Working on various game, app, and short film productions as a 3D animator, rigger, and modeler. Creating hand key frame and motion capture 3D character animation, storyboards and animatics, post production and video editing.
Senior Animator
Zynga
August 2011 - February 2017
San Francisco Bay Area
Illustrator (Pro Bono)
Freelance
November 2013 - January 2014
San Francisco Bay Area
Illustrator for United Nations High Commissioner for Refugees (UNHCR). Created comic book guide to educate refugees about seeking resettlement abroad. Worked long distance with UNHCR office in Nairobi to plan layout, design, text, and translations.
Web Designer (Pro Bono)
Freelance
May 2011 - June 2011
San Francisco Bay Area
Front page web designer for Stanford Solar Center of the W.W. Hansen Experimental Physics Laboratory, Stanford University. Designed new web page, collecting images from the solar physics group's satellite data and creating a cleaner front page UI experience for web visitors.
Animator
Rivet Games
April 2008 - April 2011
San Francisco Bay Area
Created quadruped animal animation for FooPets, an online site featuring dog and cat breeds
Modeled, textured, rigged and animated virtual marketplace assets on a weekly basis
3D Animator
Locomotive Games - THQ
January 2005 - June 2008
San Francisco Bay Area
Animated game play and pre-rendered cinematic game shots
Rigged characters for both in-game and pre-rendered animations
Designed scene and character placements for pre-rendered cinematic animations
Designed, modeled, and textured characters from movie references
Captured marketing screen-shots of game play
Intern 3D Animator
Palma VFX
June 2004 - August 2004
San Francisco Bay Area
Performed Mocap cleanup and hand animation of in-game cinematic sequences for Lord Of
the Rings PS2