual effects and video games, with the expressed goal of making animator's lives better with great rigs and tools while making directors and producers happy with quality results and time savings.
Along the way, I've touched pretty much every discipline possible, including modeling, animation, material creation, etc.
I actually consider myself a generalist with an emphasis on rigging and technical animation, so don't be afraid to ping me with questions about generating art assets for your projects.
Work History
Rigger
Encore VFX
February 2017 - Present
DC television shows as far as the eye can see....
Lead Character Rigger
Big Red Button
January 2016 - June 2016
Partner
CGCircuit, LLC
July 2015 - March 2016
Cinematics and VFX Artist
Red 5 Studios
March 2013 - November 2015
Laguna Hills, CA
Execute all aspects high resolution cinematics.
30+ node render farm creator and manager (VRay, Nuke),
Lighting with VRay,
Compositing in Nuke,
Modeling, Animating, Rigging & Texturing in Maya,
Behind-the-Scenes photographer,
Writer.
Working with the Stage5 crew.
Character TD
Walt Disney Animation Studios
April 2011 - August 2012
Rigging, hair and cloth simulation.
Sr. Character TD
2K Marin
September 2008 - April 2011
Designed and implemented a complete rigging (body & face morph), mocap and animation solution for 3DS Max, including all necessary tools written in MaxScript for Bioshock 2 and XCOM.
Creature TD/Sim Monkey
Lucasfilm Animation
July 2007 - September 2008
Working on Lucasfilm Animation's first feature length animated movie.
Character TD/Rigger
Lucasfilm Animation
July 2007 - September 2008
Working on complex mechanical & character rigs for Star Wars: Clone Wars animated TV series, as well as tool development to make the task of rigging easier and more efficient. Likewise for animation.
Creature TD/Sim Monkey
Industrial Light & Magic
February 2006 - July 2007
Creature Developer with ILM
The Spiderwick Chronicles (Sept 2006 - Present)
* Character Setup
* Custom tools development
Pirates of the Carribean 3 (Jan 2007 - Feb 2007)
* Cloth and rigid dynamic setup and simulation
Eragon (creature developer) (May 2006 - Sept 2006)
* Character Setup, Including Digital Doubles
* Dynamic Simulation Setup & Execution
Pirates of the Caribbean II (Feb 2006 - May 2006)
* dynamic simulations (cloth, flesh, etc.)
Character TD
DreamWorks Animation
April 2003 - January 2006
Flushed Away -- rigging/pipeline tools
Father of the Pride -- rigging/modeling
Over the Hedge -- rigging
FX Technical Director
Digital Fauxtography
July 2002 - August 2002
> Batman: Dark Tomorrow
* Managed team of eleven animation, lighting and compositing artists to produce a climactic 5-minute cinematic in just three weeks.
* Produced all cinematic particle and dynamic effects using Maya and MEL.
Community Manager
ConsumerREVIEW, Inc.
March 2000 - October 2000
Created & expanded web-based community as part of a larger network of communities.
- Tripled community activity in three month period
- Exceeded all mandated quarterly growth goals
Web Software & Database Developer
ConsumerREVIEW, Inc.
March 1998 - March 2000
Created second generation web server software and database schema.
- Generated web server tools and automation features to drive entire network of sites
- Led engineering team and project meetings