Zeke Garcia

Zeke Garcia

Available 3D Artist

Senior 3D Artist / 20 yrs

Mountain View, CA

Hire Me
Hi I'm Zeke, I love making art for games.

Characters, Creatures, Vehicles, Weapons, Hard Surface, Organic, Props, Environments, Technical Rigging and Setup, Engine and Device Setup, Post FX, FX, Advanced Materials, Outsource Management, Conceptual Design, Traditional Fine Art Painting and Sculpture Skillset.

Art is my existence.

Specialties: 3d Modeling / Sculpting, Texture Painting, Shader Creation and Editing, Engine Setup Import/Export, Collision Modeling, Physics Modeling, Destruction States, Concepts, Traditional, Materials, Meetings, Problem Solving, Design, Game Play, Creating Quality Products.
Work History
  • Technical Artist - Objects

    Apple Inc.

    October 2023 - November 2024
    Sunnyvale California

    R&D Synthetic Data for Computer Vision

  • Sr 3d Artist

    Hit Factor

    October 2022 - March 2023

    Vehicle and Environmental Artist

  • Sr. 3D Artist

    Wargaming

    June 2021 - July 2022

    World of Tanks Console. Tank Artist.

  • Sr. 3D Artist

    Apple Inc.

    February 2020 - June 2021
    Sunnyvale CA

    Synthetic Data Group - Video Engineering - R&D

  • Senior Environment Artist

    Tesla

    November 2017 - October 2019
    Palo Alto, California

    Create photo realistic environments for Autopilot Simulation.

  • Senior 3D Artist (Contract)

    Microsoft

    November 2016 - July 2017

    Holographic Capture / Holographic Video
    Analog | R&D

  • Microsoft

    May 2015 - September 2015

    I was a senior 3D artist working for GoodScience/Microsoft Game Studios Creating 3D art for Microsoft Hololens.

    Create a Variety of assets from characters, hard surface,environment and props, then take them into Unity 5 and get them into the Hololens.

    Find creative ways to get various styles and best quality out of assets within the limited processing power of the Hololens human history's first practical holographic computer or untethered augmented reality head mounted device on demos and projects that require short turnaround times and thinking on your feet.

    Working with augmented reality, mixed reality, and create art that would be seen juxtaposed with the real world, in motion, to scale and interactive.

    Work in helping to create illustrations and theoretical visualizations using every thing you have come to learn about computer graphics from your degree, career and free-time projects and study, this includes camera matching, photogrammetry and rendering techniques including non photo real based rendering.

  • 3D Character Artist

    Goblinworks

    May 2013 - April 2015

    Working on characters for Pathfinder Online
    Working within the Highly Detailed and Unique Fantasy Art Style of the Pathfinder Universe
    Creating Player Character Armor Suits and Clothing, Male, Female. Human, Dwarf and Elf
    Creating Enemy Combatants, Bosses and Creatures Including Variants
    Creating Weapons and Items
    Creating Ambient Animals and Creatures

  • Bungie

    February 2012 - March 2013

    I Created 3D Character Art for the game Destiny


    Player Character Faces for the Exo's (Robot Race)
    Player Character Classes Hunters and Titans
    Main Cinematic Story Character Face
    Main Cinematic Story Character Body
    Enemy Combatants
    Bosses
    100 Character Variants for the Hunter and Titan Classes
    Classical Sculpture
    Setting up Dynamic Cloth for Capes, Badges and Sashes

    Optimization and Bug Fixing

  • Microsoft Game Studios

    April 2011 - November 2011

    I created Levels/Tracks and Vehicles for the game Star Wars Kinect.

    Worked with designers and concept artists to design and white box 5 epic levels/tracks based in the Star Wars universe.
    Was put in charge of 3 levels/tracks and had to manage, integrate, collision and bug fix them as well as provide general art support.
    Created a pod racer (vehicle) that was the basis and standard for the other pod racers to be done by outsourcing

  • Turn 10

    October 2010 - March 2011

    I worked on Environments for the game Forza Motorsport 4

    Worked on the game’s premier environment the Bernese Alps.
    Work included terrain sculpting, 3d modeling, UVs, texturing, lighting, engine setup and export.

  • 3D Artist (Contract)

    Bungie

    January 2009 - May 2010

    I created game art (modeling, uvs, projecting, texturing, shaders, in game setup) for Halo Reach
    Characters, Creatures, Environments, Weapons, Props

  • Environment Artist

    Zombie Studios

    March 2008 - November 2008

    I created environment game art (modeling, uvs, projecting, texturing, shaders, in game setup) for Blacklight: Tango Down.
    Environments, Props, Concepting, Look and Style Direction, Post FX, Advance Materials, UDK

  • Radiant Machine

    June 2007 - March 2008

    I created game art (modeling, uvs, projecting, texturing, shaders, in game setup) for WOTC D&D Toolset

    Characters, Costumes, Character Creator, Character Systems, Weapons, Props, Miniatures.

  • SolutionsIQ

    June 2007 - March 2008

    I created character game art (modeling, uvs, projecting, texturing, shaders, in game setup) for WOTC D&D Toolset.

    Characters, Costumes, Character Creator, Character Systems, Weapons, Props, Miniatures.

  • 3D Artist

    Coresoft

    November 2004 - January 2007

    I created game art (modeling, uvs, projecting, texturing, shaders, in game setup) for High Stakes on the Vegas Strip Poker Edition.
    Characters, Zbrush, Materials, Environments, Props, Next Gen Assets, Texturing, Modeling, Projections, Design....
    While here I also worked on various Xbox, Ps2, PsP, PC Titles....

Education
  • B.A. Game Art and Design

    The Art Institute of Phoenix

    September 2001 - October 2004