Alice Through the Looking Glass - Hair rigging and character effects. Cloth simulation. Hair render optimization.
Cloth and Hair TD - Freelance
Blur Studio
May 2013 - September 2014
Assasins Creed Next Gen Cinematic - cloth simulation, hair simulation
Halo: Master Chief Collection - cloth simulation, hair simulation
Goldfish TV ad - cloth simulation, hair simulation
Tom Clancy's The Division - cloth simulation, hair simulation
Arkham Knight - cloth simulation, hair simulation
Elder Scrolls: Online Trailer 3 - cloth simulation, hair simulation
Thor: The Dark World - cloth simulation
Elder Scrolls: Online Trailer 2 - cloth simulation
Technical Animation Lead / Technical Director
Rhythm & Hues Studios
January 2010 - April 2013
El Segundo, CA
Seventh Son [Technical Animation, Research and Development]
Cape Cod Potato Chips Commercial [Technical Animation]
Life of Pi [Technical Animation Lead]
Alin and the Chipmunks 3: chip-wrecked [Technical Animation Lead/Rigging]
X-Men: First Class [Technical Animation Lead]
Hop [Technical Animation Rigging]
Yogi Bear [Technical Animation Rigging]
Marmaduke [Technical Animation]
Technical Animator
Rhythm & Hues Studios
November 2008 - November 2009
Alvin and the Chipmunks: The Squeakquel [Technical Animation]
Aliens in the Attic [Technical Animation]
Night at the Museum: Battle of the Smithsonian [Technical Animation]
technical director/character rigger
kiwi studio/freelance
February 2008 - September 2008
created animation setups for various characters, including animals, cars, humans, and robots. also was in charge of dynamic simulations.
technical director
SYNQ Studio
August 2007 - February 2008
created character setups for various characters and vehicles. was in charge of dynamic and fluid simulations.
Plans Expidator
La Rusa Corp
August 2005 - June 2007
Obtain Building Permits for Architectural Companies at the City of Miami