Ability to utilize various software, Maya, Substance, ZBrush, Marvelous, Unreal, or analogous software
→ Experience quickly generating optimized UV maps
→ Strong self-learning skills with the ability to learn and use new software quickly
3D Generalist
JingJiu Network Technology
December 2020 - March 2021
Shanghai, China
→ Participated in character design and 2D three-view drawing
→ Creativity, verbal skills, and problem-solving ability
→ Translate concept art and design ideas into optimized, efficient, and polished 3D models
→ Experience painting High-quality PBR textures with Substance Painter
→ Undertake all modeling tasks in a team of seven Skills: 3D Generalist · ZBrush · Autodesk Maya · Substance Painter
3D Modeler
AAU StudioX
February 2019 - February 2020
San Francisco
→ Experience completed modeling and texture painting of several characters in a short time.
→ Attention to detail and a passion for quality and art
→ Experience working in different art styles Skills: ZBrush · Autodesk Maya · Substance Painter
Education
Master of Fine Arts - MFA in Animation, Interactive Technology, Video