Zeljko Barcan

Zeljko Barcan

Lead FX Artist at DreamWorks Animation

Supervisor Senior FX TD / 25 yrs

New Zealand

Hire Me

Effects Supervisor

Monarch: Legacy of Monsters (2023)

Lead FX Technical Director

Eternals (2021)

Senior Effects Technical Director

Jungle Cruise (2021)

Senior FX Technical Director

We Can Be Heroes (2020)

Senior Effects Technical Director

Gemini Man (2019)

Lead FX Technical Director

Rampage (2018)

Lead FX Artist

The Boss Baby (2017)

Senior Effects Technical Director

Justice League (2017)

Senior Effects Technical Director

In the Heart of the Sea (2015)

Senior Effects Technical Director

Jupiter Ascending (2015)

Senior FX TD

Exodus: Gods and Kings (2014)

Senior FX TD

Interstellar (2014)

Senior FX TD

Transcendence (2014)

CG Supervisor

Black Sails (2014)

Senior FX TD

Thor: The Dark World (2013)

CG Supervisor

Ender's Game (2013)

FX Supervisor

G.I. Joe: Retaliation (2013)

FX Supervisor

Dead Man Down (2013)

FX Artist

The Bourne Legacy (2012)

Senior Effects Technical Director

John Carter (2012)

Captain America: The First Avenger (2011)

2010: Moby Dick (2010)

Senior Effects Technical Director

Inception (2010)

The Sorcerer's Apprentice (2010)

Visual Effects Technical Director

Killzone 2 (2009)

Senior Visual Effects Technical Director

MotorStorm: Pacific Rift (2008)

Visual Effects Artist

Battle in Seattle (2008)

Visual Effects

Scourge (2008)

Effects Animation

Summerhood (2008)

Visual Effects

Comanche Moon (2008)

Artist

BloodRayne II: Deliverance (2008)

Visual Effects

The Air I Breathe (2008)

Visual Effects

Flash Gordon (2007)

Motion Capture

Fantastic Four: Rise of the Silver Surfer (2007)

Anna's Storm (2007)

Digital Effects Artist / Visual Effects / Effects Animation Artist

Painkiller Jane (2007)

Visual Effects

Seed (2006)

Motion System

Eragon (2006)

Visual Effects

Bobby (2006)

Visual Effects

Underfunded (2006)

Visual Effects

Heroes (2006)

Lighting Technical Director

Viva Piñata (2006)

Visual Effects (Unknown Episodes)

Nightmares & Dreamscapes: From the Stories of Stephen King (2006)

Visual Effects

Fatal Contact: Bird Flu in America (2006)

CSI: Crime Scene Investigation - 3 Dimensions of Murder (2006)

Visual Effects

Killer Instinct (2005)

Visual Effects

Supernatural (2005)

Visual Effects

Rescue Me (2004)

Visual Effects (Unknown Episodes)

The Dead Zone (2002)

Visual Effects

Stargate SG-1 (1997)

Many years of innovatively pushing pixels in the Feature Film, Games, TV, Feature Animation and Commercials Industry. Experienced with setting up general cg and fx specific workflows for fast & successful completion of large numbers of shots or quick execution of bespoke shots. Able to implement the visual, technical and creative requirements and manage vfx teams in order to produce top-notch results. Experienced in vfx conceptual design, destruction, volumetric, liquid simulations and rendering. I always strive to communicate effectively, find quick and creative solutions, motivate team members and always keep a positive and optimistic outlook. A creative problem solver up for just about any challenge !

Filmography:
2016 - The Boss Baby
2015 - Heart of the Sea
2015 - Jupiter Ascending
2014 - Exodus: Gods and Kings
2014 - Interstellar
2014 - Transcendence
2013 - Ender's Game
2013 - Thor: The Dark World
2013 - G.I. Joe: Retaliation
2013 - Dead Man Down
2012 - The Bourne Legacy
2012 - John Carter
2011 - Captain America
2010 - Inception
2010 - The Sorcerer's Apprentice
2007 - Fantastic 4: Rise of the Silver Surfer
2007 - The Air I Breathe
2006 - Eragon
2006 - Bobby
Work History
  • Senior Effects TD

    Wētā FX

    March 2017 - March 2018
  • Lead FX Artist

    DreamWorks Animation

    March 2016 - March 2017
    Bangalore, Karnataka

    Lead FX artist on the upcoming DreamWorks show - The Boss Baby.

  • Electronic Arts

    September 2014 - February 2016

    - Setting the visual effects vision and creating Offline prototypes for Criterion's new and upcoming IP

    - Using many offline techniques in order to very quickly prototype look for the various vfx consequently saving large amounts of development and implementation within the engine itself while also freeing up software engineering time.

    - Working directly with Frostbite Engine Development team in regards to long-term engine vfx toolset development; Frostbite engine is used for content creation across all Electronic Arts Studios.

    - Managing EA's VFX outsourcing and EA VFX studio teams outside UK (EA - Shanghai).

  • Senior FX TD

    Double Negative

    August 2013 - September 2014
    London, United Kingdom

    Currently working on:
    Exodus
    - Setting up large scale volume simulations and atmosperic setups for many shots. Also dealing with shots that need bespoke fx approach.

    Heart of the Sea
    Worked on 2 hero shots involving lots of water simulation work.

    Jupiter Ascending
    Jumped in for a short while (3 weeks) and helped deliver various fx shots.

    Interstellar
    Created all the fx elements for a number of hero shots on a stand-alone sequence. Also helped to streamline work on other sequences and helped with troubleshooting various show wide matchmove, layout, fx and lighting issues.

    Transcendence
    - Worked on specific shots that required custom built FX setups. Took complete ownership of these and also took care of lighting, shading and texturing for those shots. Also conducted an FX element shoot.

    Thor: The Dark World
    - Joined month and a half before the end of the project and dealt with "hero" shots that were highly conceptual and needed great looking results asap.

  • Digital Domain / Reliance Media Works

    November 2012 - July 2013

    Overview of non-show related responsibilities:
    - Day-to-day facility operational problem solving
    - Mass scale schedule management
    - Software license acquisitions and renewals
    - Equipment procurement and systems maintenance
    - External vendor communication
    - Crew hring
    - Always actively working on bidding/pitching for upcoming shows.


    Black Sails ( Emmy award )
    - Working on various fx shots and non-fx shots also creating fx, lighting, shading and layout setups. Overseeing CG Depts. in London, L.A & India. Conforming cg assets to the internal pipeline specs and making sure they work and are delivered in consideration to external vendors pipelines.


    Enders Game
    -Managing CG departments in UK and India (60-70 people); inclusive of crew hirings, scheduling, technical and creative direction, working closely with RnD, pipeline and Systems Depts. regarding specific show based and long-term facility pipeline development.

  • Digital Domain

    December 2011 - November 2012

    G.I. Joe 2 Retaliation
    Initial fx look development, creation of loads of fx setups for many different types of fx shots and taking care of fx scheduling, workflow, look consistency etc.

    Dead Man Down
    Initial fx look development, fx setups creation, fx task scheduling, managing 15 fx artists in UK and India.

  • Double Negative

    February 2009 - December 2011

    2011. The Bourne Legacy
    Working on the initial fx look development.

    2011. - John Carter
    Senior FX TD
    Working on large scale fluid/volume simulations on specific "hero" shots.

    2010. - Captain America: The first Avenger
    Lead FX Technical Director
    (FX look development and creation of setups and documentation for many fluid/particle setups which have enabled other FX TD's to successfully and efficiently "run" sequences of shots).

    2009. - The Sorcerer's Apprentice
    Senior FX TD
    (FX look development during the duration of the whole show, worked on and delivered final fx renders for many "hero shots").

  • Axis Animation

    April 2008 - October 2008

    Killzone 2 - cinematic vfx
    Motorstorm: Pacific Rift - cinematic vfx
    Operation Flashpoint: Dragon Rising - cinematic vfx

    Maya & Houdini effects TD / Compositor

  • Founder and Co-owner

    Quark FX

    January 2007 - April 2008
    Vancouver, Canada Area

    Served as an outsource facility to many Vancouver's premiere studios. We were able to provide our client studios with a final output that looked great and was always done within the deadlines. We would usually deal with more complex shots and were given the trust and freedom to take those shots through conceptualization, previs...all the way to final output !

  • Artifex Studios

    October 2006 - August 2007

    Worked as a FX Technical Director/Senior 3D Generalist on TV shows and feature films.

    Scourge, Painkiller Jane, Anna's Storm, BloodRayne, Summerhood etc.

  • Stargate Studios

    April 2005 - October 2006

    Worked on numerous TV shows such as CSI, Dead Zone, Supernatural, Desperate Housewives, ER & Rescue Me.

    Introduced new software packages, implemented new pipeline tools and established numerous dynamic effects workflows.

  • EDIT PostProduction

    November 2003 - February 2005

    Spinning logos and loopable weather channel motion backgrounds rock !

  • SPIN VFX

    February 2003 - September 2003

    Worked as a digital compositor (Shake/Inferno) on Stargate SG-1 TV series.

  • ALFA STUDIO / Film Lab

    2000 - 2003
Education
  • Masters in Visual Effects and Digital AnimationMasters, Visual Effects

    The Art Institute of Vancouver

    2003 - 2005
  • Mathematics & PhysicsMathematics & Physics

    National High School and College of Mathematics and Physics (1998-2003)

    1998 - 2003