Professional artist with a focus on visual storytelling. I've spent a long, varied career providing 2D and 3D art services for film and television. In addition to my artistic abilities, I have a broad technical skillset. I am comfortable with a wide range of software programs and techniques. This allows me to work fast and efficiently delivering large volumes of work without sacrificing quality. I enjoy working collaboratively in teams, I take criticism well, and my passion is telling stories with art.
-Experience working directly with Production Designers, Directors, VFX supervisors, and Art Directors providing concept illustration, shot design and layout services.
-Using Roomscale VR as a pre-production tool for efficient set design and shot planning.
-Art Directing: Managing 2D and 3D art teams. Working directly with producers and clients.
-Over ten years in the visual effects and entertainment industry
-Instructor at Gnomon school of VFX, teaching digital environment painting and 3D camera projections in Maya, 3D Max, and Nuke
-Assistance in matte painting color pipeline for films.
-Public Speaker at various
Work History
Concept Illustration for Fallout at Amazon Studios
Prime Video & Amazon MGM Studios
August 2024 - Present
Design work for the Emmy nominated Fallout Series at Amazon
Visual Development / Illustration for unannounced film at Blumhouse Pr
Blumhouse
March 2024 - June 2024
Los Angeles, California, United States
Visual Development for an upcoming film at Blumhouse
Visual Development for "Alien: Romulus" @ 20th Century Studios / Disn
20th Century Studios
August 2022 - May 2024
Visual Development for "Alien: Romulus" film. Directed by Fede Alvarez @ FOX 20th Century Studios
Production Illustrator for film: Highlander
Lionsgate / 87eleven studios
June 2023 - January 2024
Production Illustrator and Visual Development for the film "Highlander." In-house with Director at Manhattan Beach Studios
Visual Development / Illustration for "Dune: Prophecy"
Warner Bros. Entertainment
May 2022 - January 2023
Los Angeles, California, United States
Illustration and Visual Development for Dune: Prophecy
Marvel Studios: Art Department Illustrator
Marvel Entertainment
January 2022 - May 2022
Los Angeles, California, United States
ADG IATSE 800. Feature Film Illustration & Visual Development.
Lion King 2 @ Walt Disney Pictures: Visual Development / Illustration
The Walt Disney Studios
February 2021 - January 2022
Sam Raimi’s “Sixty Five” ( Sony Pictures ) Visual Development
Sony
January 2021 - August 2021
Los Angeles
ILM/Disney
July 2020 - May 2021
Los Angeles, Vancouver, San Francisco
Star Wars: "Obi Wan Kenobi” Art Dept. Production Illustrator
Lucasfilm
July 2020 - February 2021
Art Department Illustrator doing Visual Development and Design for new Lucasfilm project
Visual Development Illustrator
Warner Bros.
May 2020 - August 2020
Los Angeles, CA
Visual Development Illustrator: "Black Adam"
Warner Bros. Entertainment
December 2019 - July 2020
Greater Los Angeles Area
Art Department Illustrator for upcoming DC feature film "Black Adam"
Art Department Concept Illustrator “Venom 2”
Sony
August 2019 - November 2019
Greater Los Angeles Area
Visual Development and design services for “Venom 2” feature film at Sony
Sony Pictures Entertainment
March 2019 - July 2019
Illustrator for Jason Segel's "Dispatches From Elsewhere"
AMC
June 2019 - July 2019
Greater Los Angeles Area
Provided production with Illustration and design services.
Concept Illustrator: SNOWPIERCER (TNT / NETFLIX)
Number 18 Productions Ltd.
September 2018 - March 2019
LA/CA
Visual Development Services: Designing the Train for upcoming Snowpiercer Series
Concept Illustrator on M.Night Shyamalan's "Servant" for Apple TV
Apple Inc.
October 2018 - January 2019
Greater Los Angeles Area
Provided Key Art and Illustration Design services on M.Night Shyamalan's "Servant" for Apple TV
Art Department Concept Illustrator
Lionsgate
September 2017 - September 2018
NYC / LA
-Look development and design services for 2 upcoming feature films
-Working closely with the Director, Cinematographer and Production Designer providing key art and Design
-Using room-scale VR for pre-production set design using customized proprietary tools.
Laser Unicorns
? - September 2018
Concept Illustrator: Kung Fury
Art Dept.
April 2018 - June 2018
Greater Los Angeles Area
Look development design services for Kung Fury (2018) staring Michael Fassbender and Arnold Schwarzenegger.
Art Department Concept Illustrator for Beau Willimon’s "The First"
Westward Productions
July 2017 - January 2018
Greater Los Angeles Area
1. Concept Illustration, Look development, and Set design.
2. Working with vendors turning my concept world into real world sets.
3. Collaborating with NASA consultants, Futurists and the Production Designer to build believable near-future worlds.
Senior Illustrator/Concept Artist
Fox Studios: Art Department
December 2016 - April 2017
-Look development and design services for an upcoming feature for Fox Studios.
-Working closely with the Director and Production Designer providing key art and Design for environments, costume, vehicles and props.
-Using room-scale VR as a preproduction tool.
Art Director
Magnopus
December 2013 - February 2017
Greater Los Angeles Area
Magnopus
January 2014 - July 2014
LookDev artist for "Sin City: A Dame to Kill For"
Prime Focus World
June 2013 - December 2013
Concept Art and Look Development for Robert Rodriguez's "Sin City: A Dame to Kill For"
Matte Painter "Black Sky"
Method Studios
May 2013 - June 2013
Santa Monica
Matte Painter for Steven Quale's "Black Sky"
Matte Painter "The Secret Life of Walter Mitty"
Look Effects
March 2013 - May 2013
Marina Del Rey
Matte painting full environments for "The Secret Life of Walter Mitty"
Matte Painter "Oblivion"
Pixomondo
January 2013 - May 2013
Greater Los Angeles Area
Matte Painter for Joseph Kosinski's "Oblivion"
Matte Painting Instructor @ Gnomon School of VFX
Gnomon School of Visual Effects
January 2013 - April 2013
Greater Los Angeles Area
Instructor in 3D Matte Painting and Projection techniques. Photoshop, Maya, 3Ds Max, Vray, and Nuke.
Lead Matte Painter "Pacific Rim"
Mirada Studios
July 2012 - March 2013
Greater Los Angeles Area
Lead Matte Painter for Guillermo Del Toro’s ‘Pacific Rim’
Matte Painter "Elysium"
Image Engine
April 2012 - July 2012
Vancouver, Canada Area
Matte Painter for "Elysium", Neil Blomkamp's next feature.
Matte Painter "Amazing Spiderman"
Pixomondo
March 2012 - April 2012
Santa Monica
Matte Painter for the "Amazing Spiderman"
Matte Painter "Rock of Ages"
Digital Domain
November 2011 - January 2012
Venice
Matte painting for"Rock of Ages"
Matte Painter
Relevant VFX
November 2011 - November 2011
Santa Monica
Matte Painter "Hugo"
Pixomondo
April 2011 - November 2011
Matte Painter on Martin Scorsese's "Hugo"
*Oscar winner for " Best Visual Effects"
Matte Painter "Mets Aman'n
Digital Domain
March 2011 - April 2011
"METS Amazin'"
*VES Award
Matte Painter "Tron Legacy"
Prime Focus World
July 2010 - November 2010
Matte painter for Tron Legacy
Matte Painter and CG generalist "Priest"
Svengali FX
January 2010 - August 2010
Matte Painter "2012"
Uncharted Territory / Sony Pictures Entertainment
2008 - September 2009
Matte Painter for Roland Emerichs "2012"
Lead Animator
Visual Forensics
January 2002 - January 2007
Creating 3D simulations and Accident Reenactments for courtroom trials.