Graphic design / UI design / motion design. Coordinated with code and tools on creation of proprietary UI tool. Coordination with designers on UI flow and best practices, creation of all UI art assets, implementation of art and animation.
Shipped games:
* Defiance (Xbox 360, PS3, PC)
UI Director
Killspace Entertainment
March 2010 - January 2011
- Graphic, motion and UI design on multiple projects.
Shipped games:
* Yar's Revenge (XBLA, PSN, PC) for Atari
* Rocksmith (Xbox 360, PS3, PC) for Ubisoft
Senior UI / Menu Artist
Pandemic Studios
July 2006 - November 2009
Graphic design, animation, scripting & implementation of all in-game UI elements. Worked with game designers on design and functionality of player interaction & feedback. Also involved with cinematics, motion design & marketing.
Shipped games:
* Mercenaries 2: World in Flames (Xbox 360, PS3, PC) for EA
* The Saboteur (Xbox 360, PS3, PC) EA
Senior Artist
Sony Pictures Entertainment
December 2001 - May 2006
Graphic design and animation of DVD menus, UMD menus, Blu-Ray menus and Interactive Weblinks. Worked with Sony Electronics prototyping development of UMD and Blu-Ray formats.
Involved with development of UMD authoring tool with partner Autodesk.