Alex Nice

Alex Nice

Concept Illustrator. Art Director. ADG800

Senior Illustrator/Designer / Senior Concept Illustrator / 21 yrs

Los Angeles, Vancouver, San Francisco

Hire Me

Concept Illustrator

Mufasa: The Lion King (2024)

Concept Illustrator

Masters of the Universe (2024)

Illustrator

65 (2023)

Concept Illustrator

Obi-Wan Kenobi (2022)

Illustrator

Dispatches from Elsewhere (2020)

Concept Artist

Underwater! (2020)

Illustrator

Servant (2019)

Concept Illustrator

John Wick: Chapter 3 (2019)

Kenobi: A Star Wars Story (2019)

Concept Illustrator

Star Wars Project (unannounced)

Black Adam (2022)

Concept Illustrator

Venom: Let There Be Carnage (2021)

Mortal Kombat (2021)

Senior Illustrator

Snowpiercer (2020)

Concept Illustrator

Kung Fury II: The Movie (2023)

Art Department Illustrator

Underwater

Art Department Illustrator and Visual Consultant

John Wick: Chapter 3 (2019)

Art Deptartment Illustrator and Set Designer

The First (2018)

Matte Painter

The Jungle Book (2016)

Concept Designer (Magnopus)

The Hunger Games: Mockingjay - Part 2 (2015)

Visual Effects Art Director

The 33 (2015)

Visual Effects Art Director

The Audition (2017)

Matte Painter

Beasts of No Nation (2015)

Into the Storm (2014)

Sin City: A Dame to Kill For (2014)

Matte Painter

Elysium (2013)

VFX Producer

Pacific Rim (2013)

Oblivion (2013)

Visual Effects

The Secret Life of Walter Mitty (2013)

Matte Painter

The Amazing Spider-Man (2012)

Digital Matte Artist

Priest (2011)

Matte Painting / Environment Artist

Hugo (2011)

Matte Painting Artist

TRON: Legacy (2010)

Matte Painter

2012 (2009)

Professional artist with a focus on visual storytelling. I've spent a long, varied career providing 2D and 3D art services for film and television. In addition to my artistic abilities, I have a broad technical skillset. I am comfortable with a wide range of software programs and techniques. This allows me to work fast and efficiently delivering large volumes of work without sacrificing quality. I enjoy working collaboratively in teams, I take criticism well, and my passion is telling stories with art.

-Experience working directly with Production Designers, Directors, VFX supervisors, and Art Directors providing concept illustration, shot design and layout services.

-Using Roomscale VR as a pre-production tool for efficient set design and shot planning.

-Art Directing: Managing 2D and 3D art teams. Working directly with producers and clients.

-Over ten years in the visual effects and entertainment industry

-Instructor at Gnomon school of VFX, teaching digital environment painting and 3D camera projections in Maya, 3D Max, and Nuke

-Assistance in matte painting color pipeline for films.

-Public Speaker at various
Work History
  • ILM/Disney

    July 2020 - May 2021
    Los Angeles, Vancouver, San Francisco
  • Visual Development Illustrator

    Warner Bros.

    May 2020 - August 2020
    Los Angeles, CA
  • Sony Pictures Entertainment

    March 2019 - July 2019
  • Art Department Concept Illustrator

    Lionsgate

    September 2017 - September 2018
    NYC / LA

    -Look development and design services for 2 upcoming feature films

    -Working closely with the Director, Cinematographer and Production Designer providing key art and Design

    -Using room-scale VR for pre-production set design using customized proprietary tools.

  • Laser Unicorns

    ? - September 2018
  • Concept Illustrator: Kung Fury

    Art Dept.

    April 2018 - June 2018
    Greater Los Angeles Area

    Look development design services for Kung Fury (2018) staring Michael Fassbender and Arnold Schwarzenegger.

  • Art Department Concept Illustrator for Beau Willimon’s "The First"

    Westward Productions

    July 2017 - January 2018
    Greater Los Angeles Area

    1. Concept Illustration, Look development, and Set design.
    2. Working with vendors turning my concept world into real world sets.
    3. Collaborating with NASA consultants, Futurists and the Production Designer to build believable near-future worlds.

  • Senior Illustrator/Concept Artist

    Fox Studios: Art Department

    December 2016 - April 2017

    -Look development and design services for an upcoming feature for Fox Studios.

    -Working closely with the Director and Production Designer providing key art and Design for environments, costume, vehicles and props.

    -Using room-scale VR as a preproduction tool.

  • Art Director

    Magnopus

    December 2013 - February 2017
    Greater Los Angeles Area
  • Magnopus

    January 2014 - July 2014
  • LookDev artist for "Sin City: A Dame to Kill For"

    Prime Focus World

    June 2013 - December 2013

    Concept Art and Look Development for Robert Rodriguez's "Sin City: A Dame to Kill For"

  • Matte Painter "Black Sky"

    Method Studios

    May 2013 - June 2013

    Matte Painter for Steven Quale's "Black Sky"

  • Matte Painter "The Secret Life of Walter Mitty"

    Look Effects

    March 2013 - May 2013

    Matte painting full environments for "The Secret Life of Walter Mitty"

  • Matte Painter "Oblivion"

    Pixomondo

    January 2013 - May 2013

    Matte Painter for Joseph Kosinski's "Oblivion"

  • Matte Painting Instructor @ Gnomon School of VFX

    Gnomon School of Visual Effects

    January 2013 - April 2013

    Instructor in 3D Matte Painting and Projection techniques. Photoshop, Maya, 3Ds Max, Vray, and Nuke.

  • Lead Matte Painter "Pacific Rim"

    Mirada Studios

    July 2012 - March 2013

    Lead Matte Painter for Guillermo Del Toro’s ‘Pacific Rim’

  • Matte Painter "Elysium"

    Image Engine

    April 2012 - July 2012

    Matte Painter for "Elysium", Neil Blomkamp's next feature.

  • Matte Painter "Amazing Spiderman"

    Pixomondo

    March 2012 - April 2012

    Matte Painter for the "Amazing Spiderman"

  • Matte Painter "Rock of Ages"

    Digital Domain

    November 2011 - January 2012

    Matte painting for"Rock of Ages"

  • Matte Painter

    Relevant VFX

    November 2011 - November 2011
  • Matte Painter "Hugo"

    Pixomondo

    April 2011 - November 2011

    Matte Painter on Martin Scorsese's "Hugo"

    *Oscar winner for " Best Visual Effects"

  • Matte Painter "Mets Aman'n

    Digital Domain

    March 2011 - April 2011

    "METS Amazin'"

    *VES Award

  • Matte Painter "Tron Legacy"

    Prime Focus World

    July 2010 - November 2010

    Matte painter for Tron Legacy

  • Matte Painter and CG generalist "Priest"

    Svengali FX

    January 2010 - August 2010
  • Matte Painter "2012"

    Uncharted Territory / Sony Pictures Entertainment

    2008 - September 2009

    Matte Painter for Roland Emerichs "2012"

  • Lead Animator

    Visual Forensics

    January 2002 - January 2007

    Creating 3D simulations and Accident Reenactments for courtroom trials.

  • 3d generalist

    Sway Studio

    2006 - 2007